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1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file gen7_sol_state.c
26  *
27  * Controls the stream output logic (SOL) stage of the gen7 hardware, which is
28  * used to implement GL_EXT_transform_feedback.
29  */
30 
31 #include "brw_context.h"
32 #include "brw_state.h"
33 #include "brw_defines.h"
34 #include "intel_batchbuffer.h"
35 #include "intel_buffer_objects.h"
36 #include "main/transformfeedback.h"
37 
38 static void
upload_3dstate_so_buffers(struct brw_context * brw)39 upload_3dstate_so_buffers(struct brw_context *brw)
40 {
41    struct gl_context *ctx = &brw->ctx;
42    /* BRW_NEW_TRANSFORM_FEEDBACK */
43    struct gl_transform_feedback_object *xfb_obj =
44       ctx->TransformFeedback.CurrentObject;
45    const struct gl_transform_feedback_info *linked_xfb_info =
46       xfb_obj->program->sh.LinkedTransformFeedback;
47    int i;
48 
49    /* Set up the up to 4 output buffers.  These are the ranges defined in the
50     * gl_transform_feedback_object.
51     */
52    for (i = 0; i < 4; i++) {
53       struct intel_buffer_object *bufferobj =
54 	 intel_buffer_object(xfb_obj->Buffers[i]);
55       drm_intel_bo *bo;
56       uint32_t start, end;
57       uint32_t stride;
58 
59       if (!xfb_obj->Buffers[i]) {
60 	 /* The pitch of 0 in this command indicates that the buffer is
61 	  * unbound and won't be written to.
62 	  */
63 	 BEGIN_BATCH(4);
64 	 OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
65 	 OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
66 	 OUT_BATCH(0);
67 	 OUT_BATCH(0);
68 	 ADVANCE_BATCH();
69 
70 	 continue;
71       }
72 
73       stride = linked_xfb_info->Buffers[i].Stride * 4;
74 
75       start = xfb_obj->Offset[i];
76       assert(start % 4 == 0);
77       end = ALIGN(start + xfb_obj->Size[i], 4);
78       bo = intel_bufferobj_buffer(brw, bufferobj, start, end - start);
79       assert(end <= bo->size);
80 
81       BEGIN_BATCH(4);
82       OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
83       OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT) | stride);
84       OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
85       OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, end);
86       ADVANCE_BATCH();
87    }
88 }
89 
90 /**
91  * Outputs the 3DSTATE_SO_DECL_LIST command.
92  *
93  * The data output is a series of 64-bit entries containing a SO_DECL per
94  * stream.  We only have one stream of rendering coming out of the GS unit, so
95  * we only emit stream 0 (low 16 bits) SO_DECLs.
96  */
97 void
gen7_upload_3dstate_so_decl_list(struct brw_context * brw,const struct brw_vue_map * vue_map)98 gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
99                                  const struct brw_vue_map *vue_map)
100 {
101    struct gl_context *ctx = &brw->ctx;
102    /* BRW_NEW_TRANSFORM_FEEDBACK */
103    struct gl_transform_feedback_object *xfb_obj =
104       ctx->TransformFeedback.CurrentObject;
105    const struct gl_transform_feedback_info *linked_xfb_info =
106       xfb_obj->program->sh.LinkedTransformFeedback;
107    uint16_t so_decl[MAX_VERTEX_STREAMS][128];
108    int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
109    int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
110    int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
111    int max_decls = 0;
112    STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
113 
114    memset(so_decl, 0, sizeof(so_decl));
115 
116    /* Construct the list of SO_DECLs to be emitted.  The formatting of the
117     * command is feels strange -- each dword pair contains a SO_DECL per stream.
