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Searched refs:getDepthStencil (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DSurface.hpp41 virtual egl::Image *getDepthStencil() = 0;
/external/swiftshader/src/OpenGL/libGL/
DSurface.h53 virtual Image *getDepthStencil();
DFramebuffer.h52 Image *getDepthStencil();
DSurface.cpp181 Image *Surface::getDepthStencil() in getDepthStencil() function in gl::Surface
DFramebuffer.cpp140 Image *Framebuffer::getDepthStencil() in getDepthStencil() function in gl::Framebuffer
DContext.cpp286 Image *depthStencil = surface->getDepthStencil(); in makeCurrent()
1663 Image *depthStencil = framebuffer->getDepthStencil(); in applyRenderTarget()
3023 …uccess = device->stretchRect(readFramebuffer->getDepthStencil(), nullptr, drawFramebuffer->getDept… in blitFramebuffer()
/external/swiftshader/src/OpenGL/libEGL/
DSurface.hpp41 egl::Image *getDepthStencil() override;
DSurface.cpp148 egl::Image *Surface::getDepthStencil() in getDepthStencil() function in egl::Surface
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp303 egl::Image *depthStencil = surface->getDepthStencil(); in makeCurrent()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp298 egl::Image *depthStencil = surface->getDepthStencil(); in makeCurrent()