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Searched refs:shaderToken (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DVertexShader8.cpp21 …evice8 *device, const unsigned long *declaration, const unsigned long *shaderToken) : device(devic… in Direct3DVertexShader8() argument
23 if(shaderToken) in Direct3DVertexShader8()
25 vertexShader = new sw::VertexShader(shaderToken); in Direct3DVertexShader8()
27 const unsigned long *token = shaderToken; in Direct3DVertexShader8()
30 while(shaderToken[size] != 0x0000FFFF) in Direct3DVertexShader8()
37 this->shaderToken = new unsigned long[size]; in Direct3DVertexShader8()
38 memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long)); in Direct3DVertexShader8()
43 this->shaderToken = 0; in Direct3DVertexShader8()
54 delete[] shaderToken; in ~Direct3DVertexShader8()
55 shaderToken = 0; in ~Direct3DVertexShader8()
DDirect3DPixelShader8.cpp21 …r8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shader… in Direct3DPixelShader8() argument
23 const unsigned long *token = shaderToken; in Direct3DPixelShader8()
27 while(shaderToken[size] != 0x0000FFFF) in Direct3DPixelShader8()
34 this->shaderToken = new unsigned long[size]; in Direct3DPixelShader8()
35 memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long)); in Direct3DPixelShader8()
40 delete[] shaderToken; in ~Direct3DPixelShader8()
41 shaderToken = 0; in ~Direct3DPixelShader8()
73 memcpy(data, shaderToken, this->size * 4); in GetFunction()
DDirect3DPixelShader8.hpp29 Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken);
46 unsigned long *shaderToken; member in D3D8::Direct3DPixelShader8
DDirect3DVertexShader8.hpp30 …ader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken);
47 unsigned long *shaderToken; member in D3D8::Direct3DVertexShader8
/external/swiftshader/src/D3D9/
DDirect3DVertexShader9.cpp22 …r9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), vertexShader(shade… in Direct3DVertexShader9() argument
26 while(shaderToken[tokenCount] != 0x0000FFFF) in Direct3DVertexShader9()
28 …tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF))… in Direct3DVertexShader9()
33 this->shaderToken = new unsigned long[tokenCount]; in Direct3DVertexShader9()
34 memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long)); in Direct3DVertexShader9()
39 delete[] shaderToken; in ~Direct3DVertexShader9()
40 shaderToken = 0; in ~Direct3DVertexShader9()
107 memcpy(data, shaderToken, tokenCount * 4); in GetFunction()
DDirect3DPixelShader9.cpp22 …r9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shader… in Direct3DPixelShader9() argument
26 while(shaderToken[tokenCount] != 0x0000FFFF) in Direct3DPixelShader9()
28 …tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF))… in Direct3DPixelShader9()
33 this->shaderToken = new unsigned long[tokenCount]; in Direct3DPixelShader9()
34 memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long)); in Direct3DPixelShader9()
39 delete[] shaderToken; in ~Direct3DPixelShader9()
40 shaderToken = 0; in ~Direct3DPixelShader9()
107 memcpy(data, shaderToken, tokenCount * 4); in GetFunction()
DDirect3DVertexShader9.hpp31 Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken);
51 unsigned long *shaderToken; member in D3D9::Direct3DVertexShader9
DDirect3DPixelShader9.hpp31 Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken);
51 unsigned long *shaderToken; member in D3D9::Direct3DPixelShader9