118     */
119    for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
120       int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
121       uint16_t decl = 0;
122       int varying = linked_xfb_info->Outputs[i].OutputRegister;
123       const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
124       unsigned component_mask = (1 << components) - 1;
125       unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
126       unsigned decl_buffer_slot = buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
127       assert(stream_id < MAX_VERTEX_STREAMS);
128 
129       /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
130        * gl_Layer is stored in VARYING_SLOT_PSIZ.y
131        * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
132        */
133       if (varying == VARYING_SLOT_PSIZ) {
134          assert(components == 1);
135          component_mask <<= 3;
136       } else if (varying == VARYING_SLOT_LAYER) {
137          assert(components == 1);
138          component_mask <<= 1;
139       } else if (varying == VARYING_SLOT_VIEWPORT) {
140          assert(components == 1);
141          component_mask <<= 2;
142       } else {
143          component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
144       }
145 
146       buffer_mask[stream_id] |= 1 << buffer;
147 
148       decl |= decl_buffer_slot;
149       if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
150          decl |= vue_map->varying_to_slot[VARYING_SLOT_PSIZ] <<
151             SO_DECL_REGISTER_INDEX_SHIFT;
152       } else {
153          assert(vue_map->varying_to_slot[varying] >= 0);
154          decl |= vue_map->varying_to_slot[varying] <<
155             SO_DECL_REGISTER_INDEX_SHIFT;
156       }
157       decl |= component_mask << SO_DECL_COMPONENT_MASK_SHIFT;
158 
159       /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
160        * array.  Instead, it simply increments DstOffset for the following
161        * input by the number of components that should be skipped.
162        *
163        * Our hardware is unusual in that it requires us to program SO_DECLs
164        * for fake "hole" components, rather than simply taking the offset
165        * for each real varying.  Each hole can have size 1, 2, 3, or 4; we
166        * program as many size = 4 holes as we can, then a final hole to
167        * accommodate the final 1, 2, or 3 remaining.
168        */
169       int skip_components =
170          linked_xfb_info->Outputs[i].DstOffset - next_offset[buffer];
171 
172       next_offset[buffer] += skip_components;
173 
174       while (skip_components >= 4) {
175          so_decl[stream_id][decls[stream_id]++] =
176             SO_DECL_HOLE_FLAG | 0xf | decl_buffer_slot;
177          skip_components -= 4;
178       }
179       if (skip_components > 0)
180          so_decl[stream_id][decls[stream_id]++] =
181             SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1) |
182             decl_buffer_slot;
183 
184       assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
185 
186       next_offset[buffer] += components;
187 
188       so_decl[stream_id][decls[stream_id]++] = decl;
189 
190       if (decls[stream_id] > max_decls)
191          max_decls = decls[stream_id];
192    }
193 
194    BEGIN_BATCH(max_decls * 2 + 3);
195    OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (max_decls * 2 + 1));
196 
197    OUT_BATCH((buffer_mask[0] << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
198              (buffer_mask[1] << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
199              (buffer_mask[2] << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
200              (buffer_mask[3] << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
201 
202    OUT_BATCH((decls[0] << SO_NUM_ENTRIES_0_SHIFT) |
203              (decls[1] << SO_NUM_ENTRIES_1_SHIFT) |
204              (decls[2] << SO_NUM_ENTRIES_2_SHIFT) |
205              (decls[3] << SO_NUM_ENTRIES_3_SHIFT));
206 
207    for (int i = 0; i < max_decls; i++) {
208       /* Stream 1 | Stream 0 */
209       OUT_BATCH(((uint32_t) so_decl[1][i]) << 16 | so_decl[0][i]);
210       /* Stream 3 | Stream 2 */
211       OUT_BATCH(((uint32_t) so_decl[3][i]) << 16 | so_decl[2][i]);
212    }
213 
