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Searched refs:use_push_constants_ (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DSmoke.cpp41 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()
51 use_push_constants_ = true;
101 if (use_push_constants_ && in attach_shell()
104 use_push_constants_ = false; in attach_shell()
157 if (!use_push_constants_) in detach_shell()
222 if (use_push_constants_) { in create_shader_modules()
241 if (use_push_constants_) in create_descriptor_set_layout()
266 if (use_push_constants_) { in create_pipeline_layout()
372 if (!use_push_constants_) { in create_frame_data()
383 if (!use_push_constants_) { in destroy_frame_data()
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DSmoke.h113 bool use_push_constants_; variable