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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkPictureShader.h"
9 
10 #include "SkArenaAlloc.h"
11 #include "SkBitmap.h"
12 #include "SkBitmapProcShader.h"
13 #include "SkCanvas.h"
14 #include "SkColorSpaceXformCanvas.h"
15 #include "SkImage.h"
16 #include "SkImageShader.h"
17 #include "SkMatrixUtils.h"
18 #include "SkPicture.h"
19 #include "SkPictureImageGenerator.h"
20 #include "SkReadBuffer.h"
21 #include "SkResourceCache.h"
22 
23 #if SK_SUPPORT_GPU
24 #include "GrContext.h"
25 #include "GrCaps.h"
26 #include "GrFragmentProcessor.h"
27 #endif
28 
29 namespace {
30 static unsigned gBitmapSkaderKeyNamespaceLabel;
31 
32 struct BitmapShaderKey : public SkResourceCache::Key {
33 public:
BitmapShaderKey__anondb291e390111::BitmapShaderKey34     BitmapShaderKey(sk_sp<SkColorSpace> colorSpace,
35                     uint32_t shaderID,
36                     const SkRect& tile,
37                     SkShader::TileMode tmx,
38                     SkShader::TileMode tmy,
39                     const SkSize& scale,
40                     const SkMatrix& localMatrix,
41                     SkTransferFunctionBehavior blendBehavior)
42         : fColorSpace(std::move(colorSpace))
43         , fTile(tile)
44         , fTmx(tmx)
45         , fTmy(tmy)
46         , fScale(scale)
47         , fBlendBehavior(blendBehavior) {
48 
49         for (int i = 0; i < 9; ++i) {
50             fLocalMatrixStorage[i] = localMatrix[i];
51         }
52 
53         static const size_t keySize = sizeof(fColorSpace) +
54                                       sizeof(fTile) +
55                                       sizeof(fTmx) + sizeof(fTmy) +
56                                       sizeof(fScale) +
57                                       sizeof(fLocalMatrixStorage) +
58                                       sizeof(fBlendBehavior);
59         // This better be packed.
60         SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - (uint32_t*)&fColorSpace) == keySize);
61         this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize);
62     }
63 
MakeSharedID__anondb291e390111::BitmapShaderKey64     static uint64_t MakeSharedID(uint32_t shaderID) {
65         uint64_t sharedID = SkSetFourByteTag('p', 's', 'd', 'r');
66         return (sharedID << 32) | shaderID;
67     }
68 
69 private:
70     // TODO: there are some fishy things about using CS sk_sps in the key:
71     //   - false negatives: keys are memcmp'ed, so we don't detect equivalent CSs
72     //     (SkColorspace::Equals)
73     //   - we're keeping the CS alive, even when the client releases it
74     //
75     // Ideally we'd be using unique IDs or some other weak ref + purge mechanism
76     // when the CS is deleted.
77     sk_sp<SkColorSpace>        fColorSpace;
78     SkRect                     fTile;
79     SkShader::TileMode         fTmx, fTmy;
80     SkSize                     fScale;
81     SkScalar                   fLocalMatrixStorage[9];
82     SkTransferFunctionBehavior fBlendBehavior;
83 
84     SkDEBUGCODE(uint32_t fEndOfStruct;)
85 };
86 
87 struct BitmapShaderRec : public SkResourceCache::Rec {
BitmapShaderRec__anondb291e390111::BitmapShaderRec88     BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader)
89         : fKey(key)
90         , fShader(SkRef(tileShader)) {}
91 
92     BitmapShaderKey fKey;
93     sk_sp<SkShader> fShader;
94     size_t          fBitmapBytes;
95 
getKey__anondb291e390111::BitmapShaderRec96     const Key& getKey() const override { return fKey; }
bytesUsed__anondb291e390111::BitmapShaderRec97     size_t bytesUsed() const override {
98         // Just the record overhead -- the actual pixels are accounted by SkImageCacherator.