214    ADVANCE_BATCH();
215 }
216 
217 static bool
query_active(struct gl_query_object * q)218 query_active(struct gl_query_object *q)
219 {
220    return q && q->Active;
221 }
222 
223 static void
upload_3dstate_streamout(struct brw_context * brw,bool active,const struct brw_vue_map * vue_map)224 upload_3dstate_streamout(struct brw_context *brw, bool active,
225 			 const struct brw_vue_map *vue_map)
226 {
227    struct gl_context *ctx = &brw->ctx;
228    /* BRW_NEW_TRANSFORM_FEEDBACK */
229    struct gl_transform_feedback_object *xfb_obj =
230       ctx->TransformFeedback.CurrentObject;
231    uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
232    int i;
233 
234    if (active) {
235       const struct gl_transform_feedback_info *linked_xfb_info =
236          xfb_obj->program->sh.LinkedTransformFeedback;
237       int urb_entry_read_offset = 0;
238       int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
239 	 urb_entry_read_offset;
240 
241       dw1 |= SO_FUNCTION_ENABLE;
242       dw1 |= SO_STATISTICS_ENABLE;
243 
244       /* BRW_NEW_RASTERIZER_DISCARD */
245       if (ctx->RasterDiscard) {
246          if (!query_active(ctx->Query.PrimitivesGenerated[0])) {
247             dw1 |= SO_RENDERING_DISABLE;
248          } else {
249             perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
250                        "query active relies on the clipper.");
251          }
252       }
253 
254       /* _NEW_LIGHT */
255       if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
256 	 dw1 |= SO_REORDER_TRAILING;
257 
258       if (brw->gen < 8) {
259          for (i = 0; i < 4; i++) {
260             if (xfb_obj->Buffers[i]) {
261                dw1 |= SO_BUFFER_ENABLE(i);
262             }
263          }
264       }
265 
266       /* We always read the whole vertex.  This could be reduced at some
267        * point by reading less and offsetting the register index in the
268        * SO_DECLs.
269        */
270       dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_0_VERTEX_READ_OFFSET);
271       dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_0_VERTEX_READ_LENGTH);
272 
273       dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_1_VERTEX_READ_OFFSET);
274       dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_1_VERTEX_READ_LENGTH);
275 
276       dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_2_VERTEX_READ_OFFSET);
277       dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_2_VERTEX_READ_LENGTH);
278 
279       dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_3_VERTEX_READ_OFFSET);
280       dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_3_VERTEX_READ_LENGTH);
281 
282       if (brw->gen >= 8) {
283 	 /* Set buffer pitches; 0 means unbound. */
284 	 if (xfb_obj->Buffers[0])
285 	    dw3 |= linked_xfb_info->Buffers[0].Stride * 4;
286 	 if (xfb_obj->Buffers[1])
287 	    dw3 |= (linked_xfb_info->Buffers[1].Stride * 4) << 16;
288 	 if (xfb_obj->Buffers[2])
289 	    dw4 |= linked_xfb_info->Buffers[2].Stride * 4;
290 	 if (xfb_obj->Buffers[3])
291 	    dw4 |= (linked_xfb_info->Buffers[3].Stride * 4) << 16;
292       }
293    }
294 
295    const int dwords = brw->gen >= 8 ? 5 : 3;
296 
297    BEGIN_BATCH(dwords);
298    OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (dwords - 2));
299    OUT_BATCH(dw1);
300    OUT_BATCH(dw2);
301    if (dwords > 3) {
302       OUT_BATCH(dw3);
303       OUT_BATCH(dw4);
304    }
305    ADVANCE_BATCH();
306 }
307 
308 static void
upload_sol_state(struct brw_context * brw)309 upload_sol_state(struct brw_context *brw)
310 {
311    struct gl_context *ctx = &brw->ctx;
312    /* BRW_NEW_TRANSFORM_FEEDBACK */
313    bool active = _mesa_is_xfb_active_and_unpaused(ctx);
314 
315    if (active) {
316       if (brw->gen >= 8)
317          gen8_upload_3dstate_so_buffers(brw);
318       else
319          upload_3dstate_so_buffers(brw);
320 
321       /* BRW_NEW_VUE_MAP_GEOM_OUT */
322       gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
323    }
324 
325    /* Finally, set up the SOL stage.  This command must always follow updates to
326     * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
327     * MMIO register updates (current performed by the kernel at each batch
328     * emit).
