/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlRectDrawer.java | 125 public Shader(String fragmentShader) { in Shader() argument 126 this.glShader = new GlShader(VERTEX_SHADER_STRING, fragmentShader); in Shader() 189 private void prepareShader(String fragmentShader, float[] texMatrix) { in prepareShader() argument 191 if (shaders.containsKey(fragmentShader)) { in prepareShader() 192 shader = shaders.get(fragmentShader); in prepareShader() 195 shader = new Shader(fragmentShader); in prepareShader() 196 shaders.put(fragmentShader, shader); in prepareShader() 199 if (fragmentShader == YUV_FRAGMENT_SHADER_STRING) { in prepareShader() 203 } else if (fragmentShader == RGB_FRAGMENT_SHADER_STRING) { in prepareShader() 205 } else if (fragmentShader == OES_FRAGMENT_SHADER_STRING) { in prepareShader() [all …]
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D | GlShader.java | 58 private int fragmentShader; field in GlShader 63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader() 69 GLES20.glAttachShader(program, fragmentShader); in GlShader() 134 if (fragmentShader != -1) { in release() 135 GLES20.glDeleteShader(fragmentShader); in release() 136 fragmentShader = -1; in release()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_LinuxX11.cpp | 431 bool InitialiseShaders( GLuint &fragmentShader, GLuint &vertexShader, GLuint &shaderProgram) in InitialiseShaders() argument 458 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); in InitialiseShaders() 461 glShaderSource(fragmentShader, 1, (const char**)&fragmentShaderSource, NULL); in InitialiseShaders() 464 glCompileShader(fragmentShader); in InitialiseShaders() 468 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders() 473 glGetShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in InitialiseShaders() 477 glGetShaderInfoLog(fragmentShader, infoLogLength, &charactersWritten, infoLog); in InitialiseShaders() 533 glAttachShader(shaderProgram, fragmentShader); in InitialiseShaders() 693 void DeInitialiseGLState( GLuint fragmentShader, GLuint vertexShader, GLuint shaderProgram, GLuint … in DeInitialiseGLState() argument 696 glDeleteShader(fragmentShader); in DeInitialiseGLState() [all …]
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/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest() local 54 generator.generate(programParams, vertexShader, fragmentShader); in runTest() 57 std::cout << "Fragment shader:\n--\n" << fragmentShader.getSource() << "--\n"; in runTest() 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest() 70 executor.execute(vertexShader, fragmentShader, uniformValues); in runTest()
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D | rsgProgramGenerator.cpp | 44 Shader& fragmentShader) in generate() argument 55 shaderGen.generate(programParams.fragmentParameters, fragmentShader, emptyOutputs); in generate() 63 …const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and … in generate() 71 const vector<ShaderInput*>& fragmentUniforms = fragmentShader.getUniforms(); in generate()
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D | rsgProgramExecutor.cpp | 211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vect… in execute() argument 285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs(); in execute() 290 fragmentShader.getOutputs(outputs); in execute() 339 fragmentShader.execute(execCtx); in execute()
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D | rsgProgramGenerator.hpp | 39 …generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader);
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D | rsgProgramExecutor.hpp | 51 …void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector…
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 70 …claration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifie… in generateProgramDeclaration() argument 73 << sglr::pdec::FragmentSource(fragmentShader.getSource()); in generateProgramDeclaration() 81 …:ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != frag… in generateProgramDeclaration() 96 …gramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifie… in generateProgramDeclaration() argument 99 …generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms… in generateProgramDeclaration() 131 …omShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifie… in RandomShaderProgram() argument 132 …: sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms… in RandomShaderProgram() 134 , m_fragmentShader (fragmentShader) in RandomShaderProgram() 138 , m_fragColorVar (findShaderOutputByLocation(fragmentShader, 0)) in RandomShaderProgram() 145 …:ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != frag… in RandomShaderProgram()
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D | glsRandomShaderProgram.hpp | 44 …RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int num…
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 138 deUint32 fragmentShader = 0; in createGLES2Program() local 151 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program() 159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 160 gl.compileShader(fragmentShader); in createGLES2Program() 180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 181 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 185 …gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(frag… in createGLES2Program() 192 gl.attachShader(program, fragmentShader); in createGLES2Program() 222 gl.deleteShader(fragmentShader); in createGLES2Program() 235 if (fragmentShader) in createGLES2Program() [all …]
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D | teglNativeColorMappingTests.cpp | 106 deUint32 fragmentShader = 0; in createGLES2Program() local 119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program() 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 128 gl.compileShader(fragmentShader); in createGLES2Program() 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 153 …gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(frag… in createGLES2Program() 160 gl.attachShader(program, fragmentShader); in createGLES2Program() 190 gl.deleteShader(fragmentShader); in createGLES2Program() 203 if (fragmentShader) in createGLES2Program() [all …]
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D | teglNativeCoordMappingTests.cpp | 106 deUint32 fragmentShader = 0; in createGLES2Program() local 119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program() 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 128 gl.compileShader(fragmentShader); in createGLES2Program() 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 153 …gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(frag… in createGLES2Program() 160 gl.attachShader(program, fragmentShader); in createGLES2Program() 190 gl.deleteShader(fragmentShader); in createGLES2Program() 203 if (fragmentShader) in createGLES2Program() [all …]