99         return sizeof(fKey) + sizeof(SkImageShader);
100     }
getCategory__anondb291e390111::BitmapShaderRec101     const char* getCategory() const override { return "bitmap-shader"; }
diagnostic_only_getDiscardable__anondb291e390111::BitmapShaderRec102     SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; }
103 
Visitor__anondb291e390111::BitmapShaderRec104     static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
105         const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
106         sk_sp<SkShader>* result = reinterpret_cast<sk_sp<SkShader>*>(contextShader);
107 
108         *result = rec.fShader;
109 
110         // The bitmap shader is backed by an image generator, thus it can always re-generate its
111         // pixels if discarded.
112         return true;
113     }
114 };
115 
116 static int32_t gNextID = 1;
next_id()117 uint32_t next_id() {
118     int32_t id;
119     do {
120         id = sk_atomic_inc(&gNextID);
121     } while (id == SK_InvalidGenID);
122     return static_cast<uint32_t>(id);
123 }
124 
125 } // namespace
126 
SkPictureShader(sk_sp<SkPicture> picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile,sk_sp<SkColorSpace> colorSpace)127 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
128                                  const SkMatrix* localMatrix, const SkRect* tile,
129                                  sk_sp<SkColorSpace> colorSpace)
130     : INHERITED(localMatrix)
131     , fPicture(std::move(picture))
132     , fTile(tile ? *tile : fPicture->cullRect())
133     , fTmx(tmx)
134     , fTmy(tmy)
135     , fColorSpace(std::move(colorSpace))
136     , fUniqueID(next_id())
137     , fAddedToCache(false) {}
138 
~SkPictureShader()139 SkPictureShader::~SkPictureShader() {
140     if (fAddedToCache.load()) {
141         SkResourceCache::PostPurgeSharedID(BitmapShaderKey::MakeSharedID(fUniqueID));
142     }
143 }
144 
Make(sk_sp<SkPicture> picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)145 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
146                                       const SkMatrix* localMatrix, const SkRect* tile) {
147     if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
148         return SkShader::MakeEmptyShader();
149     }
150     return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile,
151                                                nullptr));
152 }
153 
CreateProc(SkReadBuffer & buffer)154 sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
155     SkMatrix lm;
156     buffer.readMatrix(&lm);
157     TileMode mx = (TileMode)buffer.read32();
158     TileMode my = (TileMode)buffer.read32();
159     SkRect tile;
160     buffer.readRect(&tile);
161 
162     sk_sp<SkPicture> picture;
163 
164     if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
165         // Newer code won't serialize pictures in disallow-cross-process-picture mode.
166         // Assert that they didn't serialize anything except a false here.
167         buffer.validate(!buffer.readBool());
168     } else {
169         bool didSerialize = buffer.readBool();
170         if (didSerialize) {
171             picture = SkPicture::MakeFromBuffer(buffer);
172         }
173     }
174     return SkPictureShader::Make(picture, mx, my, &lm, &tile);
175 }
176 
flatten(SkWriteBuffer & buffer) const177 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
178     buffer.writeMatrix(this->getLocalMatrix());
179     buffer.write32(fTmx);
180     buffer.write32(fTmy);
181     buffer.writeRect(fTile);
182 
183     // The deserialization code won't trust that our serialized picture is safe to deserialize.
184     // So write a 'false' telling it that we're not serializing a picture.
185     if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
186         buffer.writeBool(false);
187     } else {
188         buffer.writeBool(true);
189         fPicture->flatten(buffer);
190     }
191 }
192 
refBitmapShader(const SkMatrix & viewMatrix,const SkMatrix * localM,SkColorSpace * dstColorSpace,const int maxTextureSize) const193 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkMatrix* localM,
194                                                  SkColorSpace* dstColorSpace,
195                                                  const int maxTextureSize) const {
196     SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
197 
198     SkMatrix m;
199     m.setConcat(viewMatrix, this->getLocalMatrix());
200     if (localM) {
201         m.preConcat(*localM);
202     }
203 
204     // Use a rotation-invariant scale
205     SkPoint scale;
206     //
207     // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
208     //
209     if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) {
210         // Decomposition failed, use an approximation.
