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Searched refs:fire (Results 1 – 25 of 109) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
DLauncherComponent.java74 fire(mShot, parentObject, mAngle); in update()
95 fire(mShot, parentObject, mAngle); in prepareToLaunch()
104 private void fire(GameObject object, GameObject parentObject, float mAngle) { in fire() method in LauncherComponent
/external/ImageMagick/MagickWand/
Dmogrify-private.h45 #define FireImageStack(postfix,advance,fire) \ argument
53 if ((fire) != MagickFalse) \
Dstream.c201 fire, in StreamImageCommand() local
745 fire=(GetCommandOptionFlags(MagickCommandOptions,MagickFalse,option) & in StreamImageCommand()
747 if (fire != MagickFalse) in StreamImageCommand()
Didentify.c223 fire, in IdentifyImageCommand() local
922 fire=(GetCommandOptionFlags(MagickCommandOptions,MagickFalse,option) & in IdentifyImageCommand()
924 if (fire != MagickFalse) in IdentifyImageCommand()
Dcompare.c231 fire, in CompareImagesCommand() local
927 fire=(GetCommandOptionFlags(MagickCommandOptions,MagickFalse,option) & in CompareImagesCommand()
929 if (fire != MagickFalse) in CompareImagesCommand()
Dimport.c264 fire, in ImportImageCommand() local
1275 fire=(GetCommandOptionFlags(MagickCommandOptions,MagickFalse,option) & in ImportImageCommand()
1277 if (fire != MagickFalse) in ImportImageCommand()
Danimate.c279 fire, in AnimateImageCommand() local
1408 fire=(GetCommandOptionFlags(MagickCommandOptions,MagickFalse,option) & in AnimateImageCommand()
1410 if (fire != MagickFalse) in AnimateImageCommand()
Dcomposite.c436 fire, in CompositeImageCommand() local
1606 fire=(GetCommandOptionFlags(MagickCommandOptions,MagickFalse,option) & in CompositeImageCommand()
1608 if (fire != MagickFalse) in CompositeImageCommand()
Ddisplay.c317 fire, in DisplayImageCommand() local
1870 fire=(GetCommandOptionFlags(MagickCommandOptions,MagickFalse,option) & in DisplayImageCommand()
1872 if (fire != MagickFalse) in DisplayImageCommand()
Dmontage.c309 fire, in MontageImageCommand() local
1764 fire=(GetCommandOptionFlags(MagickCommandOptions,MagickFalse,option) & in MontageImageCommand()
1766 if (fire != MagickFalse) in MontageImageCommand()
/external/curl/tests/libtest/
Dlib586.c97 static void *fire(void *ptr) in fire() function
194 fire(&tdata); in test()
Dlib506.c128 static void *fire(void *ptr) in fire() function
270 fire(&tdata); in test()
/external/mdnsresponder/mDNSCore/
DImplementer Notes.txt57 callback timer to fire at the indicated time.
61 platform callback timer to fire at the indicated time.
65 routine use the result returned to reset itself to fire at the right
/external/icu/icu4c/source/data/rbnf/
Dnn.txt36 "4: fire;",
Dda.txt26 "4: fire;",
/external/pdfium/testing/resources/
Dbug_620428.in76 // Clear timers before they fire.
/external/llvm/test/CodeGen/Thumb2/
D2013-02-19-tail-call-register-hint.ll6 ; first, so the hint will attempt to fire, but must be rejected due to
/external/swiftshader/third_party/subzero/tests_lit/assembler/arm32/
Dvmov-fp.ll3 ; NOTE: We use the select instruction to fire this in -Om1, since a
/external/llvm/test/Transforms/InstCombine/
Dmemset-1.ll30 ; This doesn't fire currently because the malloc has more than one use.
/external/autotest/frontend/client/src/autotest/tko/
DContentSelect.java72 ValueChangeEvent.fire(this, hasSelection()); in notifyHandlers()
/external/clang/test/Modules/
Dprune.m30 // the pruning mechanism won't fire.
/external/libchrome/base/message_loop/
Dmessage_pump_mac.mm136 // timer will effectively never fire as-is. The firing time will be adjusted
141 kCFTimeIntervalMax, // fire time
290 // The timer won't fire again until it's reset.
293 // CFRunLoopTimers fire outside of the priority scheme for CFRunLoopSources.
/external/mesa3d/src/gallium/docs/source/drivers/openswr/
Dknobs.rst9 Use dialogs when asserts fire. Asserts are only enabled in debug builds
/external/sonivox/jet_tools/JetCreator/
DJetCtrls.py274 def SetEventFire(self, fire): argument
275 self.EventFire = fire
/external/protobuf/objectivec/Tests/
DGPBConcurrencyTests.m41 // a concurancy issue, the NSAsserts in the runtime code fire and/or the

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