Searched refs:maskMask (Results 1 – 3 of 3) sorted by relevance
513 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask prevents… in drawPattern() local515 gl.sampleMaski(wordNdx, mask & maskMask); in drawPattern()822 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask prevents… in iterate() local824 gl.sampleMaski(wordNdx, mask & maskMask); in iterate()949 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask is 1 on … in iterate() local952 gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask)); in iterate()961 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask is 1 on … in iterate() local964 gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask)); in iterate()
860 const deUint32 maskMask = effectiveMask[wordNdx]; in updateTexture() local862 totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask); in updateTexture()
1167 const deUint32 maskMask = (1U << m_numTargetSamples) - 1; in preDraw() local1168 const deUint32 effectiveMask = fullMask & maskMask; in preDraw()