211         scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
212                   SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
213     }
214     SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
215                                      SkScalarAbs(scale.y() * fTile.height()));
216 
217     // Clamp the tile size to about 4M pixels
218     static const SkScalar kMaxTileArea = 2048 * 2048;
219     SkScalar tileArea = scaledSize.width() * scaledSize.height();
220     if (tileArea > kMaxTileArea) {
221         SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
222         scaledSize.set(scaledSize.width() * clampScale,
223                        scaledSize.height() * clampScale);
224     }
225 #if SK_SUPPORT_GPU
226     // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
227     if (maxTextureSize) {
228         if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
229             SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height());
230             scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale),
231                            SkScalarFloorToScalar(scaledSize.height() * downScale));
232         }
233     }
234 #endif
235 
236 #ifdef SK_SUPPORT_LEGACY_PICTURESHADER_ROUNDING
237     const SkISize tileSize = scaledSize.toRound();
238 #else
239     const SkISize tileSize = scaledSize.toCeil();
240 #endif
241     if (tileSize.isEmpty()) {
242         return SkShader::MakeEmptyShader();
243     }
244 
245     // The actual scale, compensating for rounding & clamping.
246     const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
247                                           SkIntToScalar(tileSize.height()) / fTile.height());
248 
249     // |fColorSpace| will only be set when using an SkColorSpaceXformCanvas to do pre-draw xforms.
250     // This canvas is strictly for legacy mode.  A non-null |dstColorSpace| indicates that we
251     // should perform color correct rendering and xform at draw time.
252     SkASSERT(!fColorSpace || !dstColorSpace);
253     sk_sp<SkColorSpace> keyCS = dstColorSpace ? sk_ref_sp(dstColorSpace) : fColorSpace;
254     SkTransferFunctionBehavior blendBehavior = dstColorSpace ? SkTransferFunctionBehavior::kRespect
255                                                              : SkTransferFunctionBehavior::kIgnore;
256 
257     sk_sp<SkShader> tileShader;
258     BitmapShaderKey key(std::move(keyCS),
259                         fUniqueID,
260                         fTile,
261                         fTmx,
262                         fTmy,
263                         tileScale,
264                         this->getLocalMatrix(),
265                         blendBehavior);
266 
267     if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
268         SkMatrix tileMatrix;
269         tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
270                                  SkMatrix::kFill_ScaleToFit);
271 
272         sk_sp<SkImage> tileImage = SkImage::MakeFromGenerator(
273                 SkPictureImageGenerator::Make(tileSize, fPicture, &tileMatrix, nullptr,
274                                               SkImage::BitDepth::kU8, sk_ref_sp(dstColorSpace)));
275         if (!tileImage) {
276             return nullptr;
277         }
278 
279         if (fColorSpace) {
280             tileImage = tileImage->makeColorSpace(fColorSpace, SkTransferFunctionBehavior::kIgnore);
281         }
282 
283         SkMatrix shaderMatrix = this->getLocalMatrix();
284         shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
285         tileShader = tileImage->makeShader(fTmx, fTmy, &shaderMatrix);
286 
287         SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get()));
288         fAddedToCache.store(true);
289     }
290 
291     return tileShader;
292 }
293 
onIsRasterPipelineOnly() const294 bool SkPictureShader::onIsRasterPipelineOnly() const {
295     return SkImageShader::IsRasterPipelineOnly(kN32_SkColorType, fTmx, fTmy);
296 }
297 
onAppendStages(SkRasterPipeline * p,SkColorSpace * cs,SkArenaAlloc * alloc,const SkMatrix & ctm,const SkPaint & paint,const SkMatrix * localMatrix) const298 bool SkPictureShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* cs, SkArenaAlloc* alloc,
