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Searched refs:polygons (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst98 Indicates whether the window order of front-facing polygons is
102 Indicates which faces of polygons to cull, either PIPE_FACE_NONE
103 (cull no polygons), PIPE_FACE_FRONT (cull front-facing polygons),
104 PIPE_FACE_BACK (cull back-facing polygons), or
105 PIPE_FACE_FRONT_AND_BACK (cull all polygons).
108 Indicates how to fill front-facing polygons, either
112 Indicates how to fill back-facing polygons, either
122 If set, point-filled polygons will have polygon offset factors applied
124 If set, line-filled polygons will have polygon offset factors applied
126 If set, filled polygons will have polygon offset factors applied
/external/mesa3d/src/gallium/docs/source/
Dglossary.rst10 smooth the edges of polygons.
Dpipeline.txt69 | Unfilled polygons |
Dtgsi.rst3004 Back-facing colors are only used for back-facing polygons, and are only valid
3005 in vertex shader outputs. After rasterization, all polygons are front-facing
3103 drawn when the polygon mode converts triangles/quads/polygons into
Dscreen.rst28 polygons.
/external/python/cpython2/Lib/plat-mac/lib-scriptpackages/StdSuites/
DQuickDraw_Graphics_Suite.py168 polygons = polygon variable
/external/mesa3d/docs/
DVERSIONS92 - GL_LINE mode polygons with line width > 1.0 could cause a crash
101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
148 - problem with accidentally culled polygons is fixed
212 - non-depth-buffered XImage polygons are faster
299 - polygons were sometimes culled instead of clipped
347 - clipping of concave polygons could cause a core dump
350 - polygons with colinear vertices were sometimes culled
557 - zero area polygons shouldn't be culled if polygon mode is point/line
702 - clipped GL_LINE mode polygons had interior lines appear
1068 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
/external/ImageMagick/
DREADME.txt8 effects, or draw text, lines, polygons, ellipses and Bézier curves.
DREADME.md7 …djust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Béz…
DImageMagick.spec.in28 …djust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Béz…
/external/skia/gn/
Dgm.gni239 "$_gm/polygons.cpp",
/external/mesa3d/docs/relnotes/
D4.179 Separate stencil modes for front and back-facing polygons.
/external/python/cpython2/Doc/library/
Dturtle.rst452 calculated automatically. May be used to draw regular polygons.
1419 To use compound turtle shapes, which consist of several polygons of different
/external/skia/
DAndroid.bp1166 "gm/polygons.cpp",
2062 "gm/polygons.cpp",
/external/jline/src/src/test/resources/jline/example/
Denglish.gz
/external/python/cpython2/Misc/
DHISTORY17308 - many new STDWIN features (color, fonts, polygons, ...)
17386 - polygons