Searched refs:mDepthbufferType (Results 1 – 6 of 6) sorted by relevance
31 mDepthbufferType = GL_NONE; in Framebuffer()72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer()90 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()92 mDepthbufferType = GL_NONE; in detachTexture()111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer()113 mDepthbufferType = GL_NONE; in detachRenderbuffer()179 return mDepthbufferType; in getDepthbufferType()284 if(mDepthbufferType != GL_NONE) in completeness()298 if(mDepthbufferType == GL_RENDERBUFFER) in completeness()305 else if(IsTextureTarget(mDepthbufferType)) in completeness()[all …]
75 GLenum mDepthbufferType; variable
31 mDepthbufferType = GL_NONE_OES; in Framebuffer()72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES; in setDepthbuffer()90 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()92 mDepthbufferType = GL_NONE_OES; in detachTexture()111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer()113 mDepthbufferType = GL_NONE_OES; in detachRenderbuffer()188 return mDepthbufferType; in getDepthbufferType()290 if(mDepthbufferType != GL_NONE_OES) in completeness()304 if(mDepthbufferType == GL_RENDERBUFFER_OES) in completeness()311 else if(IsTextureTarget(mDepthbufferType)) in completeness()[all …]
76 GLenum mDepthbufferType; variable
39 mDepthbufferType = GL_NONE; in Framebuffer()90 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer()131 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()133 mDepthbufferType = GL_NONE; in detachTexture()155 if(mDepthbufferPointer.name() == renderbuffer && IsRenderbuffer(mDepthbufferType)) in detachRenderbuffer()157 mDepthbufferType = GL_NONE; in detachRenderbuffer()244 return mDepthbufferType; in getDepthbufferType()373 if(mDepthbufferType != GL_NONE) in completeness()387 if(IsRenderbuffer(mDepthbufferType)) in completeness()394 else if(IsTextureTarget(mDepthbufferType)) in completeness()[all …]
96 GLenum mDepthbufferType; variable