Searched refs:finalValue (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 847 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 863 , finalValue (finalValue_) in BasicUniform() 1131 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1383 unifValue = elemUnif->finalValue; in assignUniforms() 1386 unifValue = uniform.finalValue; in assignUniforms() 1397 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms() 1531 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 1534 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms() 1558 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues() 1586 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 792 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 808 , finalValue (finalValue_) in BasicUniform() 1125 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1509 unifValue = elemUnif->finalValue; in assignUniforms() 1512 unifValue = uniform.finalValue; in assignUniforms() 1523 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms() 1616 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 1619 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms() 1643 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues() 1671 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformApiTests.cpp | 957 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 973 , finalValue (finalValue_) in BasicUniform() 1315 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1880 unifValue = elemUnif->finalValue; in assignUniforms() 1883 unifValue = uniform.finalValue; in assignUniforms() 1894 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms() 2028 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 2031 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms() 2055 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues() 2083 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest() [all …]
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/external/skia/src/effects/ |
D | SkBlurMask.cpp | 975 float finalValue = 0; in BlurGroundTruth() local 977 finalValue += gaussWindow[pad+i]*windowCenter[i]; in BlurGroundTruth() 979 finalValue /= windowSum; in BlurGroundTruth() 981 int integerPixel = int(finalValue + 0.5f); in BlurGroundTruth()
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