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Searched refs:vc4_screen (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_screen.h56 struct vc4_screen { struct
98 static inline struct vc4_screen * argument
99 vc4_screen(struct pipe_screen *screen) in vc4_screen() function
101 return (struct vc4_screen *)screen; in vc4_screen()
120 vc4_fence_init(struct vc4_screen *screen);
123 vc4_fence_create(struct vc4_screen *screen, uint64_t seqno);
Dvc4_bufmgr.h36 struct vc4_screen *screen;
55 struct vc4_bo *vc4_bo_alloc(struct vc4_screen *screen, uint32_t size,
57 struct vc4_bo *vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data,
61 struct vc4_bo *vc4_bo_open_name(struct vc4_screen *screen, uint32_t name,
63 struct vc4_bo *vc4_bo_open_dmabuf(struct vc4_screen *screen, int fd,
86 struct vc4_screen *screen; in vc4_bo_unreference()
131 vc4_wait_seqno(struct vc4_screen *screen, uint64_t seqno, uint64_t timeout_ns,
Dvc4_screen.c76 struct vc4_screen *screen = vc4_screen(pscreen); in vc4_screen_get_name()
97 struct vc4_screen *screen = vc4_screen(pscreen); in vc4_screen_destroy()
361 return vc4_screen(pscreen)->has_control_flow; in vc4_screen_get_shader_param()
425 struct vc4_screen *screen = vc4_screen(pscreen); in vc4_screen_is_format_supported()
537 vc4_has_feature(struct vc4_screen *screen, uint32_t feature) in vc4_has_feature()
551 vc4_get_chip_info(struct vc4_screen *screen) in vc4_get_chip_info()
600 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen); in vc4_screen_create()
686 struct vc4_screen *screen = vc4_screen(pscreen); in vc4_screen_bo_from_handle()
Dvc4_bufmgr.c52 vc4_bo_dump_stats(struct vc4_screen *screen) in vc4_bo_dump_stats()
91 vc4_bo_from_cache(struct vc4_screen *screen, uint32_t size, const char *name) in vc4_bo_from_cache()
124 vc4_bo_alloc(struct vc4_screen *screen, uint32_t size, const char *name) in vc4_bo_alloc()
187 struct vc4_screen *screen = bo->screen; in vc4_bo_last_unreference()
199 struct vc4_screen *screen = bo->screen; in vc4_bo_free()
233 free_stale_bos(struct vc4_screen *screen, time_t time) in free_stale_bos()
276 struct vc4_screen *screen = bo->screen; in vc4_bo_last_unreference_locked_timed()
317 vc4_bo_open_handle(struct vc4_screen *screen, in vc4_bo_open_handle()
355 vc4_bo_open_name(struct vc4_screen *screen, uint32_t name, in vc4_bo_open_name()
372 vc4_bo_open_dmabuf(struct vc4_screen *screen, int fd, uint32_t winsys_stride) in vc4_bo_open_dmabuf()
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Dvc4_fence.c68 struct vc4_screen *screen = vc4_screen(pscreen); in vc4_fence_finish()
75 vc4_fence_create(struct vc4_screen *screen, uint64_t seqno) in vc4_fence_create()
89 vc4_fence_init(struct vc4_screen *screen) in vc4_fence_init()
DMakefile.sources52 vc4_screen.c \
53 vc4_screen.h \
Dvc4_context.c116 struct vc4_screen *screen = vc4_screen(pscreen); in vc4_context_create()
Dvc4_context.h306 struct vc4_screen *screen;
449 void vc4_simulator_init(struct vc4_screen *screen);
450 void vc4_simulator_destroy(struct vc4_screen *screen);
Dvc4_simulator.c205 struct vc4_screen *screen = dev->screen; in drm_gem_cma_create()
365 struct vc4_screen *screen = vc4->screen; in vc4_simulator_flush()
711 vc4_simulator_init(struct vc4_screen *screen) in vc4_simulator_init()
731 vc4_simulator_destroy(struct vc4_screen *screen) in vc4_simulator_destroy()
Dvc4_simulator_validate.h81 struct vc4_screen *screen;
Dvc4_resource.c56 bo = vc4_bo_alloc(vc4_screen(pscreen), in vc4_resource_bo_alloc()