1GL_ENUM(0x0000,GL_POINTS) 2GL_ENUM(0x0001,GL_LINES) 3GL_ENUM(0x0002,GL_LINE_LOOP) 4GL_ENUM(0x0003,GL_LINE_STRIP) 5GL_ENUM(0x0004,GL_TRIANGLES) 6GL_ENUM(0x0005,GL_TRIANGLE_STRIP) 7GL_ENUM(0x0006,GL_TRIANGLE_FAN) 8GL_ENUM(0x0200,GL_NEVER) 9GL_ENUM(0x0201,GL_LESS) 10GL_ENUM(0x0202,GL_EQUAL) 11GL_ENUM(0x0203,GL_LEQUAL) 12GL_ENUM(0x0204,GL_GREATER) 13GL_ENUM(0x0205,GL_NOTEQUAL) 14GL_ENUM(0x0206,GL_GEQUAL) 15GL_ENUM(0x0207,GL_ALWAYS) 16GL_ENUM(0x0300,GL_SRC_COLOR) 17GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR) 18GL_ENUM(0x0302,GL_SRC_ALPHA) 19GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA) 20GL_ENUM(0x0304,GL_DST_ALPHA) 21GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA) 22GL_ENUM(0x0306,GL_DST_COLOR) 23GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR) 24GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE) 25GL_ENUM(0x3000,GL_CLIP_PLANE0) 26GL_ENUM(0x3001,GL_CLIP_PLANE1) 27GL_ENUM(0x3002,GL_CLIP_PLANE2) 28GL_ENUM(0x3003,GL_CLIP_PLANE3) 29GL_ENUM(0x3004,GL_CLIP_PLANE4) 30GL_ENUM(0x3005,GL_CLIP_PLANE5) 31GL_ENUM(0x0404,GL_FRONT) 32GL_ENUM(0x0405,GL_BACK) 33GL_ENUM(0x0408,GL_FRONT_AND_BACK) 34GL_ENUM(0x0B60,GL_FOG) 35GL_ENUM(0x0B50,GL_LIGHTING) 36GL_ENUM(0x0DE1,GL_TEXTURE_2D) 37GL_ENUM(0x0B44,GL_CULL_FACE) 38GL_ENUM(0x0BC0,GL_ALPHA_TEST) 39GL_ENUM(0x0BE2,GL_BLEND) 40GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP) 41GL_ENUM(0x0BD0,GL_DITHER) 42GL_ENUM(0x0B90,GL_STENCIL_TEST) 43GL_ENUM(0x0B71,GL_DEPTH_TEST) 44GL_ENUM(0x0B10,GL_POINT_SMOOTH) 45GL_ENUM(0x0B20,GL_LINE_SMOOTH) 46GL_ENUM(0x0C11,GL_SCISSOR_TEST) 47GL_ENUM(0x0B57,GL_COLOR_MATERIAL) 48GL_ENUM(0x0BA1,GL_NORMALIZE) 49GL_ENUM(0x803A,GL_RESCALE_NORMAL) 50GL_ENUM(0x8074,GL_VERTEX_ARRAY) 51GL_ENUM(0x8075,GL_NORMAL_ARRAY) 52GL_ENUM(0x8076,GL_COLOR_ARRAY) 53GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY) 54GL_ENUM(0x809D,GL_MULTISAMPLE) 55GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE) 56GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE) 57GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE) 58GL_ENUM(0x0500,GL_INVALID_ENUM) 59GL_ENUM(0x0501,GL_INVALID_VALUE) 60GL_ENUM(0x0502,GL_INVALID_OPERATION) 61GL_ENUM(0x0503,GL_STACK_OVERFLOW) 62GL_ENUM(0x0504,GL_STACK_UNDERFLOW) 63GL_ENUM(0x0505,GL_OUT_OF_MEMORY) 64GL_ENUM(0x0800,GL_EXP) 65GL_ENUM(0x0801,GL_EXP2) 66GL_ENUM(0x0B62,GL_FOG_DENSITY) 67GL_ENUM(0x0B63,GL_FOG_START) 68GL_ENUM(0x0B64,GL_FOG_END) 69GL_ENUM(0x0B65,GL_FOG_MODE) 70GL_ENUM(0x0B66,GL_FOG_COLOR) 71GL_ENUM(0x0900,GL_CW) 72GL_ENUM(0x0901,GL_CCW) 73GL_ENUM(0x0B00,GL_CURRENT_COLOR) 74GL_ENUM(0x0B02,GL_CURRENT_NORMAL) 75GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS) 76GL_ENUM(0x0B11,GL_POINT_SIZE) 77GL_ENUM(0x8126,GL_POINT_SIZE_MIN) 78GL_ENUM(0x8127,GL_POINT_SIZE_MAX) 79GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) 80GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) 81GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE) 82GL_ENUM(0x0B21,GL_LINE_WIDTH) 83GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE) 84GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE) 85GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE) 86GL_ENUM(0x0B45,GL_CULL_FACE_MODE) 87GL_ENUM(0x0B46,GL_FRONT_FACE) 88GL_ENUM(0x0B54,GL_SHADE_MODEL) 89GL_ENUM(0x0B70,GL_DEPTH_RANGE) 90GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK) 91GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE) 92GL_ENUM(0x0B74,GL_DEPTH_FUNC) 93GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE) 94GL_ENUM(0x0B92,GL_STENCIL_FUNC) 95GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK) 96GL_ENUM(0x0B94,GL_STENCIL_FAIL) 97GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL) 98GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS) 99GL_ENUM(0x0B97,GL_STENCIL_REF) 100GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK) 101GL_ENUM(0x0BA0,GL_MATRIX_MODE) 102GL_ENUM(0x0BA2,GL_VIEWPORT) 103GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH) 104GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH) 105GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH) 106GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX) 107GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX) 108GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX) 109GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC) 110GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF) 111GL_ENUM(0x0BE0,GL_BLEND_DST) 112GL_ENUM(0x0BE1,GL_BLEND_SRC) 113GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE) 114GL_ENUM(0x0C10,GL_SCISSOR_BOX) 115GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE) 116GL_ENUM(0x0C23,GL_COLOR_WRITEMASK) 117GL_ENUM(0x0D31,GL_MAX_LIGHTS) 118GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES) 119GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE) 120GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH) 121GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH) 122GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH) 123GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS) 124GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS) 125GL_ENUM(0x0D50,GL_SUBPIXEL_BITS) 126GL_ENUM(0x0D52,GL_RED_BITS) 127GL_ENUM(0x0D53,GL_GREEN_BITS) 128GL_ENUM(0x0D54,GL_BLUE_BITS) 129GL_ENUM(0x0D55,GL_ALPHA_BITS) 130GL_ENUM(0x0D56,GL_DEPTH_BITS) 131GL_ENUM(0x0D57,GL_STENCIL_BITS) 132GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS) 133GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL) 134GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR) 135GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) 136GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE) 137GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE) 138GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE) 139GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE) 140GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE) 141GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE) 142GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE) 143GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE) 144GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE) 145GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE) 146GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE) 147GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER) 148GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER) 149GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER) 150GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER) 151GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS) 152GL_ENUM(0x80A9,GL_SAMPLES) 153GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE) 154GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT) 155GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS) 156GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS) 157GL_ENUM(0x1100,GL_DONT_CARE) 158GL_ENUM(0x1101,GL_FASTEST) 159GL_ENUM(0x1102,GL_NICEST) 160GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT) 161GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT) 162GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT) 163GL_ENUM(0x0C54,GL_FOG_HINT) 164GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) 165GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT) 166GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE) 167GL_ENUM(0x1200,GL_AMBIENT) 168GL_ENUM(0x1201,GL_DIFFUSE) 169GL_ENUM(0x1202,GL_SPECULAR) 170GL_ENUM(0x1203,GL_POSITION) 171GL_ENUM(0x1204,GL_SPOT_DIRECTION) 172GL_ENUM(0x1205,GL_SPOT_EXPONENT) 173GL_ENUM(0x1206,GL_SPOT_CUTOFF) 174GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION) 175GL_ENUM(0x1208,GL_LINEAR_ATTENUATION) 176GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION) 177GL_ENUM(0x1400,GL_BYTE) 178GL_ENUM(0x1401,GL_UNSIGNED_BYTE) 179GL_ENUM(0x1402,GL_SHORT) 180GL_ENUM(0x1403,GL_UNSIGNED_SHORT) 181GL_ENUM(0x1406,GL_FLOAT) 182GL_ENUM(0x140C,GL_FIXED) 183GL_ENUM(0x1500,GL_CLEAR) 184GL_ENUM(0x1501,GL_AND) 185GL_ENUM(0x1502,GL_AND_REVERSE) 186GL_ENUM(0x1503,GL_COPY) 187GL_ENUM(0x1504,GL_AND_INVERTED) 188GL_ENUM(0x1505,GL_NOOP) 189GL_ENUM(0x1506,GL_XOR) 190GL_ENUM(0x1507,GL_OR) 191GL_ENUM(0x1508,GL_NOR) 192GL_ENUM(0x1509,GL_EQUIV) 193GL_ENUM(0x150A,GL_INVERT) 194GL_ENUM(0x150B,GL_OR_REVERSE) 195GL_ENUM(0x150C,GL_COPY_INVERTED) 196GL_ENUM(0x150D,GL_OR_INVERTED) 197GL_ENUM(0x150E,GL_NAND) 198GL_ENUM(0x150F,GL_SET) 199GL_ENUM(0x1600,GL_EMISSION) 200GL_ENUM(0x1601,GL_SHININESS) 201GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE) 202GL_ENUM(0x1700,GL_MODELVIEW) 203GL_ENUM(0x1701,GL_PROJECTION) 204GL_ENUM(0x1702,GL_TEXTURE) 205GL_ENUM(0x1906,GL_ALPHA) 206GL_ENUM(0x1907,GL_RGB) 207GL_ENUM(0x1908,GL_RGBA) 208GL_ENUM(0x1909,GL_LUMINANCE) 209GL_ENUM(0x190A,GL_LUMINANCE_ALPHA) 210GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) 211GL_ENUM(0x0D05,GL_PACK_ALIGNMENT) 212GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4) 213GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1) 214GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) 215GL_ENUM(0x1D00,GL_FLAT) 216GL_ENUM(0x1D01,GL_SMOOTH) 217GL_ENUM(0x1E00,GL_KEEP) 218GL_ENUM(0x1E01,GL_REPLACE) 219GL_ENUM(0x1E02,GL_INCR) 220GL_ENUM(0x1E03,GL_DECR) 221GL_ENUM(0x1F00,GL_VENDOR) 222GL_ENUM(0x1F01,GL_RENDERER) 223GL_ENUM(0x1F02,GL_VERSION) 224GL_ENUM(0x1F03,GL_EXTENSIONS) 225GL_ENUM(0x2100,GL_MODULATE) 226GL_ENUM(0x2101,GL_DECAL) 227GL_ENUM(0x0104,GL_ADD) 228GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE) 229GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR) 230GL_ENUM(0x2300,GL_TEXTURE_ENV) 231GL_ENUM(0x2600,GL_NEAREST) 232GL_ENUM(0x2601,GL_LINEAR) 233GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST) 234GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST) 235GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR) 236GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR) 237GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER) 238GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER) 239GL_ENUM(0x2802,GL_TEXTURE_WRAP_S) 240GL_ENUM(0x2803,GL_TEXTURE_WRAP_T) 241GL_ENUM(0x8191,GL_GENERATE_MIPMAP) 242GL_ENUM(0x84C0,GL_TEXTURE0) 243GL_ENUM(0x84C1,GL_TEXTURE1) 244GL_ENUM(0x84C2,GL_TEXTURE2) 245GL_ENUM(0x84C3,GL_TEXTURE3) 246GL_ENUM(0x84C4,GL_TEXTURE4) 247GL_ENUM(0x84C5,GL_TEXTURE5) 248GL_ENUM(0x84C6,GL_TEXTURE6) 249GL_ENUM(0x84C7,GL_TEXTURE7) 250GL_ENUM(0x84C8,GL_TEXTURE8) 251GL_ENUM(0x84C9,GL_TEXTURE9) 252GL_ENUM(0x84CA,GL_TEXTURE10) 253GL_ENUM(0x84CB,GL_TEXTURE11) 254GL_ENUM(0x84CC,GL_TEXTURE12) 255GL_ENUM(0x84CD,GL_TEXTURE13) 256GL_ENUM(0x84CE,GL_TEXTURE14) 257GL_ENUM(0x84CF,GL_TEXTURE15) 258GL_ENUM(0x84D0,GL_TEXTURE16) 259GL_ENUM(0x84D1,GL_TEXTURE17) 260GL_ENUM(0x84D2,GL_TEXTURE18) 261GL_ENUM(0x84D3,GL_TEXTURE19) 262GL_ENUM(0x84D4,GL_TEXTURE20) 263GL_ENUM(0x84D5,GL_TEXTURE21) 264GL_ENUM(0x84D6,GL_TEXTURE22) 265GL_ENUM(0x84D7,GL_TEXTURE23) 266GL_ENUM(0x84D8,GL_TEXTURE24) 267GL_ENUM(0x84D9,GL_TEXTURE25) 268GL_ENUM(0x84DA,GL_TEXTURE26) 269GL_ENUM(0x84DB,GL_TEXTURE27) 270GL_ENUM(0x84DC,GL_TEXTURE28) 271GL_ENUM(0x84DD,GL_TEXTURE29) 272GL_ENUM(0x84DE,GL_TEXTURE30) 273GL_ENUM(0x84DF,GL_TEXTURE31) 274GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE) 275GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE) 276GL_ENUM(0x2901,GL_REPEAT) 277GL_ENUM(0x812F,GL_CLAMP_TO_EDGE) 278GL_ENUM(0x4000,GL_LIGHT0) 279GL_ENUM(0x4001,GL_LIGHT1) 280GL_ENUM(0x4002,GL_LIGHT2) 281GL_ENUM(0x4003,GL_LIGHT3) 282GL_ENUM(0x4004,GL_LIGHT4) 283GL_ENUM(0x4005,GL_LIGHT5) 284GL_ENUM(0x4006,GL_LIGHT6) 285GL_ENUM(0x4007,GL_LIGHT7) 