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Searched refs:glBindTexture (Results 1 – 25 of 142) sorted by relevance

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/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc73 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in TestFunc()
75 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in TestFunc()
77 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); in TestFunc()
94 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); in TestFunc()
106 glBindTexture(GL_TEXTURE_2D, compositing_textures_[4]); in TestFunc()
291 glBindTexture(GL_TEXTURE_2D, compositing_textures_[i]); in InitializeCompositing()
324 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in InitializeCompositing()
327 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in InitializeCompositing()
330 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); in InitializeCompositing()
334 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); in InitializeCompositing()
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Dyuvtest.cc155 glBindTexture(GL_TEXTURE_2D, textures_[0]); in SetupTextures()
160 glBindTexture(GL_TEXTURE_2D, textures_[1]); in SetupTextures()
165 glBindTexture(GL_TEXTURE_2D, textures_[2]); in SetupTextures()
171 glBindTexture(GL_TEXTURE_2D, textures_[3]); in SetupTextures()
177 glBindTexture(GL_TEXTURE_2D, textures_[4]); in SetupTextures()
191 glBindTexture(GL_TEXTURE_2D, textures_[5]); in SetupTextures()
Dtexturereusetest.cc32 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]); in TestFunc()
50 glBindTexture(GL_TEXTURE_2D, textures_[j]); in TestFunc()
Dtexturetest.cc63 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
102 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp158 glBindTexture(0, 1); in init()
160 glBindTexture(GL_FRAMEBUFFER, 1); in init()
165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
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Des3fNegativeBufferApiTests.cpp238 glBindTexture (GL_TEXTURE_2D, texture); in init()
303 glBindTexture (GL_TEXTURE_2D, 0); in init()
414 glBindTexture (GL_TEXTURE_2D, texture); in init()
458 glBindTexture (GL_TEXTURE_2D, texture); in init()
499 glBindTexture (GL_TEXTURE_2D, texture); in init()
650 glBindTexture (GL_TEXTURE_2D, texture); in init()
815 glBindTexture (GL_TEXTURE_2D, texture); in init()
993 glBindTexture(GL_TEXTURE_2D, tex2D); in init()
995 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init()
1106 glBindTexture (GL_TEXTURE_2D, texture[0]); in init()
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Des3fFboColorbufferTests.cpp261 glBindTexture(GL_TEXTURE_2D, tex); in render()
292 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
308 glBindTexture(GL_TEXTURE_2D, tex0); in render()
310 glBindTexture(GL_TEXTURE_2D, tex1); in render()
386 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render()
434 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
455 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render()
515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
560 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
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Des3fFboStateQueryTests.cpp239 glBindTexture(GL_TEXTURE_2D, textureID); in test()
295 glBindTexture(GL_TEXTURE_2D, textureID); in test()
331 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
378 glBindTexture(GL_TEXTURE_3D, textureID); in test()
394 glBindTexture(GL_TEXTURE_2D_ARRAY, textureID); in test()
541 glBindTexture(GL_TEXTURE_2D, textureID); in test()
747 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment()
769 glBindTexture(GL_TEXTURE_2D, textureID); in testDepthAttachment()
855 glBindTexture(GL_TEXTURE_2D, textureID); in test()
958 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment()
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Des3fTextureSpecificationTests.cpp665 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
720 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in createTexture()
804 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
856 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
916 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
980 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
1037 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
1105 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
1177 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
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Des3fFboInvalidateTests.cpp231 glBindTexture (GL_TEXTURE_2D, tex); in render()
236 glBindTexture (GL_TEXTURE_2D, 0); in render()
286 glBindTexture (GL_TEXTURE_2D, tex); in render()
389 glBindTexture (GL_TEXTURE_2D, tex); in render()
394 glBindTexture (GL_TEXTURE_2D, 0); in render()
431 glBindTexture (GL_TEXTURE_2D, tex); in render()
592 glBindTexture (GL_TEXTURE_2D, colorTex); in render()
602 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render()
646 glBindTexture(GL_TEXTURE_2D, colorTex); in render()
657 glBindTexture(GL_TEXTURE_2D, depthStencilTex); in render()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlRectDrawer.java144 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId); in drawOes()
146 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); in drawOes()
157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); in drawRgb()
160 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawRgb()
173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); in drawYuv()
179 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawYuv()
DGlTextureFrameBuffer.java101 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); in setSize()
113 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in setSize()
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp110 ctx.glBindTexture(0, 1); in bindtexture()
112 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture()
