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Searched refs:modelview (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/docs/specs/
DMESA_window_pos.spec32 coordinate with the RasterPos command, the modelview matrix, projection
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c720 struct ureg modelview[4]; in get_eye_position() local
726 0, modelview ); in get_eye_position()
728 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); in get_eye_position()
732 STATE_MATRIX_TRANSPOSE, modelview ); in get_eye_position()
734 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); in get_eye_position()
749 struct ureg modelview[4]; in get_eye_position_z() local
754 0, modelview ); in get_eye_position_z()
756 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); in get_eye_position_z()
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l263 {dot}modelview { return MODELVIEW; }
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm122 // When modelview and projection matrices are identity (default) the world is
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm143 // When modelview and projection matrices are identity (default) the world is
/external/mesa3d/docs/
DVERSIONS298 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
548 - computation of inverse modelview matrix sometimes failed