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Searched refs:finalValue (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp847 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
863 , finalValue (finalValue_) in BasicUniform()
1131 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1383 unifValue = elemUnif->finalValue; in assignUniforms()
1386 unifValue = uniform.finalValue; in assignUniforms()
1397 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms()
1531 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1534 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
1558 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()
1586 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
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/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp792 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
808 , finalValue (finalValue_) in BasicUniform()
1125 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1509 unifValue = elemUnif->finalValue; in assignUniforms()
1512 unifValue = uniform.finalValue; in assignUniforms()
1523 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms()
1616 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1619 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
1643 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()
1671 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
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/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp957 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
973 , finalValue (finalValue_) in BasicUniform()
1315 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1880 unifValue = elemUnif->finalValue; in assignUniforms()
1883 unifValue = uniform.finalValue; in assignUniforms()
1894 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms()
2028 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
2031 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
2055 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()
2083 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
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/external/skia/src/effects/
DSkBlurMask.cpp975 float finalValue = 0; in BlurGroundTruth() local
977 finalValue += gaussWindow[pad+i]*windowCenter[i]; in BlurGroundTruth()
979 finalValue /= windowSum; in BlurGroundTruth()
981 int integerPixel = int(finalValue + 0.5f); in BlurGroundTruth()