Searched refs:bitmapShader (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/shaders/ |
D | SkPictureShader.cpp | 302 auto& bitmapShader = *alloc->make<sk_sp<SkShader>>(); in onAppendStages() local 303 bitmapShader = this->refBitmapShader(ctm, localMatrix, cs); in onAppendStages() 304 return bitmapShader && as_SB(bitmapShader)->appendStages(p, cs, alloc, ctm, paint); in onAppendStages() 310 sk_sp<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix, in onMakeContext() local 312 if (!bitmapShader) { in onMakeContext() 317 alloc->make<PictureShaderContext>(*this, rec, std::move(bitmapShader), alloc); in onMakeContext() 337 const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, in PictureShaderContext() argument 340 , fBitmapShader(std::move(bitmapShader)) in PictureShaderContext() 385 sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, args.fLocalMatrix, in asFragmentProcessor() local 387 if (!bitmapShader) { in asFragmentProcessor() [all …]
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D | SkPictureShader.h | 58 const SkPictureShader&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
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/external/skia/src/xps/ |
D | SkXPSDevice.cpp | 2268 auto bitmapShader = SkMakeBitmapShader(bitmap, SkShader::kClamp_TileMode, in drawBitmapRect() local 2271 SkASSERT(bitmapShader); in drawBitmapRect() 2272 if (!bitmapShader) { return; } in drawBitmapRect() 2275 paintWithShader.setShader(std::move(bitmapShader)); in drawBitmapRect()
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