329     */
330    upload_3dstate_streamout(brw, active, &brw->vue_map_geom_out);
331 }
332 
333 const struct brw_tracked_state gen7_sol_state = {
334    .dirty = {
335       .mesa  = _NEW_LIGHT,
336       .brw   = BRW_NEW_BATCH |
337                BRW_NEW_BLORP |
338                BRW_NEW_RASTERIZER_DISCARD |
339                BRW_NEW_VUE_MAP_GEOM_OUT |
340                BRW_NEW_TRANSFORM_FEEDBACK,
341    },
342    .emit = upload_sol_state,
343 };
344 
345 /**
346  * Tally the number of primitives generated so far.
347  *
348  * The buffer contains a series of pairs:
349  * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
350  * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
351  *
352  * For each stream, we subtract the pair of values (end - start) to get the
353  * number of primitives generated during one section.  We accumulate these
354  * values, adding them up to get the total number of primitives generated.
355  */
356 static void
gen7_tally_prims_generated(struct brw_context * brw,struct brw_transform_feedback_object * obj)357 gen7_tally_prims_generated(struct brw_context *brw,
358                            struct brw_transform_feedback_object *obj)
359 {
360    /* If the current batch is still contributing to the number of primitives
361     * generated, flush it now so the results will be present when mapped.
362     */
363    if (drm_intel_bo_references(brw->batch.bo, obj->prim_count_bo))
364       intel_batchbuffer_flush(brw);
365 
366    if (unlikely(brw->perf_debug && drm_intel_bo_busy(obj->prim_count_bo)))
367       perf_debug("Stalling for # of transform feedback primitives written.\n");
368 
369    drm_intel_bo_map(obj->prim_count_bo, false);
370    uint64_t *prim_counts = obj->prim_count_bo->virtual;
371 
372    assert(obj->prim_count_buffer_index % (2 * BRW_MAX_XFB_STREAMS) == 0);
373    int pairs = obj->prim_count_buffer_index / (2 * BRW_MAX_XFB_STREAMS);
374 
375    for (int i = 0; i < pairs; i++) {
376       for (int s = 0; s < BRW_MAX_XFB_STREAMS; s++) {
377          obj->prims_generated[s] +=
378             prim_counts[BRW_MAX_XFB_STREAMS + s] - prim_counts[s];
379       }
380       prim_counts += 2 * BRW_MAX_XFB_STREAMS; /* move to the next pair */
381    }
382 
383    drm_intel_bo_unmap(obj->prim_count_bo);
384 
385    /* We've already gathered up the old data; we can safely overwrite it now. */
386    obj->prim_count_buffer_index = 0;
387 }
388 
389 /**
390  * Store the SO_NUM_PRIMS_WRITTEN counters for each stream (4 uint64_t values)
391  * to prim_count_bo.
392  *
393  * If prim_count_bo is out of space, gather up the results so far into
394  * prims_generated[] and allocate a new buffer with enough space.
395  *
396  * The number of primitives written is used to compute the number of vertices
397  * written to a transform feedback stream, which is required to implement
398  * DrawTransformFeedback().
