/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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D | es3pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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D | es2pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); in Framebuffer() 518 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D() 530 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D() 708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render() 787 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 801 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render() 881 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 900 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); in render() 902 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer()); in render() [all …]
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D | es2fFboApiTest.cpp | 159 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest() 179 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsWithRenderToMipmapTest() 206 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 273 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 292 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 400 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest() 413 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest() 444 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest() [all …]
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D | es2fTextureFormatTests.cpp | 177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 465 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 338 m_context.bindTexture(GL_TEXTURE_2D, name); in createTex2D() 382 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D() 394 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D() 575 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 581 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render() 671 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 690 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 696 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 725 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render() [all …]
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D | es3fFboApiTests.cpp | 155 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest() 182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 376 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest() 389 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest() 420 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest() 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() [all …]
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D | es3fTextureFormatTests.cpp | 193 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 376 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 533 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); in testLayer() 686 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); in testSlice() 829 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 983 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 1092 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 1207 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 390 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D() 399 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D() 416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D() 425 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D() 450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube() 462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube() 495 gl.bindTexture(m_target, texture); in renderReferences() 530 gl.bindTexture(m_target, texture); in renderResults() 900 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D() 909 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D() [all …]
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D | glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D); 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() function in deqp::gls::TextureManager 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() function in deqp::gls::TextureManager 232 m_texManager.bindTexture(unitNdx, getTex2D()); in init() 234 m_texManager.bindTexture(unitNdx, getTexCube()); in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 158 gl.bindTexture(GL_TEXTURE_2D, 0); in resetStateES() 186 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES() 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES() 248 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES() 276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES() 287 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); in resetStateES() 299 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES() 628 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES() 744 gl.bindTexture (GL_TEXTURE_1D, 0); in resetStateGLCore() 767 gl.bindTexture (GL_TEXTURE_2D, 0); in resetStateGLCore() [all …]
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D | gluTexture.cpp | 85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); in upload() 168 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload() 193 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in loadCompressed() 353 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in upload() 381 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in loadCompressed() 474 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); in upload() 561 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in upload() 587 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in loadCompressed() 683 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in upload() 712 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in loadCompressed() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 249 gl.bindTexture(GL_TEXTURE_2D, srcTex); in blitStencilToColor2D() 314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex); in blitStencilToColor2DArray() 373 gl.bindTexture(GL_TEXTURE_CUBE_MAP, srcTex); in blitStencilToColorCube() 541 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); in iterate() 691 gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex); in iterate() 770 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 828 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 904 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 966 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
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D | es31fShaderFramebufferFetchTests.cpp | 406 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genAttachementTexture() 422 m_gl.bindTexture(GL_TEXTURE_2D, 0); in genAttachementTexture() 693 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffers[i]); in genAttachmentTextures() 705 m_gl.bindTexture(GL_TEXTURE_2D, 0); in genAttachmentTextures() 877 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genSamplerTexture() 884 m_gl.bindTexture(GL_TEXTURE_2D, 0); in genSamplerTexture() 1091 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genFramebufferWithGrid() 1096 m_gl.bindTexture(GL_TEXTURE_2D, 0); in genFramebufferWithGrid() 1161 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texColorBuffer); in create2DTextureArrayMipMaps() 1177 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in create2DTextureArrayMipMaps() [all …]
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D | es31fSRGBDecodeTests.cpp | 479 gl.bindTexture(this->getGLTargetType(), this->getHandle()); in setParameters() 486 gl.bindTexture(this->getGLTargetType(), 0); in setParameters() 495 gl.bindTexture(this->getGLTargetType(), this->getHandle()); in setDecode() 520 gl.bindTexture(this->getGLTargetType(), 0); in setDecode() 565 gl.bindTexture(this->getGLTargetType(), this->getHandle()); in setColor() 577 gl.bindTexture(this->getGLTargetType(), 0); in setColor() 1248 …gl.bindTexture(m_textureSourceList[textureSourceIdx]->getGLTargetType(), m_textureSourceList[textu… in render() 1266 gl.bindTexture(m_textureSourceList[textureSourceIdx]->getGLTargetType(), 0); in render() 1672 …gl.bindTexture(m_textureSourceList[textureSourceIdx]->getGLTargetType(), m_textureSourceList[textu… in render() 1705 gl.bindTexture(m_textureSourceList[textureSourceIdx]->getGLTargetType(), 0); in render()
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D | es31fMultisampleShaderRenderCase.cpp | 179 gl.bindTexture(textureTarget, m_fboTexture); in init() 249 gl.bindTexture(GL_TEXTURE_2D, m_resolveFboTexture); in init() 583 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration() 640 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration()
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 99 fGpu->bindTexture(nextTexSamplerIdx++, GrSamplerParams::ClampNoFilter(), true, in setData() 173 fGpu->bindTexture((*nextTexSamplerIdx)++, sampler.params(), in bindTextures()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 537 ctx.bindTexture(ctx.TEXTURE_2D, texture); 549 ctx.bindTexture(ctx.TEXTURE_2D, texture); 557 ctx.bindTexture(ctx.TEXTURE_2D, null);
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 285 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 460 gl.bindTexture(GL_TEXTURE_2D, m_texID); in init() 1074 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1215 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate() 1418 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1428 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1453 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in init() 1531 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate() 1533 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in iterate()
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/external/deqp/modules/egl/ |
D | teglGLES2SharedRenderingPerfTests.cpp | 282 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture() 294 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture() 626 m_gl.bindTexture(GL_TEXTURE_2D, texture); in createTextureFromImage() 628 m_gl.bindTexture(GL_TEXTURE_2D, 0); in createTextureFromImage() 682 m_gl.bindTexture(GL_TEXTURE_2D, m_texture); in render() 701 m_gl.bindTexture(GL_TEXTURE_2D, 0); in render()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 277 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 448 gl.bindTexture(GL_TEXTURE_2D, m_texID); in init() 1063 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1073 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1098 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in init() 1176 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate() 1178 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in iterate()
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