Searched refs:endMonster (Results 1 – 11 of 11) sorted by relevance
58 off[0] = Monster.endMonster(fbb); in main()61 off[1] = Monster.endMonster(fbb); in main()64 off[2] = Monster.endMonster(fbb); in main()76 int mon2 = Monster.endMonster(fbb); in main()101 int mon = Monster.endMonster(fbb); in main()287 int monster1 = Monster.endMonster(fbb1); in TestNestedFlatBuffer()300 int monster = Monster.endMonster(fbb2); in TestNestedFlatBuffer()320 int monster1 = Monster.endMonster(fbb); in TestCreateByteVector()341 int monster1 = Monster.endMonster(fbb); in TestCreateUninitializedVector()
34 var mon2 = MyGame.Example.Monster.endMonster(fbb);56 var mon = MyGame.Example.Monster.endMonster(fbb);156 var mon2 = MyGame.Example.Monster.endMonster(fbb);166 var mon = MyGame.Example.Monster.endMonster(fbb);222 return MyGame.Example.Monster.endMonster(fbb);232 MyGame.Example.Monster.finishMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb));
92 MyGame.Example2.Monster.endMonster = function(builder) { function in MyGame.Example2.Monster1542 MyGame.Example.Monster.endMonster = function(builder) { function in MyGame.Example.Monster
36 $enemy = \MyGame\Example\Monster::endMonster($fbb);
19 public static int endMonster(FlatBufferBuilder builder) { in endMonster() method in Monster
74 public static function endMonster(FlatBufferBuilder $builder) function in MyGame\\Example2\\Monster
61 int orc = Monster.endMonster(builder); in main()
61 var orc = MyGame.Sample.Monster.endMonster(builder);
133 public static int endMonster(FlatBufferBuilder builder) { in endMonster() method in Monster
878 public static function endMonster(FlatBufferBuilder $builder) function in MyGame\\Example\\Monster
820 // Create our monster using `startMonster()` and `endMonster()`.830 int orc = Monster.endMonster(builder);883 // Create our monster by using `startMonster()` and `endMonster()`.894 var orc = MyGame.Sample.Monster.endMonster(builder);