117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
119 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture()
121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
126 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture()
128 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
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Des31fNegativeBufferApiTests.cpp282 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch()
358 ctx.glBindTexture (GL_TEXTURE_2D, 0); in read_pixels_fbo_format_mismatch()
516 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferiv()
566 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferuiv()
613 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferfv()
775 ctx.glBindTexture (GL_TEXTURE_2D, texture); in draw_buffers()
959 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_buffer()
1153 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in framebuffer_texture()
1154 ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]); in framebuffer_texture()
1202 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d()
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Des31fTextureBufferTests.cpp300 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
352 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate()
369 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
423 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate()
440 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
504 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate()
521 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
Des31fFboColorbufferTests.cpp168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
217 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
/external/webrtc/webrtc/test/gl/
Dgl_renderer.cc65 glBindTexture(GL_TEXTURE_2D, texture_); in ResizeVideo()
84 glBindTexture(GL_TEXTURE_2D, texture_); in RenderFrame()
108 glBindTexture(GL_TEXTURE_2D, 0); in RenderFrame()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp656 glBindTexture(GL_TEXTURE_2D, m_ui32TexHeadNormalMap); in RenderScene()
658 glBindTexture(GL_TEXTURE_2D, m_ui32TexHeadBody); in RenderScene()
662 glBindTexture(GL_TEXTURE_2D, m_ui32TexLegsNormalMap); in RenderScene()
664 glBindTexture(GL_TEXTURE_2D, m_ui32TexLegs); in RenderScene()
668 glBindTexture(GL_TEXTURE_2D, m_ui32TexBeltNormalMap); in RenderScene()
670 glBindTexture(GL_TEXTURE_2D, m_ui32TexBelt); in RenderScene()
705 glBindTexture(GL_TEXTURE_2D, m_ui32TexWall); in RenderScene()
714 glBindTexture(GL_TEXTURE_2D, m_ui32TexSkyLine); in RenderScene()
720 glBindTexture(GL_TEXTURE_2D, m_ui32TexLamp); in RenderScene()
/external/deqp/modules/gles2/functional/
Des2fNegativeTextureApiTests.cpp126 glBindTexture(0, 1); in init()
135 glBindTexture(GL_TEXTURE_2D, texture); in init()
136 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
985 glBindTexture(GL_TEXTURE_2D, texture); in init()
999 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1023 glBindTexture(GL_TEXTURE_2D, texture); in init()
1038 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1063 glBindTexture(GL_TEXTURE_2D, texture); in init()
1081 glBindTexture(GL_TEXTURE_2D, texture); in init()
1099 glBindTexture(GL_TEXTURE_2D, texture); in init()
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Des2fFboStateQueryTests.cpp91 glBindTexture(GL_TEXTURE_2D, textureID); in test()
148 glBindTexture(GL_TEXTURE_2D, textureID); in test()
184 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
Des2fTextureCompletenessTests.cpp275 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
344 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
397 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
455 glBindTexture(GL_TEXTURE_2D, texture); in createTexture()
503 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
553 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
607 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture()
679 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture()
748 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture()
812 glBindTexture(GL_TEXTURE_2D, texture); in createTexture()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp463 glBindTexture(GL_TEXTURE_2D, m_uiTextureToRenderTo); in CreateFBO()
721 glBindTexture(GL_TEXTURE_2D, m_uiBackgroundTexture); in RenderScene()
750 glBindTexture(GL_TEXTURE_2D, m_uiMaskTexture); in RenderScene()
790 glBindTexture(GL_TEXTURE_2D, m_uiTextureToRenderTo); in RenderScene()
793 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[m_iCurrentLUT]); in RenderScene()
801 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[eIdentity]); in RenderScene()
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc328 glBindTexture(GL_TEXTURE_2D, id); in InitializeTexture()
380 glBindTexture(GL_TEXTURE_2D, _textureIds[0]); in UpdateTextures()
385 glBindTexture(GL_TEXTURE_2D, _textureIds[1]); in UpdateTextures()
390 glBindTexture(GL_TEXTURE_2D, _textureIds[2]); in UpdateTextures()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp278 glBindTexture(GL_TEXTURE_2D, m_pAPI->m_uTextureFont); in Flush()
454 glBindTexture(GL_TEXTURE_2D, 0); in APIUpLoadIcons()
470 glBindTexture(GL_TEXTURE_2D, 0); in APIUpLoadTexture()
527 glBindTexture(GL_TEXTURE_2D, m_pAPI->nTextureBinding2D); in APIRenderStates()
618 glBindTexture(GL_TEXTURE_2D, tex); in APIDrawLogo()
/external/drm_hwcomposer/
Dglworker.cpp431 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); in CreateTextureFromHandle()
437 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); in CreateTextureFromHandle()
660 glBindTexture(GL_TEXTURE_EXTERNAL_OES, in Composite()
670 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); in Composite()
761 glBindTexture(GL_TEXTURE_2D, gl_fb_tex); in PrepareAndCacheFramebuffer()
764 glBindTexture(GL_TEXTURE_2D, 0); in PrepareAndCacheFramebuffer()

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