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Searched refs:shaderSource (Results 1 – 25 of 56) sorted by relevance

123

/external/deqp/modules/gles31/functional/
Des31fNegativeShaderFunctionTests.cpp183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource) in verifyShader() argument
186 const char* source = shaderSource.c_str(); in verifyShader()
187 const int length = (int) shaderSource.size(); in verifyShader()
377 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTy… in bitfield_extract_invalid_value_type() local
378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_value_type()
401 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intType… in bitfield_extract_invalid_offset_type() local
402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_offset_type()
405 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTyp… in bitfield_extract_invalid_offset_type() local
406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_offset_type()
431 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intType… in bitfield_extract_invalid_bits_type() local
[all …]
Des31fNegativePreciseTests.cpp146 std::string shaderSource = generateShaderSource(ctx, shaderType, test); in generateAndVerifyShader() local
147 const char* const source = shaderSource.c_str(); in generateAndVerifyShader()
148 const int length = (int) shaderSource.size(); in generateAndVerifyShader()
Des31fNegativeSampleVariablesTests.cpp45 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, … in verifyShader() argument
51 const char* const source = shaderSource.c_str(); in verifyShader()
52 const int length = (int) shaderSource.size(); in verifyShader()
Des31fNegativeShaderDirectiveTests.cpp76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, E… in verifyShader() argument
82 const char* const source = shaderSource.c_str(); in verifyShader()
83 const int length = (int) shaderSource.size(); in verifyShader()
Des31fNegativeShaderImageLoadStoreTests.cpp379 …std::string shaderSource(generateShaderSource(function, memory, imageType, format, s_shaders[n… in testShader() local
380 …(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource)); in testShader()
/external/deqp/external/vulkancts/framework/vulkan/
DvkGlslProgram.hpp68 … operator<< (const glu::ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_bac… in operator <<()
/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp78 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc…
82 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument
87 m_vertShaderSource = shaderSource; in ShaderReturnCase()
99 m_fragShaderSource = shaderSource; in ShaderReturnCase()
Des3fShaderDiscardTests.cpp55 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc…
68 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument
73 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp83 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc…
92 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument
98 m_vertShaderSource = shaderSource; in ShaderReturnCase()
108 m_fragShaderSource = shaderSource; in ShaderReturnCase()
Des2fShaderDiscardTests.cpp61 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc…
74 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument
79 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
Des2fShaderApiTests.cpp369 const char* shaderSource = getSimpleShaderSource(m_shaderType); in test() local
374 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderReturnTests.cpp74 const std::string& shaderSource,
84 const std::string& shaderSource, in ShaderReturnCase() argument
91 m_vertShaderSource = shaderSource; in ShaderReturnCase()
103 m_fragShaderSource = shaderSource; in ShaderReturnCase()
DvktShaderRenderDiscardTests.cpp104 const char* shaderSource,
121 const char* shaderSource, in ShaderDiscardCase() argument
127 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* cons… in shaderSource() function
439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); in shaderSource()
443 context->gl.shaderSource(shader, count, strings, length); in shaderSource()
516 dst->shaderSource = shaderSource; in initFunctions()
DgluShaderProgram.hpp313 … operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_ba… in operator <<()
DgluES3PlusWrapperFuncs.inl241 dst->shaderSource = src.shaderSource;
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
DteglGLES2SharingTests.cpp829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); in createResource()
833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); in createResource()
908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); in renderResource()
914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); in renderResource()
DteglGLES2SharedRenderingPerfTests.cpp324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram()
326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram()
349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
DteglNativeColorMappingTests.cpp123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
DteglNativeCoordMappingTests.cpp123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
DteglGetFrameTimestampsTests.cpp397 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
401 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl104 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
DglwInitES30Direct.inl180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
DglwInitES20.inl104 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");

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