286GL_ENUM(0x8892,GL_ARRAY_BUFFER) 287GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER) 288GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING) 289GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING) 290GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING) 291GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING) 292GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING) 293GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) 294GL_ENUM(0x88E4,GL_STATIC_DRAW) 295GL_ENUM(0x88E8,GL_DYNAMIC_DRAW) 296GL_ENUM(0x8764,GL_BUFFER_SIZE) 297GL_ENUM(0x8765,GL_BUFFER_USAGE) 298GL_ENUM(0x84E7,GL_SUBTRACT) 299GL_ENUM(0x8570,GL_COMBINE) 300GL_ENUM(0x8571,GL_COMBINE_RGB) 301GL_ENUM(0x8572,GL_COMBINE_ALPHA) 302GL_ENUM(0x8573,GL_RGB_SCALE) 303GL_ENUM(0x8574,GL_ADD_SIGNED) 304GL_ENUM(0x8575,GL_INTERPOLATE) 305GL_ENUM(0x8576,GL_CONSTANT) 306GL_ENUM(0x8577,GL_PRIMARY_COLOR) 307GL_ENUM(0x8578,GL_PREVIOUS) 308GL_ENUM(0x8590,GL_OPERAND0_RGB) 309GL_ENUM(0x8591,GL_OPERAND1_RGB) 310GL_ENUM(0x8592,GL_OPERAND2_RGB) 311GL_ENUM(0x8598,GL_OPERAND0_ALPHA) 312GL_ENUM(0x8599,GL_OPERAND1_ALPHA) 313GL_ENUM(0x859A,GL_OPERAND2_ALPHA) 314GL_ENUM(0x0D1C,GL_ALPHA_SCALE) 315GL_ENUM(0x8580,GL_SRC0_RGB) 316GL_ENUM(0x8581,GL_SRC1_RGB) 317GL_ENUM(0x8582,GL_SRC2_RGB) 318GL_ENUM(0x8588,GL_SRC0_ALPHA) 319GL_ENUM(0x8589,GL_SRC1_ALPHA) 320GL_ENUM(0x858A,GL_SRC2_ALPHA) 321GL_ENUM(0x86AE,GL_DOT3_RGB) 322GL_ENUM(0x86AF,GL_DOT3_RGBA) 323GL_ENUM(0x8006,GL_FUNC_ADD) 324GL_ENUM(0x8009,GL_BLEND_EQUATION) 325GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA) 326GL_ENUM(0x800A,GL_FUNC_SUBTRACT) 327GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT) 328GL_ENUM(0x80C8,GL_BLEND_DST_RGB) 329GL_ENUM(0x80C9,GL_BLEND_SRC_RGB) 330GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA) 331GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA) 332GL_ENUM(0x8001,GL_CONSTANT_COLOR) 333GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR) 334GL_ENUM(0x8003,GL_CONSTANT_ALPHA) 335GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA) 336GL_ENUM(0x8005,GL_BLEND_COLOR) 337GL_ENUM(0x88E0,GL_STREAM_DRAW) 338GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB) 339GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC) 340GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL) 341GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL) 342GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS) 343GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) 344GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK) 345GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK) 346GL_ENUM(0x1404,GL_INT) 347GL_ENUM(0x1405,GL_UNSIGNED_INT) 348GL_ENUM(0x1902,GL_DEPTH_COMPONENT) 349GL_ENUM(0x8B30,GL_FRAGMENT_SHADER) 350GL_ENUM(0x8B31,GL_VERTEX_SHADER) 351GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS) 352GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) 353GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) 354GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) 355GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) 356GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS) 357GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) 358GL_ENUM(0x8B4F,GL_SHADER_TYPE) 359GL_ENUM(0x8B80,GL_DELETE_STATUS) 360GL_ENUM(0x8B82,GL_LINK_STATUS) 361GL_ENUM(0x8B83,GL_VALIDATE_STATUS) 362GL_ENUM(0x8B85,GL_ATTACHED_SHADERS) 363GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS) 364GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH) 365GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES) 366GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) 367GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION) 368GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM) 369GL_ENUM(0x8507,GL_INCR_WRAP) 370GL_ENUM(0x8508,GL_DECR_WRAP) 371GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP) 372GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP) 373GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X) 374GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X) 375GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y) 376GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) 377GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z) 378GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) 379GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE) 380GL_ENUM(0x8370,GL_MIRRORED_REPEAT) 381GL_ENUM(0x8B50,GL_FLOAT_VEC2) 382GL_ENUM(0x8B51,GL_FLOAT_VEC3) 383GL_ENUM(0x8B52,GL_FLOAT_VEC4) 384GL_ENUM(0x8B53,GL_INT_VEC2) 385GL_ENUM(0x8B54,GL_INT_VEC3) 386GL_ENUM(0x8B55,GL_INT_VEC4) 387GL_ENUM(0x8B56,GL_BOOL) 388GL_ENUM(0x8B57,GL_BOOL_VEC2) 389GL_ENUM(0x8B58,GL_BOOL_VEC3) 390GL_ENUM(0x8B59,GL_BOOL_VEC4) 391GL_ENUM(0x8B5A,GL_FLOAT_MAT2) 392GL_ENUM(0x8B5B,GL_FLOAT_MAT3) 393GL_ENUM(0x8B5C,GL_FLOAT_MAT4) 394GL_ENUM(0x8B5E,GL_SAMPLER_2D) 395GL_ENUM(0x8B60,GL_SAMPLER_CUBE) 396GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED) 397GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE) 398GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE) 399GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE) 400GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) 401GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER) 402GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) 403GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE) 404GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT) 405GL_ENUM(0x8B81,GL_COMPILE_STATUS) 406GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH) 407GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH) 408GL_ENUM(0x8DFA,GL_SHADER_COMPILER) 409GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS) 410GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS) 