Searched refs:polygons (Results 1 – 16 of 16) sorted by relevance
/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 98 Indicates whether the window order of front-facing polygons is 102 Indicates which faces of polygons to cull, either PIPE_FACE_NONE 103 (cull no polygons), PIPE_FACE_FRONT (cull front-facing polygons), 104 PIPE_FACE_BACK (cull back-facing polygons), or 105 PIPE_FACE_FRONT_AND_BACK (cull all polygons). 108 Indicates how to fill front-facing polygons, either 112 Indicates how to fill back-facing polygons, either 122 If set, point-filled polygons will have polygon offset factors applied 124 If set, line-filled polygons will have polygon offset factors applied 126 If set, filled polygons will have polygon offset factors applied
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/external/mesa3d/src/gallium/docs/source/ |
D | glossary.rst | 10 smooth the edges of polygons.
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D | pipeline.txt | 69 | Unfilled polygons |
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D | tgsi.rst | 3004 Back-facing colors are only used for back-facing polygons, and are only valid 3005 in vertex shader outputs. After rasterization, all polygons are front-facing 3103 drawn when the polygon mode converts triangles/quads/polygons into
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D | screen.rst | 28 polygons.
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/external/python/cpython2/Lib/plat-mac/lib-scriptpackages/StdSuites/ |
D | QuickDraw_Graphics_Suite.py | 168 polygons = polygon variable
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/external/mesa3d/docs/ |
D | VERSIONS | 92 - GL_LINE mode polygons with line width > 1.0 could cause a crash 101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 148 - problem with accidentally culled polygons is fixed 212 - non-depth-buffered XImage polygons are faster 299 - polygons were sometimes culled instead of clipped 347 - clipping of concave polygons could cause a core dump 350 - polygons with colinear vertices were sometimes culled 557 - zero area polygons shouldn't be culled if polygon mode is point/line 702 - clipped GL_LINE mode polygons had interior lines appear 1068 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
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/external/ImageMagick/ |
D | README.txt | 8 effects, or draw text, lines, polygons, ellipses and Bézier curves.
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D | README.md | 7 …djust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Béz…
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D | ImageMagick.spec.in | 28 …djust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Béz…
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/external/skia/gn/ |
D | gm.gni | 239 "$_gm/polygons.cpp",
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/external/mesa3d/docs/relnotes/ |
D | 4.1 | 79 Separate stencil modes for front and back-facing polygons.
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/external/python/cpython2/Doc/library/ |
D | turtle.rst | 452 calculated automatically. May be used to draw regular polygons. 1419 To use compound turtle shapes, which consist of several polygons of different
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/external/skia/ |
D | Android.bp | 1166 "gm/polygons.cpp", 2062 "gm/polygons.cpp",
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/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
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/external/python/cpython2/Misc/ |
D | HISTORY | 17308 - many new STDWIN features (color, fonts, polygons, ...) 17386 - polygons
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