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Searched refs:shadeSpan (Results 1 – 20 of 20) sorted by relevance

/external/skia/src/core/
DSkBlitter_ARGB32.cpp374 fShaderContext->shadeSpan(x, y, device, width); in blitH()
377 fShaderContext->shadeSpan(x, y, span, width); in blitH()
398 shaderContext->shadeSpan(x, y, device, width); in blitRect()
405 shaderContext->shadeSpan(x, y, span, width); in blitRect()
436 shaderContext->shadeSpan(x, y, device, width); in blitRect()
445 shaderContext->shadeSpan(x, y, span, width); in blitRect()
453 shaderContext->shadeSpan(x, y, span, width); in blitRect()
477 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
503 shaderContext->shadeSpan(x, y, device, count); in blitAntiH()
505 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
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DSkBlitter_RGB565.cpp117 fShaderContext->shadeSpan(x, y, span, width); in blitH()
134 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
DSkNormalMapSource.cpp182 fMapContext->shadeSpan(x, y, tmpNormalColors, n); in fillScanLine()
DSkBlitter.cpp621 void shadeSpan(int x, int y, SkPMColor span[], int count) override { in shadeSpan() function in Sk3DShader::Sk3DShaderContext
623 fProxyContext->shadeSpan(x, y, span, count); in shadeSpan()
/external/skia/src/shaders/
DSkShader.cpp141 this->shadeSpan(x, y, tmp, n); in shadeSpan4f()
168 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha()
188 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha()
203 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha()
DSkColorShader.h36 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
94 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
DSkBitmapProcShader.cpp58 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { in shadeSpan() function in BitmapProcShaderContext
130 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { in shadeSpan() function in LinearPipelineContext
DSkLightingShader.cpp69 void shadeSpan(int x, int y, SkPMColor[], int count) override;
348 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, in shadeSpan() function in SkLightingShaderImpl::LightingShaderContext
363 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan()
DSkPictureShader.h63 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
DSkColorShader.cpp67 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader::ColorShaderContext
186 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColor4Shader::Color4Context
DSkPictureShader.cpp356 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext
358 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
DSkShaderBase.h97 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
DSkPerlinNoiseShader.cpp319 void shadeSpan(int x, int y, SkPMColor[], int count) override;
646 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( in shadeSpan() function in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext
/external/skia/src/shaders/gradients/
DSkRadialGradient.h21 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
DSk4fGradientBase.h63 void shadeSpan(int x, int y, SkPMColor dst[], int count) final;
DSkLinearGradient.h35 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
DSk4fGradientBase.cpp314 GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in SkGradientShaderBase::GradientShaderBase4fContext
DSkRadialGradient.cpp189 void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y, in shadeSpan() function in SkRadialGradient::RadialGradientContext
DSkLinearGradient.cpp283 void SkLinearGradient::LinearGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in SkLinearGradient::LinearGradientContext
/external/skia/bench/
DSkLinearBitmapPipelineBench.cpp215 ctx->shadeSpan(3, 6, buffer4b, count); in onDraw()