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Searched refs:projectedTriInterpolate (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp61 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate() function
89 … float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference()
90 … float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; in renderReference()
91 … float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; in renderReference()
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp59 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate() function
87 … float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference()
88 … float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; in renderReference()
89 … float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; in renderReference()
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp291 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate() function
495 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
538 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
539 float t = projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
840 float s = projectedTriInterpolate(triS[triNdx], triP[triNdx], triNx, triNy); in sampleTextureProjected()
841 float t = projectedTriInterpolate(triT[triNdx], triP[triNdx], triNx, triNy); in sampleTextureProjected()
842 float r = projectedTriInterpolate(triR[triNdx], triP[triNdx], triNx, triNy); in sampleTextureProjected()
1291 const float coord = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in computeTextureLookupDiff()
1407 const tcu::Vec2 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), in computeTextureLookupDiff()
1408 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy)); in computeTextureLookupDiff()
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/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp357 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate() function
430 … ? projectedTriInterpolate(tcu::Vec3(w[0], w[1], w[2]), tcu::Vec3(w[0], w[1], w[2]), xf, yf) in iterate()
431 …: projectedTriInterpolate(tcu::Vec3(w[3], w[2], w[1]), tcu::Vec3(w[3], w[2], w[1]), 1.0f-xf, 1.0f-… in iterate()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp377 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate() function
453 … ? projectedTriInterpolate(tcu::Vec3(w[0], w[1], w[2]), tcu::Vec3(w[0], w[1], w[2]), xf, yf) in iterate()
454 …: projectedTriInterpolate(tcu::Vec3(w[3], w[2], w[1]), tcu::Vec3(w[3], w[2], w[1]), 1.0f-xf, 1.0f-… in iterate()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp2050 inline float projectedTriInterpolate (const Vec3& s, const Vec3& w, float nx, float ny) in projectedTriInterpolate() function
2102 … ? projectedTriInterpolate(Vec3(m_w[0], m_w[1], m_w[2]), Vec3(m_w[0], m_w[1], m_w[2]), xf, yf) in iterate()
2103 …: projectedTriInterpolate(Vec3(m_w[3], m_w[2], m_w[1]), Vec3(m_w[3], m_w[2], m_w[1]), 1.0f-xf, 1.0… in iterate()