Searched refs:fragmentUniformDecl (Results 1 – 1 of 1) sorted by relevance
1257 std::ostringstream fragmentUniformDecl; in generateShaders() local1272 …fragmentUniformDecl << "layout(binding = " << m_fragmentShaderBinding[declNdx] << ") uniform highp… in generateShaders()1296 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()1581 std::ostringstream fragmentUniformDecl; in generateShaders() local1596 …fragmentUniformDecl << "layout(rgba8, binding = " << m_fragmentShaderBinding[declNdx] << ") unifor… in generateShaders()1620 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()1849 std::ostringstream fragmentUniformDecl; in generateShaders() local1866 …fragmentUniformDecl << "layout(std140, binding = " << m_fragmentShaderBinding[declNdx] << ") unifo… in generateShaders()1905 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()2118 std::ostringstream fragmentUniformDecl; in generateShaders() local[all …]