/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits() argument 72 const tcu::TextureFormat combinedFormat = glu::mapGLInternalFormat(depthStencilFormat); in getDepthStencilBits() 211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); in createFramebuffer() local 248 if (depthStencilFormat != GL_NONE) in createFramebuffer() 250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); in createFramebuffer() 256 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, h… in createFramebuffer() 258 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineRenderToImageTests.cpp | 111 VkFormat depthStencilFormat; //! A depth/stencil format, or UNDEFINED if not used member 441 const VkFormat depthStencilFormat, in makeRenderPass() argument 463 depthStencilFormat, // VkFormat format; in makeRenderPass() 473 if (depthStencilFormat != VK_FORMAT_UNDEFINED) in makeRenderPass() 498 …const VkAttachmentReference* pDepthStencilAttachment = (depthStencilFormat != VK_FORMAT_UNDEFINED … in makeRenderPass() 874 const bool useDepthStencil = (caseDef.depthStencilFormat != VK_FORMAT_UNDEFINED); in testWithSizeReduction() 893 …hStencil ? product(imageSize) * tcu::getPixelSize(mapVkFormat(caseDef.depthStencilFormat)) : 0ull); in testWithSizeReduction() 895 if (useDepthStencil && !isDepthStencilFormatSupported(vki, physDevice, caseDef.depthStencilFormat)) in testWithSizeReduction() 920 …Pass (makeRenderPass (vk, device, caseDef.colorFormat, caseDef.depthStencilFormat, static_cast… in testWithSizeReduction() 951 …Image = makeImage(vk, device, (VkImageCreateFlags)0, VK_IMAGE_TYPE_2D, caseDef.depthStencilFormat, in testWithSizeReduction() [all …]
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D | vktPipelineReferenceRenderer.hpp | 123 const tcu::TextureFormat& depthStencilFormat) in ColorFragmentShader() argument 126 , m_depthStencilFormat (depthStencilFormat) in ColorFragmentShader() 230 const tcu::TextureFormat& depthStencilFormat,
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D | vktPipelineReferenceRenderer.cpp | 167 const tcu::TextureFormat& depthStencilFormat, in ReferenceRenderer() argument 173 , m_depthStencilFormat (depthStencilFormat) in ReferenceRenderer()
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D | vktPipelineMultisampleTests.cpp | 241 const VkFormat depthStencilFormat, 958 …const VkFormat depthStencilFormat = findSupportedDepthStencilFormat(context, useDepth, useStencil); in RasterizationSamplesInstance() local 960 if (depthStencilFormat == VK_FORMAT_UNDEFINED) in RasterizationSamplesInstance() 968 …context, m_colorFormat, depthStencilFormat, m_renderSize, useDepth, useStencil, 2u, pTopology, pVe… in RasterizationSamplesInstance() 1433 const VkFormat depthStencilFormat, in MultisampleRenderer() argument 1444 , m_depthStencilFormat (depthStencilFormat) in MultisampleRenderer()
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D | vktPipelineImageSamplingInstance.cpp | 1424 const tcu::TextureFormat depthStencilFormat; // Undefined depth/stencil format. in verifyImage() local 1427 …efRenderer (m_renderSize.x(), m_renderSize.y(), 1, colorFormat, depthStencilFormat, &rrProgram); in verifyImage()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Config.cpp | 46 …val, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint mult… in Config() argument 47 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config() 134 switch(depthStencilFormat) in Config() 177 UNREACHABLE(depthStencilFormat); in Config() 339 … EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint mult… in add() argument 341 …splayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample… in add() 346 …splayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample… in add()
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D | Config.h | 35 … EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint mult… 93 … EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint mult…
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D | Display.cpp | 190 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex]; in initialize() local 192 …layFormat, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, samples[sam… in initialize()
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 215 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); 228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0) 250 if (depthStencilFormat != 0) 253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); 264 if (depthStencilFormat != 0)
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/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 74 , depthStencilFormat (depthStencilFormat_) in FboConfig() 86 , depthStencilFormat (GL_NONE) in FboConfig() 101 GLenum depthStencilFormat; member in deqp::gles3::Functional::FboConfig 132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat); in getName() 286 …_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, heig… in Framebuffer() 287 … m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, heig… in Framebuffer() 884 cfg.depthStencilFormat = GL_NONE; in render() 1191 context.texImage2D(GL_TEXTURE_2D, 0, fbo.getConfig().depthStencilFormat, newWidth, newHeight); in render() 1196 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeig… in render() 1337 : fbo.getConfig().depthStencilFormat; in render() [all …]
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D | es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local 181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in render()
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D | es3fFboMultisampleTests.cpp | 57 …const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const IVec2… in BasicFboMultisampleCase() argument 60 , m_depthStencilFormat (depthStencilFormat) in BasicFboMultisampleCase()
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D | es3fFboInvalidateTests.cpp | 1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local 1234 glRenderbufferStorage (GL_RENDERBUFFER, depthStencilFormat, getWidth(), getHeight()); in render()
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/external/swiftshader/src/D3D9/ |
D | Direct3D9Ex.cpp | 183 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch() argument 185 …thStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch() 187 …CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
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D | Direct3D9.hpp | 49 …ype, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
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D | Direct3D9Ex.hpp | 49 …ype, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
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D | Direct3D9.cpp | 192 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch() argument 194 …thStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch() 202 …CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch() 206 …kDepthStencilMatch(adapter, D3DDEVTYPE_HAL, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
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/external/swiftshader/src/D3D8/ |
D | Direct3D8.hpp | 41 …ype, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
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D | Direct3D8.cpp | 124 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch() argument 134 …CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch() 138 …kDepthStencilMatch(adapter, D3DDEVTYPE_HAL, adapterFormat, renderTargetFormat, depthStencilFormat); in CheckDepthStencilMatch()
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/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
D | vktFragmentOperationsEarlyFragmentTests.cpp | 113 const VkFormat depthStencilFormat) in makeRenderPass() argument 132 depthStencilFormat, // VkFormat format; in makeRenderPass()
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