Searched refs:resultBias (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 265 , resultBias (resultBias_) in BuiltinFuncInfo() 283 float resultBias; member 391 , resultBias (0.0f) in ShaderDataSpec() 399 float resultBias; member 423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase() 538 float resultBias = spec.resultBias; in ShaderOperatorCase() local 539 if ((resultScale != 1.0f) || (resultBias != 0.0f)) in ShaderOperatorCase() 543 if (resultBias != 0.0f) op << " + " << de::floatToString(resultBias, 2); in ShaderOperatorCase() 1300 shaderSpec.resultBias = funcInfo.resultBias; in init() 1445 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : 0.5f; in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 345 , resultBias (resultBias_) in BuiltinFuncInfo() 382 , resultBias (resultBias_) in BuiltinFuncInfo() 402 float resultBias; member 527 , resultBias (0.0f) in ShaderDataSpec() 537 float resultBias; member 801 const float resultBias = m_spec.resultBias; in setupShaderData() local 802 if ((resultScale != 1.0f) || (resultBias != 0.0f)) in setupShaderData() 806 …if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_o… in setupShaderData() 1897 shaderSpec.resultBias = funcInfo.resultBias; in init() 2057 … shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f))); in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 451 , resultBias (resultBias_) in BuiltinFuncInfo() 477 , resultBias (resultBias_) in BuiltinFuncInfo() 497 FloatScalar resultBias; member 644 , resultBias (0.0f) in ShaderDataSpec() 654 FloatScalar resultBias; member 817 float resultBias = m_spec.resultBias.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local 818 if ((resultScale != 1.0f) || (resultBias != 0.0f)) in setupShaderData() 822 …if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_o… in setupShaderData() 1938 shaderSpec.resultBias = funcInfo.resultBias; in init() 2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f; in init() [all …]
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