399  */
400 static void
gen7_save_primitives_written_counters(struct brw_context * brw,struct brw_transform_feedback_object * obj)401 gen7_save_primitives_written_counters(struct brw_context *brw,
402                                 struct brw_transform_feedback_object *obj)
403 {
404    const int streams = BRW_MAX_XFB_STREAMS;
405 
406    /* Check if there's enough space for a new pair of four values. */
407    if (obj->prim_count_bo != NULL &&
408        obj->prim_count_buffer_index + 2 * streams >= 4096 / sizeof(uint64_t)) {
409       /* Gather up the results so far and release the BO. */
410       gen7_tally_prims_generated(brw, obj);
411    }
412 
413    /* Flush any drawing so that the counters have the right values. */
414    brw_emit_mi_flush(brw);
415 
416    /* Emit MI_STORE_REGISTER_MEM commands to write the values. */
417    for (int i = 0; i < streams; i++) {
418       int offset = (obj->prim_count_buffer_index + i) * sizeof(uint64_t);
419       brw_store_register_mem64(brw, obj->prim_count_bo,
420                                GEN7_SO_NUM_PRIMS_WRITTEN(i),
421                                offset);
422    }
423 
424    /* Update where to write data to. */
425    obj->prim_count_buffer_index += streams;
426 }
427 
428 /**
429  * Compute the number of vertices written by this transform feedback operation.
430  */
431 static void
brw_compute_xfb_vertices_written(struct brw_context * brw,struct brw_transform_feedback_object * obj)432 brw_compute_xfb_vertices_written(struct brw_context *brw,
433                                  struct brw_transform_feedback_object *obj)
434 {
435    if (obj->vertices_written_valid || !obj->base.EndedAnytime)
436       return;
437 
438    unsigned vertices_per_prim = 0;
439 
440    switch (obj->primitive_mode) {
441    case GL_POINTS:
442       vertices_per_prim = 1;
443       break;
444    case GL_LINES:
445       vertices_per_prim = 2;
446       break;
447    case GL_TRIANGLES:
448       vertices_per_prim = 3;
449       break;
450    default:
451       unreachable("Invalid transform feedback primitive mode.");
452    }
453 
454    /* Get the number of primitives generated. */
455    gen7_tally_prims_generated(brw, obj);
456 
457    for (int i = 0; i < BRW_MAX_XFB_STREAMS; i++) {
458       obj->vertices_written[i] = vertices_per_prim * obj->prims_generated[i];
459    }
460    obj->vertices_written_valid = true;
461 }
462 
463 /**
464  * GetTransformFeedbackVertexCount() driver hook.
465  *
466  * Returns the number of vertices written to a particular stream by the last
467  * Begin/EndTransformFeedback block.  Used to implement DrawTransformFeedback().
468  */
469 GLsizei
brw_get_transform_feedback_vertex_count(struct gl_context * ctx,struct gl_transform_feedback_object * obj,GLuint stream)470 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
471                                         struct gl_transform_feedback_object *obj,
472                                         GLuint stream)
473 {
474    struct brw_context *brw = brw_context(ctx);
475    struct brw_transform_feedback_object *brw_obj =
476       (struct brw_transform_feedback_object *) obj;
477 
478    assert(obj->EndedAnytime);
479    assert(stream < BRW_MAX_XFB_STREAMS);
480 
481    brw_compute_xfb_vertices_written(brw, brw_obj);
482    return brw_obj->vertices_written[stream];
483 }
484 
485 void
gen7_begin_transform_feedback(struct gl_context * ctx,GLenum mode,struct gl_transform_feedback_object * obj)486 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
487                               struct gl_transform_feedback_object *obj)
488 {
489    struct brw_context *brw = brw_context(ctx);
490    struct brw_transform_feedback_object *brw_obj =
491       (struct brw_transform_feedback_object *) obj;
492 
493    /* Reset the SO buffer offsets to 0. */
494    if (brw->gen >= 8) {
495       brw_obj->zero_offsets = true;
496    } else {
497       intel_batchbuffer_flush(brw);
498       brw->batch.needs_sol_reset = true;
499    }
500 
501    /* We're about to lose the information needed to compute the number of
502     * vertices written during the last Begin/EndTransformFeedback section,
503     * so we can't delay it any further.
