Searched refs:tileArea (Results 1 – 7 of 7) sorted by relevance
/external/dng_sdk/source/ |
D | dng_read_image.cpp | 1016 const dng_rect &tileArea, 1042 const dng_rect &tileArea, in dng_image_spooler() argument 1051 , fTileArea (tileArea) in dng_image_spooler() 1178 const dng_rect &tileArea, in ReadUncompressed() argument 1185 uint32 rows = tileArea.H (); in ReadUncompressed() 1186 uint32 samplesPerRow = tileArea.W (); in ReadUncompressed() 1434 dng_pixel_buffer buffer (tileArea, plane, planes, pixelType, in ReadUncompressed() 1518 const dng_rect &tileArea, in DecodeLossyJPEG() argument 1580 if (imageWidthAsUint32 != tileArea.W () || in DecodeLossyJPEG() 1581 imageHeightAsUint32 != tileArea.H () || in DecodeLossyJPEG() [all …]
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D | dng_read_image.h | 117 const dng_rect &tileArea, 125 const dng_rect &tileArea, 136 const dng_rect &tileArea, 146 const dng_rect &tileArea, 168 const dng_rect &tileArea,
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D | dng_image.cpp | 832 dng_rect tileArea; in SetConstant() local 834 while (iter.GetOneTile (tileArea)) in SetConstant() 837 dng_dirty_tile_buffer buffer (*this, tileArea); in SetConstant() 839 buffer.SetConstant (tileArea, in SetConstant()
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D | dng_jpeg_image.cpp | 132 dng_rect tileArea = fIFD.TileArea (rowIndex, colIndex); in Process() local 140 tileArea, in Process()
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D | dng_image_writer.cpp | 4171 const dng_rect &tileArea, in WriteTile() argument 4181 dng_pixel_buffer buffer (tileArea, 0, ifd.fSamplesPerPixel, in WriteTile() 4211 uint32 pixels = tileArea.W () * tileArea.H () * buffer.fPlanes; in WriteTile() 4230 uint32 pixels = tileArea.W () * tileArea.H () * buffer.fPlanes; in WriteTile() 4440 dng_rect tileArea = fIFD.TileArea (rowIndex, colIndex); in Process() local 4453 tileArea, in Process() 4715 dng_rect tileArea = ifd.TileArea (rowIndex, colIndex); in WriteImage() local 4717 uint32 subTileCount = (tileArea.H () + subTileLength - 1) / in WriteImage() 4725 dng_rect subArea (tileArea); in WriteImage() 4727 subArea.t = tileArea.t + subIndex * subTileLength; in WriteImage() [all …]
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D | dng_image_writer.h | 1232 const dng_rect &tileArea,
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/external/skia/src/shaders/ |
D | SkPictureShader.cpp | 219 SkScalar tileArea = scaledSize.width() * scaledSize.height(); in refBitmapShader() local 220 if (tileArea > kMaxTileArea) { in refBitmapShader() 221 SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); in refBitmapShader()
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