/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | SkinnedFragShader.fsh | 1 uniform sampler2D sTexture; 2 uniform sampler2D sNormalMap;
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D | DefaultFragShader.fsh | 1 uniform sampler2D sTexture;
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/external/deqp/data/gles2/shaders/ |
D | invalid_texture_functions.test | 8 uniform lowp sampler2D s; 60 uniform sampler2D s;
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D | conditionals.test | 422 uniform sampler2D s0;
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D | keywords.test | 669 case sampler2D 681 float sampler2D = 1.0;
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/external/autotest/client/deps/glbench/src/ |
D | yuv2rgb_3.glslf | 37 uniform sampler2D ySampler; 38 uniform sampler2D uSampler; 39 uniform sampler2D vSampler;
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D | yuv2rgb_4.glslf | 37 uniform sampler2D ySampler; 38 uniform sampler2D uvSampler; /* GL_LUMINANCE_ALPHA */
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D | yuv2rgb_2.glslf | 38 uniform sampler2D textureSampler; 39 uniform sampler2D paritySampler;
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 232 TType *sampler2D = new TType(EbtSampler2D); in InsertBuiltInFunctions() local 239 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); in InsertBuiltInFunctions() 240 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); in InsertBuiltInFunctions() 241 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); in InsertBuiltInFunctions() 257 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); in InsertBuiltInFunctions() 258 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); in InsertBuiltInFunctions() 259 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); in InsertBuiltInFunctions() 272 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); in InsertBuiltInFunctions() 273 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); in InsertBuiltInFunctions() 274 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1); in InsertBuiltInFunctions()
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/external/skia/src/effects/ |
D | GrAlphaThresholdFragmentProcessor.fp | 1 in uniform sampler2D image; 3 in uniform sampler2D mask;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | FragShader.fsh | 1 uniform sampler2D sTexture;
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D | VertShader.vsh | 12 uniform sampler2D sDisMap;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | BackgroundFragShader.fsh | 3 uniform sampler2D sTexture;
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D | SceneFragShader.fsh | 1 uniform sampler2D sTexture;
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D | FragShader.fsh | 3 uniform sampler2D sTexture;
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/external/skia/src/sksl/ |
D | README | 53 * Use texture() instead of textureProj(), e.g. texture(sampler2D, vec3) is 54 equivalent to GLSL's textureProj(sampler2D, vec3) 93 (the matrix to attach to the named sampler2D's 96 (the sampler params to attach to the named sampler2D)
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D | sksl_fp.include | 22 layout(builtin=10006) sampler2D[] sk_TextureSamplers;
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/external/vulkan-validation-layers/demos/ |
D | cube.frag | 24 layout (binding = 1) uniform sampler2D tex;
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/external/skia/src/gpu/effects/ |
D | GrSimpleTextureEffect.fp | 8 in uniform sampler2D image;
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 65 "uniform lowp sampler2D s_textureY;\n" 66 "uniform lowp sampler2D s_textureU;\n" 67 "uniform lowp sampler2D s_textureV;\n"
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/external/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 39 "uniform sampler2D Ytex;\n" 40 "uniform sampler2D Utex,Vtex;\n"
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 86 "uniform lowp sampler2D s_textureY;\n" 87 "uniform lowp sampler2D s_textureU;\n" 88 "uniform lowp sampler2D s_textureV;\n"
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/external/mesa3d/docs/specs/ |
D | MESA_shader_debug.spec | 182 void printMESA(const sampler2D value)
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 83 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2…
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