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Searched refs:shader_code (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/intel/vulkan/
Danv_pipeline.c483 const unsigned *shader_code = in anv_pipeline_compile_vs() local
486 if (shader_code == NULL) { in anv_pipeline_compile_vs()
492 shader_code, code_size, in anv_pipeline_compile_vs()
640 const unsigned *shader_code; in anv_pipeline_compile_tcs_tes() local
642 shader_code = in anv_pipeline_compile_tcs_tes()
645 if (shader_code == NULL) { in anv_pipeline_compile_tcs_tes()
652 shader_code, code_size, in anv_pipeline_compile_tcs_tes()
661 shader_code = in anv_pipeline_compile_tcs_tes()
665 if (shader_code == NULL) { in anv_pipeline_compile_tcs_tes()
672 shader_code, code_size, in anv_pipeline_compile_tcs_tes()
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/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1075 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj() argument
1091 shader_len = strlen(shader_code); in VkShaderObj()
1100 memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code, shader_len + 1); in VkShaderObj()
1105 framework->GLSLtoSPV(stage, shader_code, spv); in VkShaderObj()
/external/vulkan-validation-layers/demos/
Dcube.c1661 void *shader_code; in demo_read_spv() local
1672 shader_code = malloc(size); in demo_read_spv()
1673 retval = fread(shader_code, size, 1, fp); in demo_read_spv()
1679 return shader_code; in demo_read_spv()
Dcube.cpp2047 void *shader_code = malloc(size); in read_spv() local
2048 size_t retval = fread(shader_code, size, 1, fp); in read_spv()
2055 return (char *)shader_code; in read_spv()