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Searched refs:mDepthbufferType (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DFramebuffer.cpp31 mDepthbufferType = GL_NONE; in Framebuffer()
72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer()
90 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()
92 mDepthbufferType = GL_NONE; in detachTexture()
111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer()
113 mDepthbufferType = GL_NONE; in detachRenderbuffer()
179 return mDepthbufferType; in getDepthbufferType()
284 if(mDepthbufferType != GL_NONE) in completeness()
298 if(mDepthbufferType == GL_RENDERBUFFER) in completeness()
305 else if(IsTextureTarget(mDepthbufferType)) in completeness()
[all …]
DFramebuffer.h75 GLenum mDepthbufferType; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DFramebuffer.cpp31 mDepthbufferType = GL_NONE_OES; in Framebuffer()
72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES; in setDepthbuffer()
90 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()
92 mDepthbufferType = GL_NONE_OES; in detachTexture()
111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer()
113 mDepthbufferType = GL_NONE_OES; in detachRenderbuffer()
188 return mDepthbufferType; in getDepthbufferType()
290 if(mDepthbufferType != GL_NONE_OES) in completeness()
304 if(mDepthbufferType == GL_RENDERBUFFER_OES) in completeness()
311 else if(IsTextureTarget(mDepthbufferType)) in completeness()
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DFramebuffer.h76 GLenum mDepthbufferType; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.cpp39 mDepthbufferType = GL_NONE; in Framebuffer()
90 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer()
131 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()
133 mDepthbufferType = GL_NONE; in detachTexture()
155 if(mDepthbufferPointer.name() == renderbuffer && IsRenderbuffer(mDepthbufferType)) in detachRenderbuffer()
157 mDepthbufferType = GL_NONE; in detachRenderbuffer()
244 return mDepthbufferType; in getDepthbufferType()
373 if(mDepthbufferType != GL_NONE) in completeness()
387 if(IsRenderbuffer(mDepthbufferType)) in completeness()
394 else if(IsTextureTarget(mDepthbufferType)) in completeness()
[all …]
DFramebuffer.h96 GLenum mDepthbufferType; variable