411GL_ENUM(0x8DF0,GL_LOW_FLOAT) 412GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) 413GL_ENUM(0x8DF2,GL_HIGH_FLOAT) 414GL_ENUM(0x8DF3,GL_LOW_INT) 415GL_ENUM(0x8DF4,GL_MEDIUM_INT) 416GL_ENUM(0x8DF5,GL_HIGH_INT) 417GL_ENUM(0x8D40,GL_FRAMEBUFFER) 418GL_ENUM(0x8D41,GL_RENDERBUFFER) 419GL_ENUM(0x8056,GL_RGBA4) 420GL_ENUM(0x8057,GL_RGB5_A1) 421GL_ENUM(0x8D62,GL_RGB565) 422GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16) 423GL_ENUM(0x8D48,GL_STENCIL_INDEX8) 424GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH) 425GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT) 426GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT) 427GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE) 428GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE) 429GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE) 430GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE) 431GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE) 432GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE) 433GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) 434GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) 435GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) 436GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) 437GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0) 438GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT) 439GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT) 440GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE) 441GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) 442GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) 443GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) 444GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED) 445GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING) 446GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING) 447GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE) 448GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION) 449GL_ENUM(0x0C02,GL_READ_BUFFER) 450GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH) 451GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS) 452GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS) 453GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH) 454GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS) 455GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS) 456GL_ENUM(0x1800,GL_COLOR) 457GL_ENUM(0x1801,GL_DEPTH) 458GL_ENUM(0x1802,GL_STENCIL) 459GL_ENUM(0x1903,GL_RED) 460GL_ENUM(0x8051,GL_RGB8) 461GL_ENUM(0x8058,GL_RGBA8) 462GL_ENUM(0x8059,GL_RGB10_A2) 463GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D) 464GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES) 465GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT) 466GL_ENUM(0x806F,GL_TEXTURE_3D) 467GL_ENUM(0x8072,GL_TEXTURE_WRAP_R) 468GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE) 469GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV) 470GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES) 471GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES) 472GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD) 473GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD) 474GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL) 475GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL) 476GL_ENUM(0x8007,GL_MIN) 477GL_ENUM(0x8008,GL_MAX) 478GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24) 479GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS) 480GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE) 481GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC) 482GL_ENUM(0x8865,GL_CURRENT_QUERY) 483GL_ENUM(0x8866,GL_QUERY_RESULT) 484GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE) 485GL_ENUM(0x88BC,GL_BUFFER_MAPPED) 486GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER) 487GL_ENUM(0x88E1,GL_STREAM_READ) 488GL_ENUM(0x88E2,GL_STREAM_COPY) 489GL_ENUM(0x88E5,GL_STATIC_READ) 490GL_ENUM(0x88E6,GL_STATIC_COPY) 491GL_ENUM(0x88E9,GL_DYNAMIC_READ) 492GL_ENUM(0x88EA,GL_DYNAMIC_COPY) 493GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS) 494GL_ENUM(0x8825,GL_DRAW_BUFFER0) 495GL_ENUM(0x8826,GL_DRAW_BUFFER1) 496GL_ENUM(0x8827,GL_DRAW_BUFFER2) 497GL_ENUM(0x8828,GL_DRAW_BUFFER3) 498GL_ENUM(0x8829,GL_DRAW_BUFFER4) 499GL_ENUM(0x882A,GL_DRAW_BUFFER5) 500GL_ENUM(0x882B,GL_DRAW_BUFFER6) 501GL_ENUM(0x882C,GL_DRAW_BUFFER7) 502GL_ENUM(0x882D,GL_DRAW_BUFFER8) 503GL_ENUM(0x882E,GL_DRAW_BUFFER9) 504GL_ENUM(0x882F,GL_DRAW_BUFFER10) 505GL_ENUM(0x8830,GL_DRAW_BUFFER11) 506GL_ENUM(0x8831,GL_DRAW_BUFFER12) 507GL_ENUM(0x8832,GL_DRAW_BUFFER13) 508GL_ENUM(0x8833,GL_DRAW_BUFFER14) 509GL_ENUM(0x8834,GL_DRAW_BUFFER15) 510GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) 511GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS) 512GL_ENUM(0x8B5F,GL_SAMPLER_3D) 513GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW) 514GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT) 515GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER) 516GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER) 517GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING) 518GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING) 519GL_ENUM(0x8B65,GL_FLOAT_MAT2x3) 520GL_ENUM(0x8B66,GL_FLOAT_MAT2x4) 521GL_ENUM(0x8B67,GL_FLOAT_MAT3x2) 522GL_ENUM(0x8B68,GL_FLOAT_MAT3x4) 523GL_ENUM(0x8B69,GL_FLOAT_MAT4x2) 524GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3) 525GL_ENUM(0x8C40,GL_SRGB) 526GL_ENUM(0x8C41,GL_SRGB8) 527GL_ENUM(0x8C43,GL_SRGB8_ALPHA8) 528GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE) 529GL_ENUM(0x821B,GL_MAJOR_VERSION) 530GL_ENUM(0x821C,GL_MINOR_VERSION) 531GL_ENUM(0x821D,GL_NUM_EXTENSIONS) 532GL_ENUM(0x8814,GL_RGBA32F) 533GL_ENUM(0x8815,GL_RGB32F) 