Searched refs:startMonster (Results 1 – 11 of 11) sorted by relevance
56 Monster.startMonster(fbb); in main()59 Monster.startMonster(fbb); in main()62 Monster.startMonster(fbb); in main()74 Monster.startMonster(fbb); in main()88 Monster.startMonster(fbb); in main()283 Monster.startMonster(fbb1); in TestNestedFlatBuffer()295 Monster.startMonster(fbb2); in TestNestedFlatBuffer()317 Monster.startMonster(fbb); in TestCreateByteVector()338 Monster.startMonster(fbb); in TestCreateUninitializedVector()
32 MyGame.Example.Monster.startMonster(fbb);46 MyGame.Example.Monster.startMonster(fbb);153 MyGame.Example.Monster.startMonster(fbb);162 MyGame.Example.Monster.startMonster(fbb);220 MyGame.Example.Monster.startMonster(fbb);228 MyGame.Example.Monster.startMonster(fbb);
84 MyGame.Example2.Monster.startMonster = function(builder) { function in MyGame.Example2.Monster1176 MyGame.Example.Monster.startMonster = function(builder) { function in MyGame.Example.Monster
34 \MyGame\Example\Monster::startMonster($fbb);
18 public static void startMonster(FlatBufferBuilder builder) { builder.startObject(0); } in startMonster() method in Monster
54 public static function startMonster(FlatBufferBuilder $builder) function in MyGame\\Example2\\Monster
52 Monster.startMonster(builder); in main()
52 MyGame.Sample.Monster.startMonster(builder);
91 public static void startMonster(FlatBufferBuilder builder) { builder.startObject(29); } in startMonster() method in Monster
386 public static function startMonster(FlatBufferBuilder $builder) function in MyGame\\Example\\Monster
820 // Create our monster using `startMonster()` and `endMonster()`.821 Monster.startMonster(builder);883 // Create our monster by using `startMonster()` and `endMonster()`.884 MyGame.Sample.Monster.startMonster(builder);