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Searched refs:sampler2D (Results 1 – 25 of 33) sorted by relevance

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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DSkinnedFragShader.fsh1 uniform sampler2D sTexture;
2 uniform sampler2D sNormalMap;
DDefaultFragShader.fsh1 uniform sampler2D sTexture;
/external/deqp/data/gles2/shaders/
Dinvalid_texture_functions.test8 uniform lowp sampler2D s;
60 uniform sampler2D s;
Dconditionals.test422 uniform sampler2D s0;
Dkeywords.test669 case sampler2D
681 float sampler2D = 1.0;
/external/autotest/client/deps/glbench/src/
Dyuv2rgb_3.glslf37 uniform sampler2D ySampler;
38 uniform sampler2D uSampler;
39 uniform sampler2D vSampler;
Dyuv2rgb_4.glslf37 uniform sampler2D ySampler;
38 uniform sampler2D uvSampler; /* GL_LUMINANCE_ALPHA */
Dyuv2rgb_2.glslf38 uniform sampler2D textureSampler;
39 uniform sampler2D paritySampler;
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp232 TType *sampler2D = new TType(EbtSampler2D); in InsertBuiltInFunctions() local
239 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); in InsertBuiltInFunctions()
240 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); in InsertBuiltInFunctions()
241 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); in InsertBuiltInFunctions()
257 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); in InsertBuiltInFunctions()
258 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); in InsertBuiltInFunctions()
259 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); in InsertBuiltInFunctions()
272 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); in InsertBuiltInFunctions()
273 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); in InsertBuiltInFunctions()
274 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1); in InsertBuiltInFunctions()
/external/skia/src/effects/
DGrAlphaThresholdFragmentProcessor.fp1 in uniform sampler2D image;
3 in uniform sampler2D mask;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DFragShader.fsh1 uniform sampler2D sTexture;
DVertShader.vsh12 uniform sampler2D sDisMap;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DBackgroundFragShader.fsh3 uniform sampler2D sTexture;
DSceneFragShader.fsh1 uniform sampler2D sTexture;
DFragShader.fsh3 uniform sampler2D sTexture;
/external/skia/src/sksl/
DREADME53 * Use texture() instead of textureProj(), e.g. texture(sampler2D, vec3) is
54 equivalent to GLSL's textureProj(sampler2D, vec3)
93 (the matrix to attach to the named sampler2D's
96 (the sampler params to attach to the named sampler2D)
Dsksl_fp.include22 layout(builtin=10006) sampler2D[] sk_TextureSamplers;
/external/vulkan-validation-layers/demos/
Dcube.frag24 layout (binding = 1) uniform sampler2D tex;
/external/skia/src/gpu/effects/
DGrSimpleTextureEffect.fp8 in uniform sampler2D image;
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm65 "uniform lowp sampler2D s_textureY;\n"
66 "uniform lowp sampler2D s_textureU;\n"
67 "uniform lowp sampler2D s_textureV;\n"
/external/mesa3d/src/compiler/glsl/tests/
Dsampler_types_test.cpp53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.mm39 "uniform sampler2D Ytex;\n"
40 "uniform sampler2D Utex,Vtex;\n"
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm86 "uniform lowp sampler2D s_textureY;\n"
87 "uniform lowp sampler2D s_textureU;\n"
88 "uniform lowp sampler2D s_textureV;\n"
/external/mesa3d/docs/specs/
DMESA_shader_debug.spec182 void printMESA(const sampler2D value)
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h83 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2…

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