Home
last modified time | relevance | path

Searched refs:fragData (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp485 TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true); in IdentifyBuiltIns() local
486 fragData.setArraySize(resources.MaxDrawBuffers); in IdentifyBuiltIns()
487 symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData"), fragData)); in IdentifyBuiltIns()
DParseHelper.cpp948 TSymbol* fragData = symbolTable.find("gl_MaxDrawBuffers", mShaderVersion, &builtIn); in arraySetMaxSize() local
949 ASSERT(fragData); in arraySetMaxSize()
951 int fragDataValue = static_cast<TVariable*>(fragData)->getConstPointer()[0].getIConst(); in arraySetMaxSize()
/external/mesa3d/src/gallium/docs/source/
Dtgsi.rst3462 bound cbufs. This facilitates OpenGL's fragColor output vs fragData[0] where
3463 fragData is directed to a single color buffer, but fragColor is broadcast.