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Searched refs:resultBias (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp265 , resultBias (resultBias_) in BuiltinFuncInfo()
283 float resultBias; member
391 , resultBias (0.0f) in ShaderDataSpec()
399 float resultBias; member
423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase()
538 float resultBias = spec.resultBias; in ShaderOperatorCase() local
539 if ((resultScale != 1.0f) || (resultBias != 0.0f)) in ShaderOperatorCase()
543 if (resultBias != 0.0f) op << " + " << de::floatToString(resultBias, 2); in ShaderOperatorCase()
1300 shaderSpec.resultBias = funcInfo.resultBias; in init()
1445 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : 0.5f; in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp345 , resultBias (resultBias_) in BuiltinFuncInfo()
382 , resultBias (resultBias_) in BuiltinFuncInfo()
402 float resultBias; member
527 , resultBias (0.0f) in ShaderDataSpec()
537 float resultBias; member
801 const float resultBias = m_spec.resultBias; in setupShaderData() local
802 if ((resultScale != 1.0f) || (resultBias != 0.0f)) in setupShaderData()
806 …if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_o… in setupShaderData()
1897 shaderSpec.resultBias = funcInfo.resultBias; in init()
2057 … shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f))); in init()
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/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp451 , resultBias (resultBias_) in BuiltinFuncInfo()
477 , resultBias (resultBias_) in BuiltinFuncInfo()
497 FloatScalar resultBias; member
644 , resultBias (0.0f) in ShaderDataSpec()
654 FloatScalar resultBias; member
817 float resultBias = m_spec.resultBias.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local
818 if ((resultScale != 1.0f) || (resultBias != 0.0f)) in setupShaderData()
822 …if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_o… in setupShaderData()
1938 shaderSpec.resultBias = funcInfo.resultBias; in init()
2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f; in init()
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