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Searched refs:depthStencilFormat (Results 1 – 21 of 21) sorted by relevance

/external/deqp/framework/opengl/
DgluFboRenderContext.cpp70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits() argument
72 const tcu::TextureFormat combinedFormat = glu::mapGLInternalFormat(depthStencilFormat); in getDepthStencilBits()
211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); in createFramebuffer() local
248 if (depthStencilFormat != GL_NONE) in createFramebuffer()
250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); in createFramebuffer()
256 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, h… in createFramebuffer()
258 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineRenderToImageTests.cpp111 VkFormat depthStencilFormat; //! A depth/stencil format, or UNDEFINED if not used member
441 const VkFormat depthStencilFormat, in makeRenderPass() argument
463 depthStencilFormat, // VkFormat format; in makeRenderPass()
473 if (depthStencilFormat != VK_FORMAT_UNDEFINED) in makeRenderPass()
498 …const VkAttachmentReference* pDepthStencilAttachment = (depthStencilFormat != VK_FORMAT_UNDEFINED … in makeRenderPass()
874 const bool useDepthStencil = (caseDef.depthStencilFormat != VK_FORMAT_UNDEFINED); in testWithSizeReduction()
893 …hStencil ? product(imageSize) * tcu::getPixelSize(mapVkFormat(caseDef.depthStencilFormat)) : 0ull); in testWithSizeReduction()
895 if (useDepthStencil && !isDepthStencilFormatSupported(vki, physDevice, caseDef.depthStencilFormat)) in testWithSizeReduction()
920 …Pass (makeRenderPass (vk, device, caseDef.colorFormat, caseDef.depthStencilFormat, static_cast… in testWithSizeReduction()
951 …Image = makeImage(vk, device, (VkImageCreateFlags)0, VK_IMAGE_TYPE_2D, caseDef.depthStencilFormat, in testWithSizeReduction()
[all …]
DvktPipelineReferenceRenderer.hpp123 const tcu::TextureFormat& depthStencilFormat) in ColorFragmentShader() argument
126 , m_depthStencilFormat (depthStencilFormat) in ColorFragmentShader()
230 const tcu::TextureFormat& depthStencilFormat,
DvktPipelineReferenceRenderer.cpp167 const tcu::TextureFormat& depthStencilFormat, in ReferenceRenderer() argument
173 , m_depthStencilFormat (depthStencilFormat) in ReferenceRenderer()
DvktPipelineMultisampleTests.cpp241 const VkFormat depthStencilFormat,
958 …const VkFormat depthStencilFormat = findSupportedDepthStencilFormat(context, useDepth, useStencil); in RasterizationSamplesInstance() local
960 if (depthStencilFormat == VK_FORMAT_UNDEFINED) in RasterizationSamplesInstance()
968 …context, m_colorFormat, depthStencilFormat, m_renderSize, useDepth, useStencil, 2u, pTopology, pVe… in RasterizationSamplesInstance()
1433 const VkFormat depthStencilFormat, in MultisampleRenderer() argument
1444 , m_depthStencilFormat (depthStencilFormat) in MultisampleRenderer()
DvktPipelineImageSamplingInstance.cpp1424 const tcu::TextureFormat depthStencilFormat; // Undefined depth/stencil format. in verifyImage() local
1427 …efRenderer (m_renderSize.x(), m_renderSize.y(), 1, colorFormat, depthStencilFormat, &rrProgram); in verifyImage()
/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp46 …val, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint mult… in Config() argument
47 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()
134 switch(depthStencilFormat) in Config()
177 UNREACHABLE(depthStencilFormat); in Config()
339 … EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint mult… in add() argument
341 …splayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample… in add()
346 …splayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample… in add()
DConfig.h35 … EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint mult…
93 … EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint mult…
DDisplay.cpp190 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex]; in initialize() local
192 …layFormat, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, samples[sam… in initialize()
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm215 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config);
228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0)
250 if (depthStencilFormat != 0)
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
264 if (depthStencilFormat != 0)
/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp74 , depthStencilFormat (depthStencilFormat_) in FboConfig()
86 , depthStencilFormat (GL_NONE) in FboConfig()
101 GLenum depthStencilFormat; member in deqp::gles3::Functional::FboConfig
132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat); in getName()
286 …_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, heig… in Framebuffer()
287 … m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, heig… in Framebuffer()
884 cfg.depthStencilFormat = GL_NONE; in render()
1191 context.texImage2D(GL_TEXTURE_2D, 0, fbo.getConfig().depthStencilFormat, newWidth, newHeight); in render()
1196 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeig… in render()
1337 : fbo.getConfig().depthStencilFormat; in render()
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Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in render()
Des3fFboMultisampleTests.cpp57 …const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const IVec2… in BasicFboMultisampleCase() argument
60 , m_depthStencilFormat (depthStencilFormat) in BasicFboMultisampleCase()
Des3fFboInvalidateTests.cpp1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
1234 glRenderbufferStorage (GL_RENDERBUFFER, depthStencilFormat, getWidth(), getHeight()); in render()
/external/swiftshader/src/D3D9/
DDirect3D9Ex.cpp183 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch() argument
185 …thStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
187 …CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
DDirect3D9.hpp49 …ype, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
DDirect3D9Ex.hpp49 …ype, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
DDirect3D9.cpp192 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch() argument
194 …thStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
202 …CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
206 …kDepthStencilMatch(adapter, D3DDEVTYPE_HAL, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
/external/swiftshader/src/D3D8/
DDirect3D8.hpp41 …ype, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
DDirect3D8.cpp124 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch() argument
134 …CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
138 …kDepthStencilMatch(adapter, D3DDEVTYPE_HAL, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsEarlyFragmentTests.cpp113 const VkFormat depthStencilFormat) in makeRenderPass() argument
132 depthStencilFormat, // VkFormat format; in makeRenderPass()