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Searched refs:m23 (Results 1 – 14 of 14) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js159 this.$matrix.m23 = matrix.m23;
184 this.$matrix.m23 = matrix[6];
207 this.$matrix.m21, this.$matrix.m22, this.$matrix.m23, this.$matrix.m24,
239 J3DIMatrix4.setUniformArray[6] = this.$matrix.m23;
265 this.$matrix.m23 = 0;
293 tmp = this.$matrix.m23;
294 this.$matrix.m23 = this.$matrix.m32;
331 this.$matrix.m23 /= det;
469 mat.$matrix.m23 = 2 * sinA * cosA;
482 mat.$matrix.m23 = 0;
[all …]
/external/swiftshader/src/Renderer/
DMatrix.hpp31 float m21, float m22, float m23,
34 float m21, float m22, float m23, float m24,
82 float m21, float m22, float m23,
85 float m21, float m22, float m23, float m24,
150 float m21, float m22, float m23, in Matrix() argument
156 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = 0; in Matrix()
162 float m21, float m22, float m23, float m24, in Matrix() argument
169 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = m24; in Matrix()
DMatrix.cpp269 float m21, float m22, float m23, in det() argument
272 return m11 * (m22 * m33 - m32 * m23) - in det()
274 m31 * (m12 * m23 - m22 * m13); in det()
278 float m21, float m22, float m23, float m24, in det() argument
283 float M2344 = m23 * m44 - m43 * m24; in det()
284 float M2334 = m23 * m34 - m33 * m24; in det()
287 float M1324 = m13 * m24 - m23 * m14; in det()
/external/swiftshader/src/OpenGL/compiler/
DIntermediate.cpp1255 float m20, float m21, float m22, float m23, in determinant4() argument
1258 return m00 * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33) - in determinant4()
1259 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + in determinant4()
1261 m30 * determinant3(m01, m02, m03, m11, m12, m13, m21, m22, m23); in determinant4()
1364 float m23 = unionArray[11].getFConst(); in CreateInverse() local
1369 …tempConstArray[ 0].setFConst( invDet * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33));… in CreateInverse()
1370 …tempConstArray[ 1].setFConst(-invDet * determinant3(m10, m12, m13, m20, m22, m23, m30, m32, m33));… in CreateInverse()
1371 …tempConstArray[ 2].setFConst( invDet * determinant3(m10, m11, m13, m20, m21, m23, m30, m31, m33));… in CreateInverse()
1373 …tempConstArray[ 4].setFConst( invDet * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33));… in CreateInverse()
1374 …tempConstArray[ 5].setFConst(-invDet * determinant3(m00, m02, m03, m20, m22, m23, m30, m32, m33));… in CreateInverse()
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/external/llvm/test/Transforms/Inline/
Dinline_dbg_declare.ll45 ; CHECK-NEXT: void @llvm.dbg.declare(metadata float* [[x_addr_i]], metadata [[m23:![0-9]+]], metada…
95 ; CHECK: [[m23]] = !DILocalVariable(name: "x", arg: 1, scope: [[FOO]]
/external/skia/src/gpu/
DGrDistanceFieldGenFromVector.cpp108 double m21, double m22, double m23) { in setAffine() argument
114 fMat[5] = m23; in setAffine()
/external/squashfs-tools/RELEASE-READMEs/
DREADME-3.1104 sys 0m23.799s
/external/deqp/modules/gles2/scripts/
Dgenutil.py668 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
672 m03, m13, m23, m33])
/external/deqp/framework/common/
DtcuAstcUtil.cpp802 const deUint32 m23 = getBits(v0, 6, 7); in decodeHDREndpointMode7() local
804 : m23 != 3 ? m23 in decodeHDREndpointMode7()
806 const deUint32 mode = m10 != 3 ? m23 in decodeHDREndpointMode7()
807 : m23 != 3 ? 4 in decodeHDREndpointMode7()
/external/deqp/modules/gles31/scripts/
Dgenutil.py817 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
821 m03, m13, m23, m33])
/external/deqp/modules/gles3/scripts/
Dgenutil.py815 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
819 m03, m13, m23, m33])
/external/ImageMagick/PerlMagick/t/reference/filter/
DConvolve.miff15 …;�KD�XQ�}k������u�v^z\N_H?B74/,/)).(*/)+0*./+/.*-53+\dH��q��~������������s�m23.23.34.54/861961:3/8…
/external/dng_sdk/source/
Ddng_reference.cpp1368 real32 m23 = (real32) cameraToRGB [2] [3]; in RefBaselineABCDtoRGB() local
1385 real32 b = m20 * A + m21 * B + m22 * C + m23 * D; in RefBaselineABCDtoRGB()
/external/eigen/Eigen/src/Geometry/
DTransform.h810 other.m13(), other.m23(), other.m33();