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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES Utilities
3  * ------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Context Info Class.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "gluContextInfo.hpp"
25 #include "gluRenderContext.hpp"
26 #include "gluShaderProgram.hpp"
27 #include "glwFunctions.hpp"
28 #include "glwEnums.hpp"
29 
30 #include <iterator>
31 #include <algorithm>
32 
33 using std::vector;
34 using std::string;
35 using std::set;
36 
37 namespace glu
38 {
39 
40 class TryCompileProgram
41 {
42 public:
43 	// \note Assumes that shader pointer can be stored as is (eg. it is static data)
TryCompileProgram(const char * vertexSource,const char * fragmentSource)44 	TryCompileProgram (const char* vertexSource, const char* fragmentSource)
45 		: m_vertexSource	(vertexSource)
46 		, m_fragmentSource	(fragmentSource)
47 	{
48 	}
49 
operator ()(const RenderContext & context) const50 	bool operator() (const RenderContext& context) const
51 	{
52 		ShaderProgram program(context,
53 			ProgramSources() << VertexSource(m_vertexSource)
54 							 << FragmentSource(m_fragmentSource));
55 		return program.isOk();
56 	}
57 
58 private:
59 	const char*	m_vertexSource;
60 	const char*	m_fragmentSource;
61 };
62 
63 typedef CachedValue<bool, TryCompileProgram> IsProgramSupported;
64 
65 // ES2-specific context info
66 class ES2ContextInfo : public ContextInfo
67 {
68 public:
69 										ES2ContextInfo						(const RenderContext& context);
~ES2ContextInfo(void)70 										~ES2ContextInfo						(void) {}
71 
isVertexUniformLoopSupported(void) const72 	bool								isVertexUniformLoopSupported		(void) const	{ return m_vertexUniformLoopsSupported.getValue(m_context);		}
isVertexDynamicLoopSupported(void) const73 	bool								isVertexDynamicLoopSupported		(void) const	{ return m_vertexDynamicLoopsSupported.getValue(m_context);		}
isFragmentHighPrecisionSupported(void) const74 	bool								isFragmentHighPrecisionSupported	(void) const	{ return m_fragmentHighPrecisionSupported.getValue(m_context);	}
isFragmentUniformLoopSupported(void) const75 	bool								isFragmentUniformLoopSupported		(void) const	{ return m_fragmentUniformLoopsSupported.getValue(m_context);	}
isFragmentDynamicLoopSupported(void) const76 	bool								isFragmentDynamicLoopSupported		(void) const	{ return m_fragmentDynamicLoopsSupported.getValue(m_context);	}
77 
78 private:
79 	IsProgramSupported					m_vertexUniformLoopsSupported;
80 	IsProgramSupported					m_vertexDynamicLoopsSupported;
81 
82 	IsProgramSupported					m_fragmentHighPrecisionSupported;
83 	IsProgramSupported					m_fragmentUniformLoopsSupported;
84 	IsProgramSupported					m_fragmentDynamicLoopsSupported;
85 };
86 
87 static const char* s_defaultVertexShader =
88 	"attribute highp vec4 a_position;\n"
89 	"void main (void) {\n"
90 	"	gl_Position = a_position;\n"
91 	"}\n";
92 static const char* s_defaultFragmentShader =
93 	"void main (void) {\n"
94 	"	gl_FragColor = vec4(1.0);\n"
95 	"}\n";
96 
97 static const char* s_vertexUniformLoopsSupported =
98 	"attribute highp vec4	a_position;\n"
99 	"uniform int			u_numIters;\n"
100 	"void main (void) {\n"
101 	"	gl_Position = a_position;\n"
102 	"	for (int i = 0; i < u_numIters; i++)\n"
103 	"		gl_Position += vec4(0.1);\n"
104 	"}\n";
105 static const char* s_vertexDynamicLoopsSupported =
106 	"attribute highp vec4	a_position;\n"
107 	"uniform mediump float	a, b;\n"
108 	"void main (void) {\n"
109 	"	gl_Position = a_position;\n"
110 	"	int numIters = a < b ? int(3.0*b) : int(a_position.x);\n"
111 	"	for (int i = 0; i < numIters; i++)\n"
112 	"		gl_Position += vec4(0.1);\n"
113 	"}\n";
114 
115 static const char* s_fragmentHighPrecisionSupported =
116 	"varying highp vec4		v_color;\n"
117 	"void main (void) {\n"
118 	"	highp float tmp = v_color.r;\n"
119 	"	gl_FragColor = v_color;\n"
120 	"}\n";
121 static const char* s_fragmentUniformLoopsSupported =
122 	"varying mediump vec4	v_color;\n"
123 	"uniform int			u_numIters;\n"
124 	"void main (void) {\n"
125 	"	gl_FragColor = v_color;\n"
126 	"	for (int i = 0; i < u_numIters; i++)\n"
127 	"		gl_FragColor += vec4(0.1);\n"
128 	"}\n";
129 static const char* s_fragmentDynamicLoopsSupported =
130 	"varying mediump vec4	v_color;\n"
131 	"uniform mediump float	a, b;\n"
132 	"void main (void) {\n"
133 	"	gl_FragColor = v_color;\n"
134 	"	int numIters = a < b ? int(3.0*b) : int(v_color.x);\n"
135 	"	for (int i = 0; i < numIters; i++)\n"
136 	"		gl_FragColor += vec4(0.1);\n"
137 	"}\n";
138 
ES2ContextInfo(const RenderContext & context)139 ES2ContextInfo::ES2ContextInfo (const RenderContext& context)
