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Searched refs:fragmentUniformDecl (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1257 std::ostringstream fragmentUniformDecl; in generateShaders() local
1272fragmentUniformDecl << "layout(binding = " << m_fragmentShaderBinding[declNdx] << ") uniform highp… in generateShaders()
1296 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1581 std::ostringstream fragmentUniformDecl; in generateShaders() local
1596fragmentUniformDecl << "layout(rgba8, binding = " << m_fragmentShaderBinding[declNdx] << ") unifor… in generateShaders()
1620 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1849 std::ostringstream fragmentUniformDecl; in generateShaders() local
1866fragmentUniformDecl << "layout(std140, binding = " << m_fragmentShaderBinding[declNdx] << ") unifo… in generateShaders()
1905 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
2118 std::ostringstream fragmentUniformDecl; in generateShaders() local
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