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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef VC4_SCREEN_H
25 #define VC4_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 #include "os/os_thread.h"
29 #include "state_tracker/drm_driver.h"
30 #include "util/list.h"
31 #include "util/slab.h"
32 
33 #ifndef DRM_VC4_PARAM_SUPPORTS_ETC1
34 #define DRM_VC4_PARAM_SUPPORTS_ETC1		4
35 #endif
36 
37 struct vc4_bo;
38 
39 #define VC4_DEBUG_CL        0x0001
40 #define VC4_DEBUG_QPU       0x0002
41 #define VC4_DEBUG_QIR       0x0004
42 #define VC4_DEBUG_TGSI      0x0008
43 #define VC4_DEBUG_SHADERDB  0x0010
44 #define VC4_DEBUG_PERF      0x0020
45 #define VC4_DEBUG_NORAST    0x0040
46 #define VC4_DEBUG_ALWAYS_FLUSH 0x0080
47 #define VC4_DEBUG_ALWAYS_SYNC  0x0100
48 #define VC4_DEBUG_NIR       0x0200
49 #define VC4_DEBUG_DUMP      0x0400
50 
51 #define VC4_MAX_MIP_LEVELS 12
52 #define VC4_MAX_TEXTURE_SAMPLERS 16
53 
54 struct vc4_simulator_file;
55 
56 struct vc4_screen {
57         struct pipe_screen base;
58         int fd;
59 
60         int v3d_ver;
61 
62         const char *name;
63 
64         /** The last seqno we've completed a wait for.
65          *
66          * This lets us slightly optimize our waits by skipping wait syscalls
67          * if we know the job's already done.
68          */
69         uint64_t finished_seqno;
70 
71         struct slab_parent_pool transfer_pool;
72 
73         struct vc4_bo_cache {
74                 /** List of struct vc4_bo freed, by age. */
75                 struct list_head time_list;
76                 /** List of struct vc4_bo freed, per size, by age. */
77                 struct list_head *size_list;
78                 uint32_t size_list_size;
79 
80                 pipe_mutex lock;
81 
82                 uint32_t bo_size;
83                 uint32_t bo_count;
84         } bo_cache;
85 
86         struct util_hash_table *bo_handles;
87         pipe_mutex bo_handles_mutex;
88 
89         uint32_t bo_size;
90         uint32_t bo_count;
91         bool has_control_flow;
92         bool has_etc1;
93         bool has_threaded_fs;
94 
95         struct vc4_simulator_file *sim_file;
96 };
97 
98 static inline struct vc4_screen *
vc4_screen(struct pipe_screen * screen)99 vc4_screen(struct pipe_screen *screen)
100 {
101         return (struct vc4_screen *)screen;
102 }
103 
104 struct pipe_screen *vc4_screen_create(int fd);
105 boolean vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
106                                  struct vc4_bo *bo,
107                                  unsigned stride,
108                                  struct winsys_handle *whandle);
109 struct vc4_bo *
110 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
111                           struct winsys_handle *whandle);
112 
113 const void *
114 vc4_screen_get_compiler_options(struct pipe_screen *pscreen,
115                                 enum pipe_shader_ir ir, unsigned shader);
116 
117 extern uint32_t vc4_debug;
118 
119 void
120 vc4_fence_init(struct vc4_screen *screen);
121 
122 struct vc4_fence *
123 vc4_fence_create(struct vc4_screen *screen, uint64_t seqno);
124 
125 #endif /* VC4_SCREEN_H */
126