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1Name
2
3    MESA_window_pos
4
5Name Strings
6
7    GL_MESA_window_pos
8
9Contact
10
11    Brian Paul, brian.paul 'at' tungstengraphics.com
12
13Status
14
15    Shipping (since Mesa version 1.2.8)
16
17Version
18
19
20Number
21
22    197
23
24Dependencies
25
26    OpenGL 1.0 is required.
27    The extension is written against the OpenGL 1.2 Specification
28
29Overview
30
31    In order to set the current raster position to a specific window
32    coordinate with the RasterPos command, the modelview matrix, projection
33    matrix and viewport must be set very carefully.  Furthermore, if the
34    desired window coordinate is outside of the window's bounds one must
35    rely on a subtle side-effect of the Bitmap command in order to circumvent
36    frustum clipping.
37
38    This extension provides a set of functions to directly set the
39    current raster position, bypassing the modelview matrix, the
40    projection matrix and the viewport to window mapping.  Furthermore,
41    clip testing is not performed.
42
43    This greatly simplifies the process of setting the current raster
44    position to a specific window coordinate prior to calling DrawPixels,
45    CopyPixels or Bitmap.
46
47New Procedures and Functions
48
49    void WindowPos2dMESA(double x, double y)
50    void WindowPos2fMESA(float x, float y)
51    void WindowPos2iMESA(int x, int y)
52    void WindowPos2sMESA(short x, short y)
53    void WindowPos2ivMESA(const int *p)
54    void WindowPos2svMESA(const short *p)
55    void WindowPos2fvMESA(const float *p)
56    void WindowPos2dvMESA(const double *p)
57    void WindowPos3iMESA(int x, int y, int z)
58    void WindowPos3sMESA(short x, short y, short z)
59    void WindowPos3fMESA(float x, float y, float z)
60    void WindowPos3dMESA(double x, double y, double z)
61    void WindowPos3ivMESA(const int *p)
62    void WindowPos3svMESA(const short *p)
63    void WindowPos3fvMESA(const float *p)
64    void WindowPos3dvMESA(const double *p)
65    void WindowPos4iMESA(int x, int y, int z, int w)
66    void WindowPos4sMESA(short x, short y, short z, short w)
67    void WindowPos4fMESA(float x, float y, float z, float w)
68    void WindowPos4dMESA(double x, double y, double z, double )
69    void WindowPos4ivMESA(const int *p)
70    void WindowPos4svMESA(const short *p)
71    void WindowPos4fvMESA(const float *p)
72    void WindowPos4dvMESA(const double *p)
73
74New Tokens
75
76    none
77
78Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
79
80  - (2.12, p. 41) Insert after third paragraph:
81
82      Alternately, the current raster position may be set by one of the
83      WindowPosMESA commands:
84
85         void WindowPos{234}{sidf}MESA( T coords );
86         void WindowPos{234}{sidf}vMESA( T coords );
87
88      WindosPos4MESA takes four values indicating x, y, z, and w.
89      WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
90      x, y, and z with w implicitly set to 1 (or only x and y with z
91      implicitly set to 0 and w implicitly set to 1).
92
93      WindowPosMESA operates like RasterPos except that the current modelview
94      matrix, projection matrix and viewport parameters are ignored and the
95      clip test operation always passes.  The current raster position values
96      are directly set to the parameters passed to WindowPosMESA.  The current
97      color, color index and texture coordinate update the current raster
98      position's associated data.
99
100Additions to the AGL/GLX/WGL Specifications
101
102    None
103
104GLX Protocol
105
106    Not specified at this time.  However, a protocol message very similar
107    to that of RasterPos is expected.
108
109Errors
110
111    INVALID_OPERATION is generated if WindowPosMESA is called between
112    Begin and End.
113
114New State
115
116    None.
117
118New Implementation Dependent State
119
120    None.
121
122Revision History
123
124  * Revision 1.0 - Initial specification
125  * Revision 1.1 - Minor clean-up  (7 Jan 2000, Brian Paul)
126
127