534GL_ENUM(0x881A,GL_RGBA16F) 535GL_ENUM(0x881B,GL_RGB16F) 536GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER) 537GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS) 538GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET) 539GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET) 540GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS) 541GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY) 542GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY) 543GL_ENUM(0x8C3A,GL_R11F_G11F_B10F) 544GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV) 545GL_ENUM(0x8C3D,GL_RGB9_E5) 546GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV) 547GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) 548GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE) 549GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) 550GL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS) 551GL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START) 552GL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) 553GL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) 554GL_ENUM(0x8C89,GL_RASTERIZER_DISCARD) 555GL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) 556GL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) 557GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS) 558GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS) 559GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER) 560GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) 561GL_ENUM(0x8D70,GL_RGBA32UI) 562GL_ENUM(0x8D71,GL_RGB32UI) 563GL_ENUM(0x8D76,GL_RGBA16UI) 564GL_ENUM(0x8D77,GL_RGB16UI) 565GL_ENUM(0x8D7C,GL_RGBA8UI) 566GL_ENUM(0x8D7D,GL_RGB8UI) 567GL_ENUM(0x8D82,GL_RGBA32I) 568GL_ENUM(0x8D83,GL_RGB32I) 569GL_ENUM(0x8D88,GL_RGBA16I) 570GL_ENUM(0x8D89,GL_RGB16I) 571GL_ENUM(0x8D8E,GL_RGBA8I) 572GL_ENUM(0x8D8F,GL_RGB8I) 573GL_ENUM(0x8D94,GL_RED_INTEGER) 574GL_ENUM(0x8D98,GL_RGB_INTEGER) 575GL_ENUM(0x8D99,GL_RGBA_INTEGER) 576GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY) 577GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW) 578GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW) 579GL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2) 580GL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3) 581GL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4) 582GL_ENUM(0x8DCA,GL_INT_SAMPLER_2D) 583GL_ENUM(0x8DCB,GL_INT_SAMPLER_3D) 584GL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE) 585GL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY) 586GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D) 587GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D) 588GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE) 589GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) 590GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS) 591GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH) 592GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET) 593GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F) 594GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8) 595GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV) 596GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) 597GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) 598GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) 599GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) 600GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) 601GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) 602GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) 603GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) 604GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT) 605GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED) 606GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT) 607GL_ENUM(0x84F9,GL_DEPTH_STENCIL) 608GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8) 609GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8) 610GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED) 611GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER) 612GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER) 613GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING) 614GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES) 615GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) 616GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS) 617GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1) 618GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2) 619GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3) 620GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4) 621GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5) 622GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6) 623GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7) 624GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8) 625GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9) 626GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10) 627GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11) 628GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12) 629GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13) 630GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14) 631GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15) 632GL_ENUM(0x8CF0,GL_COLOR_ATTACHMENT16) 633GL_ENUM(0x8CF1,GL_COLOR_ATTACHMENT17) 634GL_ENUM(0x8CF2,GL_COLOR_ATTACHMENT18) 635GL_ENUM(0x8CF3,GL_COLOR_ATTACHMENT19) 636GL_ENUM(0x8CF4,GL_COLOR_ATTACHMENT20) 637GL_ENUM(0x8CF5,GL_COLOR_ATTACHMENT21) 638GL_ENUM(0x8CF6,GL_COLOR_ATTACHMENT22) 639GL_ENUM(0x8CF7,GL_COLOR_ATTACHMENT23) 640GL_ENUM(0x8CF8,GL_COLOR_ATTACHMENT24) 641GL_ENUM(0x8CF9,GL_COLOR_ATTACHMENT25) 642GL_ENUM(0x8CFA,GL_COLOR_ATTACHMENT26) 