140 	: glu::ContextInfo					(context)
141 	, m_vertexUniformLoopsSupported		(TryCompileProgram(s_vertexUniformLoopsSupported, s_defaultFragmentShader))
142 	, m_vertexDynamicLoopsSupported		(TryCompileProgram(s_vertexDynamicLoopsSupported, s_defaultFragmentShader))
143 	, m_fragmentHighPrecisionSupported	(TryCompileProgram(s_defaultVertexShader, s_fragmentHighPrecisionSupported))
144 	, m_fragmentUniformLoopsSupported	(TryCompileProgram(s_defaultVertexShader, s_fragmentUniformLoopsSupported))
145 	, m_fragmentDynamicLoopsSupported	(TryCompileProgram(s_defaultVertexShader, s_fragmentDynamicLoopsSupported))
146 {
147 }
148 
split(vector<string> & dst,const string & src)149 static void split (vector<string>& dst, const string& src)
150 {
151 	size_t start = 0;
152 	size_t end	 = string::npos;
153 
154 	while ((end = src.find(' ', start)) != string::npos)
155 	{
156 		dst.push_back(src.substr(start, end-start));
157 		start = end+1;
158 	}
159 
160 	if (start < end)
161 		dst.push_back(src.substr(start, end-start));
162 }
163 
operator ()(const RenderContext & context) const164 set<int> GetCompressedTextureFormats::operator() (const RenderContext& context) const
165 {
166 	const glw::Functions& gl = context.getFunctions();
167 
168 	int numFormats = 0;
169 	gl.getIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
170 
171 	vector<int> formats(numFormats);
172 	if (numFormats > 0)
173 		gl.getIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, &formats[0]);
174 
175 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS) failed");
176 
177 	set<int> formatSet;
178 	std::copy(formats.begin(), formats.end(), std::inserter(formatSet, formatSet.begin()));
179 
180 	return formatSet;
181 }
182 
183 // ContextInfo
184 
ContextInfo(const RenderContext & context)185 ContextInfo::ContextInfo (const RenderContext& context)
186 	: m_context(context)
187 {
188 	const glw::Functions& gl = context.getFunctions();
189 
190 	if (context.getType().getAPI() == ApiType::es(2,0))
191 	{
192 		const char* result = (const char*)gl.getString(GL_EXTENSIONS);
193 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetString(GL_EXTENSIONS) failed");
194 
195 		split(m_extensions, string(result));
196 	}
197 	else
198 	{
199 		int				numExtensions	= 0;
200 
201 		gl.getIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
202 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_NUM_EXTENSIONS) failed");
203 
204 		m_extensions.resize(numExtensions);
205 		for (int ndx = 0; ndx < numExtensions; ndx++)
206 			m_extensions[ndx] = (const char*)gl.getStringi(GL_EXTENSIONS, ndx);
207 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetStringi(GL_EXTENSIONS, ndx) failed");
208 	}
209 }
210 
~ContextInfo(void)211 ContextInfo::~ContextInfo (void)
212 {
213 }
214 
getInt(int param) const215 int ContextInfo::getInt (int param) const
216 {
217 	int val = -1;
218 	m_context.getFunctions().getIntegerv(param, &val);
219 	GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetIntegerv() failed");
220 	return val;
221 }
222 
getBool(int param) const223 bool ContextInfo::getBool (int param) const
224 {
225 	glw::GLboolean val = GL_FALSE;
226 	m_context.getFunctions().getBooleanv(param, &val);
227 	GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetBooleanv() failed");
228 	return val != GL_FALSE;
229 }
230 
getString(int param) const231 const char* ContextInfo::getString (int param) const
232 {
233 	const char* str = (const char*)m_context.getFunctions().getString(param);
234 	GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetString() failed");
235 	return str;
236 }
237 
isCompressedTextureFormatSupported(int format) const238 bool ContextInfo::isCompressedTextureFormatSupported (int format) const
239 {
240 	const set<int>& formats = m_compressedTextureFormats.getValue(m_context);
241 	return formats.find(format) != formats.end();
242 }
243 
isExtensionSupported(const char * name) const244 bool ContextInfo::isExtensionSupported (const char* name) const
245 {
246 	const std::vector<std::string>& extensions = getExtensions();
247 	return std::find(extensions.begin(), extensions.end(), name) != extensions.end();
248 }
249 
create(const RenderContext & context)250 ContextInfo* ContextInfo::create (const RenderContext& context)
251 {
252 	// ES2 uses special variant that checks support for various shader features
253 	// by trying to compile shader programs.
254 	if (context.getType().getAPI() == ApiType::es(2,0))
255 		return new ES2ContextInfo(context);
256 
257 	return new ContextInfo(context);
258 }
259 
260 } // glu
261