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Searched refs:noiseVec (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp807 const char* noiseVec = "noiseVec"; in emitCode() local
824 GrShaderVar(noiseVec, kVec2f_GrSLType) in emitCode()
829 GrShaderVar(noiseVec, kVec2f_GrSLType), in emitCode()
836 noiseCode.appendf("\t%s.xy = floor(%s);\n", floorVal, noiseVec); in emitCode()
838 noiseCode.appendf("\tvec2 %s = fract(%s);\n", fractVal, noiseVec); in emitCode()
966 noiseVec, vCoords.c_str(), baseFrequencyUni); in emitCode()
989 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData, in emitCode()
990 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData, in emitCode()
991 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData, in emitCode()
992 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData); in emitCode()
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