Searched refs:deBitMask32 (Results 1 – 7 of 7) sorted by relevance
/external/deqp/framework/delibs/debase/ |
D | deInt32Test.c | 159 DE_TEST_ASSERT(deBitMask32(0, 0) == 0); in deInt32_selfTest() 160 DE_TEST_ASSERT(deBitMask32(8, 0) == 0); in deInt32_selfTest() 161 DE_TEST_ASSERT(deBitMask32(16, 0) == 0); in deInt32_selfTest() 162 DE_TEST_ASSERT(deBitMask32(31, 0) == 0); in deInt32_selfTest() 163 DE_TEST_ASSERT(deBitMask32(32, 0) == 0); in deInt32_selfTest() 165 DE_TEST_ASSERT(deBitMask32(0, 2) == 3); in deInt32_selfTest() 166 DE_TEST_ASSERT(deBitMask32(0, 32) == 0xFFFFFFFFu); in deInt32_selfTest() 168 DE_TEST_ASSERT(deBitMask32(16, 16) == 0xFFFF0000u); in deInt32_selfTest() 169 DE_TEST_ASSERT(deBitMask32(31, 1) == 0x80000000u); in deInt32_selfTest() 170 DE_TEST_ASSERT(deBitMask32(8, 4) == 0xF00u); in deInt32_selfTest()
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D | deMath.c | 151 const deUint32 lostMask = deBitMask32(0, numLostBits); in deInt32ToFloatRoundToNegInf()
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D | deInt32.h | 640 DE_INLINE deUint32 deBitMask32 (int leastSignificantBitNdx, int numBits) in deBitMask32() function 697 deUint32 signMask = deBitMask32(numBits, 32-numBits); in deSignExtendTo32()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 108 mask[numWords - 1] = deBitMask32(0, (int)topWordBits); in genAllSetToNthBitSampleMask() 506 const GLbitfield finalWordMask = (GLbitfield)deBitMask32(0, (int)finalWordBits); in drawPattern() 816 const GLbitfield finalWordMask = (GLbitfield)deBitMask32(0, (int)finalWordBits); in iterate() 943 const GLbitfield finalWordMask = (GLbitfield)deBitMask32(0, (int)finalWordBits); in iterate()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 362 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
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D | teglImageFormatTests.cpp | 589 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES2()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3007 return s & deBitMask32(0, numBits); in maskStencil()
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