643GL_ENUM(0x8CFB,GL_COLOR_ATTACHMENT27) 644GL_ENUM(0x8CFC,GL_COLOR_ATTACHMENT28) 645GL_ENUM(0x8CFD,GL_COLOR_ATTACHMENT29) 646GL_ENUM(0x8CFE,GL_COLOR_ATTACHMENT30) 647GL_ENUM(0x8CFF,GL_COLOR_ATTACHMENT31) 648GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) 649GL_ENUM(0x8D57,GL_MAX_SAMPLES) 650GL_ENUM(0x140B,GL_HALF_FLOAT) 651GL_ENUM(0x8227,GL_RG) 652GL_ENUM(0x8228,GL_RG_INTEGER) 653GL_ENUM(0x8229,GL_R8) 654GL_ENUM(0x822B,GL_RG8) 655GL_ENUM(0x822D,GL_R16F) 656GL_ENUM(0x822E,GL_R32F) 657GL_ENUM(0x822F,GL_RG16F) 658GL_ENUM(0x8230,GL_RG32F) 659GL_ENUM(0x8231,GL_R8I) 660GL_ENUM(0x8232,GL_R8UI) 661GL_ENUM(0x8233,GL_R16I) 662GL_ENUM(0x8234,GL_R16UI) 663GL_ENUM(0x8235,GL_R32I) 664GL_ENUM(0x8236,GL_R32UI) 665GL_ENUM(0x8237,GL_RG8I) 666GL_ENUM(0x8238,GL_RG8UI) 667GL_ENUM(0x8239,GL_RG16I) 668GL_ENUM(0x823A,GL_RG16UI) 669GL_ENUM(0x823B,GL_RG32I) 670GL_ENUM(0x823C,GL_RG32UI) 671GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING) 672GL_ENUM(0x8F94,GL_R8_SNORM) 673GL_ENUM(0x8F95,GL_RG8_SNORM) 674GL_ENUM(0x8F96,GL_RGB8_SNORM) 675GL_ENUM(0x8F97,GL_RGBA8_SNORM) 676GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED) 677GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX) 678GL_ENUM(0x8F36,GL_COPY_READ_BUFFER) 679GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER) 680GL_ENUM(0x8A11,GL_UNIFORM_BUFFER) 681GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING) 682GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START) 683GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE) 684GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS) 685GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS) 686GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS) 687GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS) 688GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE) 689GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) 690GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) 691GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) 692GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) 693GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS) 694GL_ENUM(0x8A37,GL_UNIFORM_TYPE) 695GL_ENUM(0x8A38,GL_UNIFORM_SIZE) 696GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH) 697GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX) 698GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET) 699GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE) 700GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE) 701GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR) 702GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING) 703GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE) 704GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH) 705GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) 706GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) 707GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) 708GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) 709GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX) 710GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS) 711GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS) 712GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT) 713GL_ENUM(0x9112,GL_OBJECT_TYPE) 714GL_ENUM(0x9113,GL_SYNC_CONDITION) 715GL_ENUM(0x9114,GL_SYNC_STATUS) 716GL_ENUM(0x9115,GL_SYNC_FLAGS) 717GL_ENUM(0x9116,GL_SYNC_FENCE) 718GL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE) 719GL_ENUM(0x9118,GL_UNSIGNALED) 720GL_ENUM(0x9119,GL_SIGNALED) 721GL_ENUM(0x911A,GL_ALREADY_SIGNALED) 722GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED) 723GL_ENUM(0x911C,GL_CONDITION_SATISFIED) 724GL_ENUM(0x911D,GL_WAIT_FAILED) 725GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED) 726GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR) 727GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED) 728GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE) 729GL_ENUM(0x8919,GL_SAMPLER_BINDING) 730GL_ENUM(0x906F,GL_RGB10_A2UI) 731GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R) 732GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G) 733GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B) 734GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A) 735GL_ENUM(0x1904,GL_GREEN) 736GL_ENUM(0x1905,GL_BLUE) 737GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV) 738GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK) 739GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED) 740GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE) 741GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING) 742GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT) 743GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH) 744GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS) 745GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS) 746GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC) 747GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC) 748GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC) 749GL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC) 750GL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2) 751GL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2) 752GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) 753GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) 754GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC) 755GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) 756GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT) 757GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX) 758GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS) 759GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS) 760GL_ENUM(0x91B9,GL_COMPUTE_SHADER) 