Searched refs:fshader (Results 1 – 4 of 4) sorted by relevance
/external/skia/bench/ |
D | GLBench.cpp | 106 const char* fshader) { in CreateProgram() argument 109 GrGLuint fragmentShader = CompileShader(context, fshader, GR_GL_FRAGMENT_SHADER); in CreateProgram()
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D | GLBench.h | 39 static GrGLuint CreateProgram(const GrGLContext*, const char* vshader, const char* fshader);
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument 60 var fragmentShader = loadShader(gl, fshader);
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3532 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3549 GL_CALL(DeleteShader(fshader)); in createCopyProgram() 3690 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3705 GL_CALL(DeleteShader(fshader)); in createMipmapProgram() 3765 GrGLuint fshader = in createStencilClipClearProgram() local 3775 GL_CALL(DeleteShader(fshader)); in createStencilClipClearProgram()
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