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Searched refs:tileArea (Results 1 – 7 of 7) sorted by relevance

/external/dng_sdk/source/
Ddng_read_image.cpp1016 const dng_rect &tileArea,
1042 const dng_rect &tileArea, in dng_image_spooler() argument
1051 , fTileArea (tileArea) in dng_image_spooler()
1178 const dng_rect &tileArea, in ReadUncompressed() argument
1185 uint32 rows = tileArea.H (); in ReadUncompressed()
1186 uint32 samplesPerRow = tileArea.W (); in ReadUncompressed()
1434 dng_pixel_buffer buffer (tileArea, plane, planes, pixelType, in ReadUncompressed()
1518 const dng_rect &tileArea, in DecodeLossyJPEG() argument
1580 if (imageWidthAsUint32 != tileArea.W () || in DecodeLossyJPEG()
1581 imageHeightAsUint32 != tileArea.H () || in DecodeLossyJPEG()
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Ddng_read_image.h117 const dng_rect &tileArea,
125 const dng_rect &tileArea,
136 const dng_rect &tileArea,
146 const dng_rect &tileArea,
168 const dng_rect &tileArea,
Ddng_image.cpp832 dng_rect tileArea; in SetConstant() local
834 while (iter.GetOneTile (tileArea)) in SetConstant()
837 dng_dirty_tile_buffer buffer (*this, tileArea); in SetConstant()
839 buffer.SetConstant (tileArea, in SetConstant()
Ddng_jpeg_image.cpp132 dng_rect tileArea = fIFD.TileArea (rowIndex, colIndex); in Process() local
140 tileArea, in Process()
Ddng_image_writer.cpp4171 const dng_rect &tileArea, in WriteTile() argument
4181 dng_pixel_buffer buffer (tileArea, 0, ifd.fSamplesPerPixel, in WriteTile()
4211 uint32 pixels = tileArea.W () * tileArea.H () * buffer.fPlanes; in WriteTile()
4230 uint32 pixels = tileArea.W () * tileArea.H () * buffer.fPlanes; in WriteTile()
4440 dng_rect tileArea = fIFD.TileArea (rowIndex, colIndex); in Process() local
4453 tileArea, in Process()
4715 dng_rect tileArea = ifd.TileArea (rowIndex, colIndex); in WriteImage() local
4717 uint32 subTileCount = (tileArea.H () + subTileLength - 1) / in WriteImage()
4725 dng_rect subArea (tileArea); in WriteImage()
4727 subArea.t = tileArea.t + subIndex * subTileLength; in WriteImage()
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Ddng_image_writer.h1232 const dng_rect &tileArea,
/external/skia/src/shaders/
DSkPictureShader.cpp219 SkScalar tileArea = scaledSize.width() * scaledSize.height(); in refBitmapShader() local
220 if (tileArea > kMaxTileArea) { in refBitmapShader()
221 SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); in refBitmapShader()