Searched refs:fPawLen (Results 1 – 1 of 1) sorted by relevance
127 FX_FLOAT fPawLen = kPawLength; in DrawPaw() local128 if (pRect->width / 2 <= fPawLen) { in DrawPaw()129 fPawLen = (pRect->width - 6) / 2; in DrawPaw()135 path.LineTo(CFX_PointF(fX + fPawLen, fY - 4)); in DrawPaw()137 path.LineTo(CFX_PointF(fX + fPawLen, fY - 2)); in DrawPaw()139 path.LineTo(CFX_PointF(fX + fPawLen, fY)); in DrawPaw()141 path.LineTo(CFX_PointF(fX + fPawLen, fY + 2)); in DrawPaw()151 path.LineTo(CFX_PointF(fX + fPawLen, fY - 3)); in DrawPaw()153 path.LineTo(CFX_PointF(fX + fPawLen, fY - 1)); in DrawPaw()155 path.LineTo(CFX_PointF(fX + fPawLen, fY + 1)); in DrawPaw()[all …]