Searched refs:glMinSampleShading (Results 1 – 21 of 21) sorted by relevance
144 gl.glMinSampleShading(0.0f); in iterate()147 gl.glMinSampleShading(1.0f); in iterate()150 gl.glMinSampleShading(0.5f); in iterate()165 gl.glMinSampleShading(value); in iterate()206 gl.glMinSampleShading(-0.5f); in iterate()209 gl.glMinSampleShading(-1.0f); in iterate()212 gl.glMinSampleShading(-1.5f); in iterate()215 gl.glMinSampleShading(1.5f); in iterate()218 gl.glMinSampleShading(2.0f); in iterate()221 gl.glMinSampleShading(2.5f); in iterate()
38 MIN_SAMPLE_SHADING state is clamped when it is specified with glMinSampleShading
218 gl->minSampleShading = &glMinSampleShading;
218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
270 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
348 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
352 #define glMinSampleShading glwMinSampleShading macro
352 gl->minSampleShading = glMinSampleShading;
2776 GLW_APICALL void GLW_APIENTRY glMinSampleShading (GLfloat value) function
1798 GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
1335 #define glMinSampleShading MANGLE(MinSampleShading) macro
1848 GLAPI void APIENTRY glMinSampleShading (GLfloat value);
1795 GLAPI void APIENTRY glMinSampleShading (GLfloat value);
352 void glMinSampleShading (glw::GLfloat value);
2655 void CallLogWrapper::glMinSampleShading (glw::GLfloat value) function in CallLogWrapper2658 m_log << TestLog::Message << "glMinSampleShading(" << value << ");" << TestLog::EndMessage;
1829 GLAPI void APIENTRY glMinSampleShading (GLfloat value);
1776 GLAPI void APIENTRY glMinSampleShading (GLfloat value);