Searched refs:value_int_4 (Results 1 – 1 of 1) sorted by relevance
184 GLint value_int_4[4]; member663 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; in find_custom_value()664 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; in find_custom_value()665 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; in find_custom_value()666 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; in find_custom_value()721 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X; in find_custom_value()722 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y; in find_custom_value()723 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width; in find_custom_value()724 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height; in find_custom_value()860 v->value_int_4[0] = r_bits + l_bits + i_bits > 0; in find_custom_value()[all …]