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Searched refs:vertices_per_prim (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen7_sol_state.c438 unsigned vertices_per_prim = 0; in brw_compute_xfb_vertices_written() local
442 vertices_per_prim = 1; in brw_compute_xfb_vertices_written()
445 vertices_per_prim = 2; in brw_compute_xfb_vertices_written()
448 vertices_per_prim = 3; in brw_compute_xfb_vertices_written()
458 obj->vertices_written[i] = vertices_per_prim * obj->prims_generated[i]; in brw_compute_xfb_vertices_written()
/external/mesa3d/src/mesa/main/
Dtransformfeedback.c405 unsigned vertices_per_prim; in _mesa_BeginTransformFeedback() local
430 vertices_per_prim = 1; in _mesa_BeginTransformFeedback()
433 vertices_per_prim = 2; in _mesa_BeginTransformFeedback()
436 vertices_per_prim = 3; in _mesa_BeginTransformFeedback()
477 obj->GlesRemainingPrims = max_vertices / vertices_per_prim; in _mesa_BeginTransformFeedback()
/external/mesa3d/src/compiler/glsl/
Dir.h2439 vertices_per_prim(GLenum prim);
Dir.cpp1847 vertices_per_prim(GLenum prim) in vertices_per_prim() function
Dlinker.cpp750 unsigned num_vertices = vertices_per_prim(shader->info.Geom.InputType); in validate_geometry_shader_executable()
2306 unsigned num_vertices = vertices_per_prim(linked->info.Geom.InputType); in link_intrastage_shaders()
Dast_to_hir.cpp4427 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); in handle_geometry_shader_input_decl()
8009 unsigned num_vertices = vertices_per_prim(this->prim_type); in hir()