Searched refs:fragData (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 485 TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true); in IdentifyBuiltIns() local 486 fragData.setArraySize(resources.MaxDrawBuffers); in IdentifyBuiltIns() 487 symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData"), fragData)); in IdentifyBuiltIns()
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D | ParseHelper.cpp | 948 TSymbol* fragData = symbolTable.find("gl_MaxDrawBuffers", mShaderVersion, &builtIn); in arraySetMaxSize() local 949 ASSERT(fragData); in arraySetMaxSize() 951 int fragDataValue = static_cast<TVariable*>(fragData)->getConstPointer()[0].getIConst(); in arraySetMaxSize()
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/external/mesa3d/src/gallium/docs/source/ |
D | tgsi.rst | 3462 bound cbufs. This facilitates OpenGL's fragColor output vs fragData[0] where 3463 fragData is directed to a single color buffer, but fragColor is broadcast.
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