761GL_ENUM(0x91BB,GL_MAX_COMPUTE_UNIFORM_BLOCKS) 762GL_ENUM(0x91BC,GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) 763GL_ENUM(0x91BD,GL_MAX_COMPUTE_IMAGE_UNIFORMS) 764GL_ENUM(0x8262,GL_MAX_COMPUTE_SHARED_MEMORY_SIZE) 765GL_ENUM(0x8263,GL_MAX_COMPUTE_UNIFORM_COMPONENTS) 766GL_ENUM(0x8264,GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS) 767GL_ENUM(0x8265,GL_MAX_COMPUTE_ATOMIC_COUNTERS) 768GL_ENUM(0x8266,GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS) 769GL_ENUM(0x90EB,GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS) 770GL_ENUM(0x91BE,GL_MAX_COMPUTE_WORK_GROUP_COUNT) 771GL_ENUM(0x91BF,GL_MAX_COMPUTE_WORK_GROUP_SIZE) 772GL_ENUM(0x8267,GL_COMPUTE_WORK_GROUP_SIZE) 773GL_ENUM(0x90EE,GL_DISPATCH_INDIRECT_BUFFER) 774GL_ENUM(0x90EF,GL_DISPATCH_INDIRECT_BUFFER_BINDING) 775GL_ENUM(0x8F3F,GL_DRAW_INDIRECT_BUFFER) 776GL_ENUM(0x8F43,GL_DRAW_INDIRECT_BUFFER_BINDING) 777GL_ENUM(0x826E,GL_MAX_UNIFORM_LOCATIONS) 778GL_ENUM(0x9310,GL_FRAMEBUFFER_DEFAULT_WIDTH) 779GL_ENUM(0x9311,GL_FRAMEBUFFER_DEFAULT_HEIGHT) 780GL_ENUM(0x9313,GL_FRAMEBUFFER_DEFAULT_SAMPLES) 781GL_ENUM(0x9314,GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS) 782GL_ENUM(0x9315,GL_MAX_FRAMEBUFFER_WIDTH) 783GL_ENUM(0x9316,GL_MAX_FRAMEBUFFER_HEIGHT) 784GL_ENUM(0x9318,GL_MAX_FRAMEBUFFER_SAMPLES) 785GL_ENUM(0x92E1,GL_UNIFORM) 786GL_ENUM(0x92E2,GL_UNIFORM_BLOCK) 787GL_ENUM(0x92E3,GL_PROGRAM_INPUT) 788GL_ENUM(0x92E4,GL_PROGRAM_OUTPUT) 789GL_ENUM(0x92E5,GL_BUFFER_VARIABLE) 790GL_ENUM(0x92E6,GL_SHADER_STORAGE_BLOCK) 791GL_ENUM(0x92C0,GL_ATOMIC_COUNTER_BUFFER) 792GL_ENUM(0x92F4,GL_TRANSFORM_FEEDBACK_VARYING) 793GL_ENUM(0x92F5,GL_ACTIVE_RESOURCES) 794GL_ENUM(0x92F6,GL_MAX_NAME_LENGTH) 795GL_ENUM(0x92F7,GL_MAX_NUM_ACTIVE_VARIABLES) 796GL_ENUM(0x92F9,GL_NAME_LENGTH) 797GL_ENUM(0x92FA,GL_TYPE) 798GL_ENUM(0x92FB,GL_ARRAY_SIZE) 799GL_ENUM(0x92FC,GL_OFFSET) 800GL_ENUM(0x92FD,GL_BLOCK_INDEX) 801GL_ENUM(0x92FE,GL_ARRAY_STRIDE) 802GL_ENUM(0x92FF,GL_MATRIX_STRIDE) 803GL_ENUM(0x9300,GL_IS_ROW_MAJOR) 804GL_ENUM(0x9301,GL_ATOMIC_COUNTER_BUFFER_INDEX) 805GL_ENUM(0x9302,GL_BUFFER_BINDING) 806GL_ENUM(0x9303,GL_BUFFER_DATA_SIZE) 807GL_ENUM(0x9304,GL_NUM_ACTIVE_VARIABLES) 808GL_ENUM(0x9305,GL_ACTIVE_VARIABLES) 809GL_ENUM(0x9306,GL_REFERENCED_BY_VERTEX_SHADER) 810GL_ENUM(0x930A,GL_REFERENCED_BY_FRAGMENT_SHADER) 811GL_ENUM(0x930B,GL_REFERENCED_BY_COMPUTE_SHADER) 812GL_ENUM(0x930C,GL_TOP_LEVEL_ARRAY_SIZE) 813GL_ENUM(0x930D,GL_TOP_LEVEL_ARRAY_STRIDE) 814GL_ENUM(0x930E,GL_LOCATION) 815GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS) 816GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE) 817GL_ENUM(0x8259,GL_ACTIVE_PROGRAM) 818GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING) 819GL_ENUM(0x92C1,GL_ATOMIC_COUNTER_BUFFER_BINDING) 820GL_ENUM(0x92C2,GL_ATOMIC_COUNTER_BUFFER_START) 821GL_ENUM(0x92C3,GL_ATOMIC_COUNTER_BUFFER_SIZE) 822GL_ENUM(0x92CC,GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS) 823GL_ENUM(0x92D0,GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS) 824GL_ENUM(0x92D1,GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS) 825GL_ENUM(0x92D2,GL_MAX_VERTEX_ATOMIC_COUNTERS) 826GL_ENUM(0x92D6,GL_MAX_FRAGMENT_ATOMIC_COUNTERS) 827GL_ENUM(0x92D7,GL_MAX_COMBINED_ATOMIC_COUNTERS) 828GL_ENUM(0x92D8,GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE) 829GL_ENUM(0x92DC,GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) 830GL_ENUM(0x92D9,GL_ACTIVE_ATOMIC_COUNTER_BUFFERS) 831GL_ENUM(0x92DB,GL_UNSIGNED_INT_ATOMIC_COUNTER) 832GL_ENUM(0x8F38,GL_MAX_IMAGE_UNITS) 833GL_ENUM(0x90CA,GL_MAX_VERTEX_IMAGE_UNIFORMS) 834GL_ENUM(0x90CE,GL_MAX_FRAGMENT_IMAGE_UNIFORMS) 835GL_ENUM(0x90CF,GL_MAX_COMBINED_IMAGE_UNIFORMS) 836GL_ENUM(0x8F3A,GL_IMAGE_BINDING_NAME) 837GL_ENUM(0x8F3B,GL_IMAGE_BINDING_LEVEL) 838GL_ENUM(0x8F3C,GL_IMAGE_BINDING_LAYERED) 839GL_ENUM(0x8F3D,GL_IMAGE_BINDING_LAYER) 840GL_ENUM(0x8F3E,GL_IMAGE_BINDING_ACCESS) 841GL_ENUM(0x906E,GL_IMAGE_BINDING_FORMAT) 842GL_ENUM(0x904D,GL_IMAGE_2D) 843GL_ENUM(0x904E,GL_IMAGE_3D) 844GL_ENUM(0x9050,GL_IMAGE_CUBE) 845GL_ENUM(0x9053,GL_IMAGE_2D_ARRAY) 846GL_ENUM(0x9058,GL_INT_IMAGE_2D) 847GL_ENUM(0x9059,GL_INT_IMAGE_3D) 848GL_ENUM(0x905B,GL_INT_IMAGE_CUBE) 849GL_ENUM(0x905E,GL_INT_IMAGE_2D_ARRAY) 850GL_ENUM(0x9063,GL_UNSIGNED_INT_IMAGE_2D) 851GL_ENUM(0x9064,GL_UNSIGNED_INT_IMAGE_3D) 852GL_ENUM(0x9066,GL_UNSIGNED_INT_IMAGE_CUBE) 853GL_ENUM(0x9069,GL_UNSIGNED_INT_IMAGE_2D_ARRAY) 854GL_ENUM(0x90C7,GL_IMAGE_FORMAT_COMPATIBILITY_TYPE) 855GL_ENUM(0x90C8,GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE) 856GL_ENUM(0x90C9,GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS) 857GL_ENUM(0x88B8,GL_READ_ONLY) 858GL_ENUM(0x88B9,GL_WRITE_ONLY) 859GL_ENUM(0x88BA,GL_READ_WRITE) 860GL_ENUM(0x90D2,GL_SHADER_STORAGE_BUFFER) 861GL_ENUM(0x90D3,GL_SHADER_STORAGE_BUFFER_BINDING) 862GL_ENUM(0x90D4,GL_SHADER_STORAGE_BUFFER_START) 863GL_ENUM(0x90D5,GL_SHADER_STORAGE_BUFFER_SIZE) 864GL_ENUM(0x90D6,GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS) 865GL_ENUM(0x90DA,GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) 866GL_ENUM(0x90DB,GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) 867GL_ENUM(0x90DC,GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS) 868GL_ENUM(0x90DD,GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) 869GL_ENUM(0x90DE,GL_MAX_SHADER_STORAGE_BLOCK_SIZE) 870GL_ENUM(0x90DF,GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) 871GL_ENUM(0x8F39,GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES) 872GL_ENUM(0x90EA,GL_DEPTH_STENCIL_TEXTURE_MODE) 873GL_ENUM(0x1901,GL_STENCIL_INDEX) 874GL_ENUM(0x8E5E,GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) 875GL_ENUM(0x8E5F,GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET) 876GL_ENUM(0x8E50,GL_SAMPLE_POSITION) 