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Searched refs:bindStateFragShaderText (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.cpp98 static const char bindStateFragShaderText[] = "#version 450\n" variable
1145 VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3357 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBias); in TEST_F()
3368 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailLineWidth); in TEST_F()
3379 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailViewport); in TEST_F()
3390 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailScissor); in TEST_F()
3402 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailBlend); in TEST_F()
3418 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBounds); in TEST_F()
3430 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReadMask); in TEST_F()
3442 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilWriteMask); in TEST_F()
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