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D | teglGetFrameTimestampsTests.cpp | 380 deUint32 fragmentShader = 0; in createGLES2Program() local 393 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program() 401 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 402 gl.compileShader(fragmentShader); in createGLES2Program() 422 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 423 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 427 …gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(frag… in createGLES2Program() 434 gl.attachShader(program, fragmentShader); in createGLES2Program() 464 gl.deleteShader(fragmentShader); in createGLES2Program() 477 if (fragmentShader) in createGLES2Program() [all …]
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D | teglGLES2SharingTests.cpp | 350 const char* fragmentShader = "" in renderResource() local 357 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in renderResource() 526 const char* fragmentShader = "" in renderResource() local 534 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in renderResource() 662 const char* fragmentShader = "" in createResource() local 669 m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in createResource() 815 const char* fragmentShader = "" in createResource() local 833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); in createResource() 859 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage; in createResource() 893 const char* fragmentShader = "" in renderResource() local [all …]
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D | teglGLES2SharedRenderingPerfTests.cpp | 303 GLuint fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createProgram() local 326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram() 349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram() 355 gl.compileShader(fragmentShader); in createProgram() 383 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &status); in createProgram() 391 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &length); in createProgram() 395 gl.getShaderInfoLog(fragmentShader, (GLsizei)log.size(), &length, &(log[0])); in createProgram() 407 gl.attachShader(program, fragmentShader); in createProgram() 437 gl.deleteShader(fragmentShader); in createProgram()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassMultisampleTests.cpp | 1858 std::ostringstream fragmentShader; in init() local 1860 fragmentShader << in init() 1873 fragmentShader << "\tdepth = " << minValue[0] << ";\n"; in init() 1881 fragmentShader << in init() 1889 fragmentShader << in init() 1893 dst.glslSources.add("quad-frag") << glu::FragmentSource(fragmentShader.str()); in init() 1917 std::ostringstream fragmentShader; in init() local 1919 fragmentShader << in init() 1934 fragmentShader << "\tcolor[" << ndx << "] = " << minValue[ndx] << ";\n"; in init() 1951 fragmentShader << in init() [all …]
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/external/swiftshader/src/OpenGL/libGL/ |
D | Program.cpp | 80 fragmentShader = 0; in Program() 103 if(fragmentShader) in ~Program() 105 fragmentShader->release(); in ~Program() 123 if(fragmentShader) in attachShader() 128 fragmentShader = (FragmentShader*)shader; in attachShader() 129 fragmentShader->addRef(); in attachShader() 150 if(fragmentShader != shader) in detachShader() 155 fragmentShader->release(); in detachShader() 156 fragmentShader = 0; in detachShader() 165 return (vertexShader ? 1 : 0) + (fragmentShader ? 1 : 0); in getAttachedShadersCount() [all …]
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 102 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) { 103 if (vertexShader == 0 || fragmentShader == 0) { 111 glAttachShader(program, fragmentShader); 269 GLuint fragmentShader = 271 NSAssert(fragmentShader, @"failed to create fragment shader"); 272 _program = CreateProgram(vertexShader, fragmentShader); 277 if (fragmentShader) { 278 glDeleteShader(fragmentShader);
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/external/skia/bench/ |
D | GLBench.cpp | 109 GrGLuint fragmentShader = CompileShader(context, fshader, GR_GL_FRAGMENT_SHADER); in CreateProgram() local 114 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); in CreateProgram() 126 GR_GL_CALL(gl, DeleteShader(fragmentShader)); in CreateProgram()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 154 fragmentShader = 0; in Program() 182 if(fragmentShader) in ~Program() 184 fragmentShader->release(); in ~Program() 202 if(fragmentShader) in attachShader() 207 fragmentShader = (FragmentShader*)shader; in attachShader() 208 fragmentShader->addRef(); in attachShader() 229 if(fragmentShader != shader) in detachShader() 234 fragmentShader->release(); in detachShader() 235 fragmentShader = 0; in detachShader() 244 return (vertexShader ? 1 : 0) + (fragmentShader ? 1 : 0); in getAttachedShadersCount() [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 66 , fragmentShader (fragmentShader_) in Program() 72 const FragmentShader* fragmentShader; member
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D | rrRenderer.cpp | 1036 const size_t numOutputs = program.fragmentShader->getOutputs().size(); in writeFragmentPackets() 1120 … buffers.fragmentDepthBuffer, triangle.v2->primitiveID, (int)program.fragmentShader->getOutputs().… in rasterizePrimitive() 1153 …program.fragmentShader->shadeFragments(&buffers.fragmentPackets[0], numRasterizedPackets, shadingC… in rasterizePrimitive() 1177 …[0], buffers.fragmentDepthBuffer, line.v1->primitiveID, (int)program.fragmentShader->getOutputs().… in rasterizePrimitive() 1206 …program.fragmentShader->shadeFragments(&buffers.fragmentPackets[0], numRasterizedPackets, shadingC… in rasterizePrimitive() 1243 …0], buffers.fragmentDepthBuffer, point.v0->primitiveID, (int)program.fragmentShader->getOutputs().… in rasterizePrimitive() 1271 …program.fragmentShader->shadeFragments(&buffers.fragmentPackets[0], numRasterizedPackets, shadingC… in rasterizePrimitive() 1291 const int numFragmentOutputs = (int)program.fragmentShader->getOutputs().size(); in rasterize() 1521 if (command.program.geometryShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() 1526 if (command.program.vertexShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() [all …]
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 123 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) { 124 if (vertexShader == 0 || fragmentShader == 0) { 132 glAttachShader(program, fragmentShader); 288 GLuint fragmentShader = 290 NSAssert(fragmentShader, @"failed to create fragment shader"); 291 _program = CreateProgram(vertexShader, fragmentShader); 296 if (fragmentShader) { 297 glDeleteShader(fragmentShader);
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktDrawUtil.hpp | 102 const rr::FragmentShader& fragmentShader) in ReferenceDrawContext() argument 105 , m_fragmentShader (fragmentShader) in ReferenceDrawContext()
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