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Searched refs:GL_MAX_FRAGMENT_IMAGE_UNIFORMS (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES31.java118 public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE; field in GLES31
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES31Header.java-if118 public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE;
/frameworks/native/opengl/libs/
Denums.in834 GL_ENUM(0x90CE,GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
/frameworks/native/opengl/include/GLES3/
Dgl31.h1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
Dgl32.h1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20820 field public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070; // 0x90ce
/frameworks/base/api/
Dcurrent.txt29685 field public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070; // 0x90ce
Dtest-current.txt29841 field public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070; // 0x90ce
Dsystem-current.txt32400 field public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070; // 0x90ce