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Searched refs:s_defaultFragmentShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluContextInfo.cpp92 static const char* s_defaultFragmentShader = variable
141 …xUniformLoopsSupported (TryCompileProgram(s_vertexUniformLoopsSupported, s_defaultFragmentShader)) in ES2ContextInfo()
142 …xDynamicLoopsSupported (TryCompileProgram(s_vertexDynamicLoopsSupported, s_defaultFragmentShader)) in ES2ContextInfo()