504     */
505    brw_compute_xfb_vertices_written(brw, brw_obj);
506 
507    /* No primitives have been generated yet. */
508    for (int i = 0; i < BRW_MAX_XFB_STREAMS; i++) {
509       brw_obj->prims_generated[i] = 0;
510    }
511 
512    /* Store the starting value of the SO_NUM_PRIMS_WRITTEN counters. */
513    gen7_save_primitives_written_counters(brw, brw_obj);
514 
515    brw_obj->primitive_mode = mode;
516 }
517 
518 void
gen7_end_transform_feedback(struct gl_context * ctx,struct gl_transform_feedback_object * obj)519 gen7_end_transform_feedback(struct gl_context *ctx,
520 			    struct gl_transform_feedback_object *obj)
521 {
522    /* After EndTransformFeedback, it's likely that the client program will try
523     * to draw using the contents of the transform feedback buffer as vertex
524     * input.  In order for this to work, we need to flush the data through at
525     * least the GS stage of the pipeline, and flush out the render cache.  For
526     * simplicity, just do a full flush.
527     */
528    struct brw_context *brw = brw_context(ctx);
529    struct brw_transform_feedback_object *brw_obj =
530       (struct brw_transform_feedback_object *) obj;
531 
532    /* Store the ending value of the SO_NUM_PRIMS_WRITTEN counters. */
533    if (!obj->Paused)
534       gen7_save_primitives_written_counters(brw, brw_obj);
535 
536    /* EndTransformFeedback() means that we need to update the number of
537     * vertices written.  Since it's only necessary if DrawTransformFeedback()
538     * is called and it means mapping a buffer object, we delay computing it
539     * until it's absolutely necessary to try and avoid stalls.
540     */
541    brw_obj->vertices_written_valid = false;
542 }
543 
544 void
gen7_pause_transform_feedback(struct gl_context * ctx,struct gl_transform_feedback_object * obj)545 gen7_pause_transform_feedback(struct gl_context *ctx,
546                               struct gl_transform_feedback_object *obj)
547 {
548    struct brw_context *brw = brw_context(ctx);
549    struct brw_transform_feedback_object *brw_obj =
550       (struct brw_transform_feedback_object *) obj;
551 
552    /* Flush any drawing so that the counters have the right values. */
553    brw_emit_mi_flush(brw);
554 
555    /* Save the SOL buffer offset register values. */
556    if (brw->gen < 8) {
557       for (int i = 0; i < 4; i++) {
558          BEGIN_BATCH(3);
559          OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
560          OUT_BATCH(GEN7_SO_WRITE_OFFSET(i));
561          OUT_RELOC(brw_obj->offset_bo,
562                    I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
563                    i * sizeof(uint32_t));
564          ADVANCE_BATCH();
565       }
566    }
567 
568    /* Store the temporary ending value of the SO_NUM_PRIMS_WRITTEN counters.
569     * While this operation is paused, other transform feedback actions may
570     * occur, which will contribute to the counters.  We need to exclude that
571     * from our counts.
572     */
573    gen7_save_primitives_written_counters(brw, brw_obj);
574 }
575 
576 void
gen7_resume_transform_feedback(struct gl_context * ctx,struct gl_transform_feedback_object * obj)577 gen7_resume_transform_feedback(struct gl_context *ctx,
578                                struct gl_transform_feedback_object *obj)
579 {
580    struct brw_context *brw = brw_context(ctx);
581    struct brw_transform_feedback_object *brw_obj =
582       (struct brw_transform_feedback_object *) obj;
583 
584    /* Reload the SOL buffer offset registers. */
585    if (brw->gen < 8) {
586       for (int i = 0; i < 4; i++) {
587          BEGIN_BATCH(3);
588          OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
589          OUT_BATCH(GEN7_SO_WRITE_OFFSET(i));
590          OUT_RELOC(brw_obj->offset_bo,
591                    I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
592                    i * sizeof(uint32_t));
593          ADVANCE_BATCH();
594       }
595    }
596 
597    /* Store the new starting value of the SO_NUM_PRIMS_WRITTEN counters. */
598    gen7_save_primitives_written_counters(brw, brw_obj);
599 }
600