Searched refs:bindStateFragShaderText (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.cpp | 98 static const char bindStateFragShaderText[] = "#version 450\n" variable 1145 VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 3357 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBias); in TEST_F() 3368 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailLineWidth); in TEST_F() 3379 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailViewport); in TEST_F() 3390 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailScissor); in TEST_F() 3402 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailBlend); in TEST_F() 3418 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBounds); in TEST_F() 3430 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReadMask); in TEST_F() 3442 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilWriteMask); in TEST_F() [all …]
|