/external/deqp/modules/gles3/functional/ |
D | es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; in test() local 238 glGenTextures(1, &textureID); in test() 239 glBindTexture(GL_TEXTURE_2D, textureID); in test() 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 247 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test() 250 glDeleteTextures(1, &textureID); in test() 293 GLuint textureID = 0; in test() local 294 glGenTextures(1, &textureID); in test() 295 glBindTexture(GL_TEXTURE_2D, textureID); in test() 299 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel… in test() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; in test() local 90 glGenTextures(1, &textureID); in test() 91 glBindTexture(GL_TEXTURE_2D, textureID); in test() 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 99 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test() 102 glDeleteTextures(1, &textureID); in test() 145 GLuint textureID = 0; in test() local 147 glGenTextures(1, &textureID); in test() 148 glBindTexture(GL_TEXTURE_2D, textureID); in test() 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() [all …]
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/external/webrtc/talk/app/webrtc/java/src/org/webrtc/ |
D | MediaCodecVideoDecoder.java | 410 private final int textureID; field in MediaCodecVideoDecoder.DecodedTextureBuffer 423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs, in DecodedTextureBuffer() argument 425 this.textureID = textureID; in DecodedTextureBuffer()
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/external/skia/src/gpu/gl/ |
D | GrGLTextureRenderTarget.cpp | 62 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
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D | GrGLTexture.h | 65 GrGLuint textureID() const { return fInfo.fID; } in textureID() function
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D | GrGLTexture.cpp | 121 texture_id.appendU32(this->textureID()); in setMemoryBacking()
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D | GrGLGpu.cpp | 784 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onWritePixels() 834 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onTransferPixels() 1452 GL_CALL(ClearTexImage(tex->textureID(), 0, format, GR_GL_UNSIGNED_BYTE, &kZero)); in onCreateTexture() 2944 GrGpuResource::UniqueID textureID = texture->uniqueID(); in bindTexture() local 2946 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture() 2948 GL_CALL(BindTexture(target, texture->textureID())); in bindTexture() 2949 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture() 3104 GL_CALL(BindImageTexture(unitIdx, texture->textureID(), 0, GR_GL_FALSE, 0, access, format)); in bindImageStorage() 3150 GL_CALL(BindTexture(target, texture->textureID())); in generateMipmaps() 3354 GrGLuint texID = texture->textureID(); in bindSurfaceFBOForPixelOps() [all …]
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D | GrGLCreateNullInterface.cpp | 423 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D() argument
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 1552 GLuint textureID = 0; in test() local 1554 gl.glGenTextures(1, &textureID); in test() 1555 gl.glBindTexture(m_target, textureID); in test() 1568 gl.glDeleteTextures(1, &textureID); in test() 1576 GLuint textureID = 0; in test() local 1578 gl.glGenTextures(1, &textureID); in test() 1579 gl.glBindTexture(m_target, textureID); in test() 1594 gl.glDeleteTextures(1, &textureID); in test() 1621 GLuint textureID = 0; in test() local 1623 gl.glGenTextures(1, &textureID); in test() [all …]
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/external/skia/tools/gpu/gl/debug/ |
D | DebugGLTestContext.cpp | 94 GrGLvoid bindTexture(GrGLenum target, GrGLuint textureID) override { in bindTexture() argument 100 GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes); in bindTexture() 449 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D() argument 462 GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes); in framebufferTexture2D()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 259 GLuint textureID = 0; in drawTestPattern() local 276 gl.genTextures(1, &textureID); in drawTestPattern() 277 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 301 if (textureID) in drawTestPattern() 302 gl.deleteTextures(1, &textureID); in drawTestPattern()
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/external/skia/src/utils/ |
D | SkCanvasStateUtils.cpp | 73 int32_t textureID; member
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 267 GLuint textureID = 0; in drawTestPattern() local 284 gl.genTextures(1, &textureID); in drawTestPattern() 285 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 309 if (textureID) in drawTestPattern() 310 gl.deleteTextures(1, &textureID); in drawTestPattern()
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