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1#version 300 es
2
3uniform  sampler2D     sTexture;
4uniform  mediump sampler3D		sColourLUT;
5
6in mediump vec2 texCoords;
7layout(location = 0) out lowp vec4 oFragColour;
8
9void main()
10{
11    highp vec3 vCol = texture(sTexture, texCoords).rgb;
12	lowp vec3 vAlteredCol = texture(sColourLUT, vCol.rgb).rgb;
13    oFragColour = vec4(vAlteredCol, 1.0);
14}
15