Searched refs:setIsVolatile (Results 1 – 23 of 23) sorted by relevance
113 fPath.get()->setIsVolatile(true); in initPath()122 path->setIsVolatile(true); in asPath()127 path->setIsVolatile(true); in asPath()132 path->setIsVolatile(true); in asPath()138 path->setIsVolatile(true); in asPath()745 path.setIsVolatile(true); in clipRRect()765 path.setIsVolatile(true); in clipRect()
269 devPath.setIsVolatile(true); in op()371 path.setIsVolatile(true); in op()
120 path.setIsVolatile(true); in drawDRRect()439 tmp.setIsVolatile(true); in drawTextOnPath()
398 void SkBitmap::setIsVolatile(bool isVolatile) { in setIsVolatile() function in SkBitmap489 dst.setIsVolatile(this->isVolatile()); in extractSubset()
237 bitmap.setIsVolatile(true); // so we don't try to cache it in scalePixels()
537 path.setIsVolatile((count-1) == i); in drawPoints()651 path.setIsVolatile(true); in drawPoints()1046 tmpPath.setIsVolatile(true); in drawPath()
366 fOuter.setIsVolatile(true); in SkPathStroker()368 fInner.setIsVolatile(true); in SkPathStroker()
3369 path->setIsVolatile(true); in CreateDrawArcPath()
125 path1.setIsVolatile(true);159 path3.setIsVolatile(true);
88 bitmap.setIsVolatile(true); in DEF_TEST()117 bitmap.setIsVolatile(false); in DEF_TEST()
1174 vPath.setIsVolatile(true); in test_volatile_path()1790 volatileA.setIsVolatile(true); in test_short_path_keys()1791 volatileB.setIsVolatile(true); in test_short_path_keys()
154 dst->setIsVolatile(true); in applyPathEffect()186 dst->setIsVolatile(true); in applyToPath()
188 result->setIsVolatile(true); in draw_path_with_mask_filter()288 result->setIsVolatile(true); in drawPathWithMaskFilter()
590 path.setIsVolatile(true); in drawRect()718 path.setIsVolatile(true); in drawAndStencilRect()776 path.setIsVolatile(true); in fillRectToRect()832 path.setIsVolatile(true); in fillRectWithLocalMatrix()940 path.setIsVolatile(true); in drawRRect()1264 path.setIsVolatile(true); in drawDRRect()1353 path.setIsVolatile(true); in drawOval()
248 rectPath.setIsVolatile(true); in drawTextureProducerImpl()
318 path.setIsVolatile(true); in drawPoints()382 path.setIsVolatile(true); in drawRect()451 path.setIsVolatile(true); in drawRRect()496 path.setIsVolatile(true); in drawDRRect()535 path.setIsVolatile(true); in drawOval()
53 dst->setIsVolatile(true); in onDraw()
71 path.setIsVolatile(true); in test_intruding_vertex()88 path.setIsVolatile(true); in test_inversion_repeat_vertex()
75 fBitmap.setIsVolatile(fIsVolatile); in onDelayedSetup()
205 void setIsVolatile(bool);
263 void setIsVolatile(bool isVolatile) { in setIsVolatile() function
858 tmpPathPtr->setIsVolatile(true); in onPrepareDraws()
1411 distMap->setIsVolatile(true); in set_up_dist_map()