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Searched refs:setIsVolatile (Results 1 – 23 of 23) sorted by relevance

/external/skia/src/core/
DSkClipStack.cpp113 fPath.get()->setIsVolatile(true); in initPath()
122 path->setIsVolatile(true); in asPath()
127 path->setIsVolatile(true); in asPath()
132 path->setIsVolatile(true); in asPath()
138 path->setIsVolatile(true); in asPath()
745 path.setIsVolatile(true); in clipRRect()
765 path.setIsVolatile(true); in clipRect()
DSkRasterClip.cpp269 devPath.setIsVolatile(true); in op()
371 path.setIsVolatile(true); in op()
DSkDevice.cpp120 path.setIsVolatile(true); in drawDRRect()
439 tmp.setIsVolatile(true); in drawTextOnPath()
DSkBitmap.cpp398 void SkBitmap::setIsVolatile(bool isVolatile) { in setIsVolatile() function in SkBitmap
489 dst.setIsVolatile(this->isVolatile()); in extractSubset()
DSkPixmap.cpp237 bitmap.setIsVolatile(true); // so we don't try to cache it in scalePixels()
DSkDraw.cpp537 path.setIsVolatile((count-1) == i); in drawPoints()
651 path.setIsVolatile(true); in drawPoints()
1046 tmpPath.setIsVolatile(true); in drawPath()
DSkStroke.cpp366 fOuter.setIsVolatile(true); in SkPathStroker()
368 fInner.setIsVolatile(true); in SkPathStroker()
DSkPath.cpp3369 path->setIsVolatile(true); in CreateDrawArcPath()
/external/skia/tests/
DGpuDrawPathTest.cpp125 path1.setIsVolatile(true);
159 path3.setIsVolatile(true);
DBitmapCopyTest.cpp88 bitmap.setIsVolatile(true); in DEF_TEST()
117 bitmap.setIsVolatile(false); in DEF_TEST()
DGrShapeTest.cpp1174 vPath.setIsVolatile(true); in test_volatile_path()
1790 volatileA.setIsVolatile(true); in test_short_path_keys()
1791 volatileB.setIsVolatile(true); in test_short_path_keys()
/external/skia/src/gpu/
DGrStyle.cpp154 dst->setIsVolatile(true); in applyPathEffect()
186 dst->setIsVolatile(true); in applyToPath()
DGrBlurUtils.cpp188 result->setIsVolatile(true); in draw_path_with_mask_filter()
288 result->setIsVolatile(true); in drawPathWithMaskFilter()
DGrRenderTargetContext.cpp590 path.setIsVolatile(true); in drawRect()
718 path.setIsVolatile(true); in drawAndStencilRect()
776 path.setIsVolatile(true); in fillRectToRect()
832 path.setIsVolatile(true); in fillRectWithLocalMatrix()
940 path.setIsVolatile(true); in drawRRect()
1264 path.setIsVolatile(true); in drawDRRect()
1353 path.setIsVolatile(true); in drawOval()
DSkGpuDevice_drawTexture.cpp248 rectPath.setIsVolatile(true); in drawTextureProducerImpl()
DSkGpuDevice.cpp318 path.setIsVolatile(true); in drawPoints()
382 path.setIsVolatile(true); in drawRect()
451 path.setIsVolatile(true); in drawRRect()
496 path.setIsVolatile(true); in drawDRRect()
535 path.setIsVolatile(true); in drawOval()
/external/skia/gm/
Dblurcircles2.cpp53 dst->setIsVolatile(true); in onDraw()
Dconcavepaths.cpp71 path.setIsVolatile(true); in test_intruding_vertex()
88 path.setIsVolatile(true); in test_inversion_repeat_vertex()
/external/skia/bench/
DBitmapBench.cpp75 fBitmap.setIsVolatile(fIsVolatile); in onDelayedSetup()
/external/skia/include/core/
DSkBitmap.h205 void setIsVolatile(bool);
DSkPath.h263 void setIsVolatile(bool isVolatile) { in setIsVolatile() function
/external/skia/src/gpu/ops/
DGrAAConvexPathRenderer.cpp858 tmpPathPtr->setIsVolatile(true); in onPrepareDraws()
/external/skia/samplecode/
DSampleAAGeometry.cpp1411 distMap->setIsVolatile(true); in set_up_dist_map()