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1-------------------------------------------------------------------------
2drawElements Quality Program Test Specification
3-----------------------------------------------
4
5Copyright 2014 The Android Open Source Project
6
7Licensed under the Apache License, Version 2.0 (the "License");
8you may not use this file except in compliance with the License.
9You may obtain a copy of the License at
10
11     http://www.apache.org/licenses/LICENSE-2.0
12
13Unless required by applicable law or agreed to in writing, software
14distributed under the License is distributed on an "AS IS" BASIS,
15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16See the License for the specific language governing permissions and
17limitations under the License.
18-------------------------------------------------------------------------
19    Sample shading tests
20
21Tests:
22 + dEQP-GLES31.functional.sample_shading
23
24Includes:
25 + Visual verification of OES_sample_shading
26    - per sample color
27	- per sample discard
28 + State queries
29
30Excludes:
31 + Rendering to every supported render buffer sample count / format
32 + Rendering to every supported multisample texture sample count / format
33
34Description:
35
36state_query.* tests verify that the state returned by different query functions
37is valid. state_query.min_sample_shading_value_clamping test verifies
38MIN_SAMPLE_SHADING state is clamped when it is specified with glMinSampleShading
39function.
40
41min_sample_shading.* tests render a high frequency pattern with different
42MIN_SAMPLE_SHADING values. *_color cases render pattern by rendering black or
43white in the fragment shader depending on the pattern function sign. *_discard
44cases render pattern by the clearing image to black, outputting white in the
45fragment shader, and discarding the fragment if function sign is negative. Each
46test iteration sets MIN_SAMPLE_SHADING_VALUE to guarantee a certain number of
47individual samples and draws the pattern.
48
49Averaging N uniformly random binary values (pattern output function) and
50averaging them will result in a discrete normal-like distribution. The number of
51samples N can now be calculated from the distribution with: the number of
52distinct points with non-zero probability - 1. A sufficiently high frequency
53function is assumed to have similar effect to the uniform random. Hence, if the
54number of different shades in the result image is less or equal to the
55guaranteed sample count, the pixels did not contain the guaranteed amount of
56independent samples, i.e. result image is invalid.
57
58Since the tests analyze the resolved multisample image when rendering to the
59default framebuffer or to a renderbuffer, implementations that do not resolve
60multisample buffers with a box filter (simple average) may result in false
61positives. False positive may occur if distinct pixels with identical filter
62sample coverage ratios can be mapped to distinct values. Tests rendering to a
63multisample texture do not use an implementation defined multisample resolution
64and thus do not produce false positives.
65