299                                      const SkMatrix& ctm, const SkPaint& paint,
300                                      const SkMatrix* localMatrix) const {
301     // Keep bitmapShader alive by using alloc instead of stack memory
302     auto& bitmapShader = *alloc->make<sk_sp<SkShader>>();
303     bitmapShader = this->refBitmapShader(ctm, localMatrix, cs);
304     return bitmapShader && as_SB(bitmapShader)->appendStages(p, cs, alloc, ctm, paint);
305 }
306 
307 /////////////////////////////////////////////////////////////////////////////////////////
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const308 SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc)
309 const {
310     sk_sp<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix,
311                                                        rec.fDstColorSpace));
312     if (!bitmapShader) {
313         return nullptr;
314     }
315 
316     PictureShaderContext* ctx =
317         alloc->make<PictureShaderContext>(*this, rec, std::move(bitmapShader), alloc);
318     if (nullptr == ctx->fBitmapShaderContext) {
319         ctx = nullptr;
320     }
321     return ctx;
322 }
323 
onMakeColorSpace(SkColorSpaceXformer * xformer) const324 sk_sp<SkShader> SkPictureShader::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
325     sk_sp<SkColorSpace> dstCS = xformer->dst();
326     if (SkColorSpace::Equals(dstCS.get(), fColorSpace.get())) {
327         return sk_ref_sp(const_cast<SkPictureShader*>(this));
328     }
329 
330     return sk_sp<SkPictureShader>(new SkPictureShader(fPicture, fTmx, fTmy, &this->getLocalMatrix(),
331                                                       &fTile, std::move(dstCS)));
332 }
333 
334 /////////////////////////////////////////////////////////////////////////////////////////
335 
PictureShaderContext(const SkPictureShader & shader,const ContextRec & rec,sk_sp<SkShader> bitmapShader,SkArenaAlloc * alloc)336 SkPictureShader::PictureShaderContext::PictureShaderContext(
337         const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader,
338         SkArenaAlloc* alloc)
339     : INHERITED(shader, rec)
340     , fBitmapShader(std::move(bitmapShader))
341 {
342     fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc);
343     //if fBitmapShaderContext is null, we are invalid
344 }
345 
getFlags() const346 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
347     SkASSERT(fBitmapShaderContext);
348     return fBitmapShaderContext->getFlags();
349 }
350 
asAShadeProc(void ** ctx)351 SkShaderBase::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
352     SkASSERT(fBitmapShaderContext);
353     return fBitmapShaderContext->asAShadeProc(ctx);
354 }
355 
shadeSpan(int x,int y,SkPMColor dstC[],int count)356 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
357     SkASSERT(fBitmapShaderContext);
358     fBitmapShaderContext->shadeSpan(x, y, dstC, count);
359 }
360 
361 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const362 void SkPictureShader::toString(SkString* str) const {
363     static const char* gTileModeName[SkShader::kTileModeCount] = {
364         "clamp", "repeat", "mirror"
365     };
366 
367     str->appendf("PictureShader: [%f:%f:%f:%f] ",
368                  fPicture->cullRect().fLeft,
369                  fPicture->cullRect().fTop,
370                  fPicture->cullRect().fRight,
371                  fPicture->cullRect().fBottom);
372 
373     str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
374 
375     this->INHERITED::toString(str);
376 }
377 #endif
378 
379 #if SK_SUPPORT_GPU
asFragmentProcessor(const AsFPArgs & args) const380 sk_sp<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(const AsFPArgs& args) const {
381     int maxTextureSize = 0;
382     if (args.fContext) {
383         maxTextureSize = args.fContext->caps()->maxTextureSize();
384     }
385     sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, args.fLocalMatrix,
386                                                        args.fDstColorSpace, maxTextureSize));
387     if (!bitmapShader) {
388         return nullptr;
389     }
390     return as_SB(bitmapShader)->asFragmentProcessor(SkShaderBase::AsFPArgs(
391         args.fContext, args.fViewMatrix, nullptr, args.fFilterQuality, args.fDstColorSpace));
392 }
393 #endif
394