877GL_ENUM(0x8E51,GL_SAMPLE_MASK) 878GL_ENUM(0x8E52,GL_SAMPLE_MASK_VALUE) 879GL_ENUM(0x9100,GL_TEXTURE_2D_MULTISAMPLE) 880GL_ENUM(0x8E59,GL_MAX_SAMPLE_MASK_WORDS) 881GL_ENUM(0x910E,GL_MAX_COLOR_TEXTURE_SAMPLES) 882GL_ENUM(0x910F,GL_MAX_DEPTH_TEXTURE_SAMPLES) 883GL_ENUM(0x9110,GL_MAX_INTEGER_SAMPLES) 884GL_ENUM(0x9104,GL_TEXTURE_BINDING_2D_MULTISAMPLE) 885GL_ENUM(0x9106,GL_TEXTURE_SAMPLES) 886GL_ENUM(0x9107,GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) 887GL_ENUM(0x1000,GL_TEXTURE_WIDTH) 888GL_ENUM(0x1001,GL_TEXTURE_HEIGHT) 889GL_ENUM(0x8071,GL_TEXTURE_DEPTH) 890GL_ENUM(0x1003,GL_TEXTURE_INTERNAL_FORMAT) 891GL_ENUM(0x805C,GL_TEXTURE_RED_SIZE) 892GL_ENUM(0x805D,GL_TEXTURE_GREEN_SIZE) 893GL_ENUM(0x805E,GL_TEXTURE_BLUE_SIZE) 894GL_ENUM(0x805F,GL_TEXTURE_ALPHA_SIZE) 895GL_ENUM(0x884A,GL_TEXTURE_DEPTH_SIZE) 896GL_ENUM(0x88F1,GL_TEXTURE_STENCIL_SIZE) 897GL_ENUM(0x8C3F,GL_TEXTURE_SHARED_SIZE) 898GL_ENUM(0x8C10,GL_TEXTURE_RED_TYPE) 899GL_ENUM(0x8C11,GL_TEXTURE_GREEN_TYPE) 900GL_ENUM(0x8C12,GL_TEXTURE_BLUE_TYPE) 901GL_ENUM(0x8C13,GL_TEXTURE_ALPHA_TYPE) 902GL_ENUM(0x8C16,GL_TEXTURE_DEPTH_TYPE) 903GL_ENUM(0x86A1,GL_TEXTURE_COMPRESSED) 904GL_ENUM(0x9108,GL_SAMPLER_2D_MULTISAMPLE) 905GL_ENUM(0x9109,GL_INT_SAMPLER_2D_MULTISAMPLE) 906GL_ENUM(0x910A,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) 907GL_ENUM(0x82D4,GL_VERTEX_ATTRIB_BINDING) 908GL_ENUM(0x82D5,GL_VERTEX_ATTRIB_RELATIVE_OFFSET) 909GL_ENUM(0x82D6,GL_VERTEX_BINDING_DIVISOR) 910GL_ENUM(0x82D7,GL_VERTEX_BINDING_OFFSET) 911GL_ENUM(0x82D8,GL_VERTEX_BINDING_STRIDE) 912GL_ENUM(0x8F4F,GL_VERTEX_BINDING_BUFFER) 913GL_ENUM(0x82D9,GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET) 914GL_ENUM(0x82DA,GL_MAX_VERTEX_ATTRIB_BINDINGS) 915GL_ENUM(0x82E5,GL_MAX_VERTEX_ATTRIB_STRIDE) 916GL_ENUM(0x9381,GL_MULTISAMPLE_LINE_WIDTH_RANGE) 917GL_ENUM(0x9382,GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY) 918GL_ENUM(0x9294,GL_MULTIPLY) 919GL_ENUM(0x9295,GL_SCREEN) 920GL_ENUM(0x9296,GL_OVERLAY) 921GL_ENUM(0x9297,GL_DARKEN) 922GL_ENUM(0x9298,GL_LIGHTEN) 923GL_ENUM(0x9299,GL_COLORDODGE) 924GL_ENUM(0x929A,GL_COLORBURN) 925GL_ENUM(0x929B,GL_HARDLIGHT) 926GL_ENUM(0x929C,GL_SOFTLIGHT) 927GL_ENUM(0x929E,GL_DIFFERENCE) 928GL_ENUM(0x92A0,GL_EXCLUSION) 929GL_ENUM(0x92AD,GL_HSL_HUE) 930GL_ENUM(0x92AE,GL_HSL_SATURATION) 931GL_ENUM(0x92AF,GL_HSL_COLOR) 932GL_ENUM(0x92B0,GL_HSL_LUMINOSITY) 933GL_ENUM(0x8242,GL_DEBUG_OUTPUT_SYNCHRONOUS) 934GL_ENUM(0x8243,GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH) 935GL_ENUM(0x8244,GL_DEBUG_CALLBACK_FUNCTION) 936GL_ENUM(0x8245,GL_DEBUG_CALLBACK_USER_PARAM) 937GL_ENUM(0x8246,GL_DEBUG_SOURCE_API) 938GL_ENUM(0x8247,GL_DEBUG_SOURCE_WINDOW_SYSTEM) 939GL_ENUM(0x8248,GL_DEBUG_SOURCE_SHADER_COMPILER) 940GL_ENUM(0x8249,GL_DEBUG_SOURCE_THIRD_PARTY) 941GL_ENUM(0x824A,GL_DEBUG_SOURCE_APPLICATION) 942GL_ENUM(0x824B,GL_DEBUG_SOURCE_OTHER) 943GL_ENUM(0x824C,GL_DEBUG_TYPE_ERROR) 944GL_ENUM(0x824D,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR) 945GL_ENUM(0x824E,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR) 946GL_ENUM(0x824F,GL_DEBUG_TYPE_PORTABILITY) 947GL_ENUM(0x8250,GL_DEBUG_TYPE_PERFORMANCE) 948GL_ENUM(0x8251,GL_DEBUG_TYPE_OTHER) 949GL_ENUM(0x8268,GL_DEBUG_TYPE_MARKER) 950GL_ENUM(0x8269,GL_DEBUG_TYPE_PUSH_GROUP) 951GL_ENUM(0x826A,GL_DEBUG_TYPE_POP_GROUP) 952GL_ENUM(0x826B,GL_DEBUG_SEVERITY_NOTIFICATION) 953GL_ENUM(0x826C,GL_MAX_DEBUG_GROUP_STACK_DEPTH) 954GL_ENUM(0x826D,GL_DEBUG_GROUP_STACK_DEPTH) 955GL_ENUM(0x82E0,GL_BUFFER) 956GL_ENUM(0x82E1,GL_SHADER) 957GL_ENUM(0x82E2,GL_PROGRAM) 958GL_ENUM(0x82E3,GL_QUERY) 959GL_ENUM(0x82E4,GL_PROGRAM_PIPELINE) 960GL_ENUM(0x82E6,GL_SAMPLER) 961GL_ENUM(0x82E8,GL_MAX_LABEL_LENGTH) 962GL_ENUM(0x9143,GL_MAX_DEBUG_MESSAGE_LENGTH) 963GL_ENUM(0x9144,GL_MAX_DEBUG_LOGGED_MESSAGES) 964GL_ENUM(0x9145,GL_DEBUG_LOGGED_MESSAGES) 965GL_ENUM(0x9146,GL_DEBUG_SEVERITY_HIGH) 966GL_ENUM(0x9147,GL_DEBUG_SEVERITY_MEDIUM) 967GL_ENUM(0x9148,GL_DEBUG_SEVERITY_LOW) 968GL_ENUM(0x92E0,GL_DEBUG_OUTPUT) 969GL_ENUM(0x8DD9,GL_GEOMETRY_SHADER) 970GL_ENUM(0x8916,GL_GEOMETRY_VERTICES_OUT) 971GL_ENUM(0x8917,GL_GEOMETRY_INPUT_TYPE) 972GL_ENUM(0x8918,GL_GEOMETRY_OUTPUT_TYPE) 973GL_ENUM(0x887F,GL_GEOMETRY_SHADER_INVOCATIONS) 974GL_ENUM(0x825E,GL_LAYER_PROVOKING_VERTEX) 975GL_ENUM(0x000A,GL_LINES_ADJACENCY) 976GL_ENUM(0x000B,GL_LINE_STRIP_ADJACENCY) 977GL_ENUM(0x000C,GL_TRIANGLES_ADJACENCY) 978GL_ENUM(0x000D,GL_TRIANGLE_STRIP_ADJACENCY) 979GL_ENUM(0x8DDF,GL_MAX_GEOMETRY_UNIFORM_COMPONENTS) 980GL_ENUM(0x8A2C,GL_MAX_GEOMETRY_UNIFORM_BLOCKS) 981GL_ENUM(0x8A32,GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS) 982GL_ENUM(0x9123,GL_MAX_GEOMETRY_INPUT_COMPONENTS) 983GL_ENUM(0x9124,GL_MAX_GEOMETRY_OUTPUT_COMPONENTS) 984GL_ENUM(0x8DE0,GL_MAX_GEOMETRY_OUTPUT_VERTICES) 985GL_ENUM(0x8DE1,GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) 986GL_ENUM(0x8E5A,GL_MAX_GEOMETRY_SHADER_INVOCATIONS) 987GL_ENUM(0x8C29,GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS) 988GL_ENUM(0x92CF,GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS) 989GL_ENUM(0x92D5,GL_MAX_GEOMETRY_ATOMIC_COUNTERS) 990GL_ENUM(0x90CD,GL_MAX_GEOMETRY_IMAGE_UNIFORMS) 991GL_ENUM(0x90D7,GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS) 992GL_ENUM(0x8E4D,GL_FIRST_VERTEX_CONVENTION) 993GL_ENUM(0x8E4E,GL_LAST_VERTEX_CONVENTION) 994GL_ENUM(0x8260,GL_UNDEFINED_VERTEX) 995GL_ENUM(0x8C87,GL_PRIMITIVES_GENERATED) 996GL_ENUM(0x9312,GL_FRAMEBUFFER_DEFAULT_LAYERS) 997GL_ENUM(0x9317,GL_MAX_FRAMEBUFFER_LAYERS) 998GL_ENUM(0x8DA8,GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) 999GL_ENUM(0x8DA7,GL_FRAMEBUFFER_ATTACHMENT_LAYERED) 1000GL_ENUM(0x9309,GL_REFERENCED_BY_GEOMETRY_SHADER) 1001GL_ENUM(0x92BE,GL_PRIMITIVE_BOUNDING_BOX) 1002GL_ENUM(0x821E,GL_CONTEXT_FLAGS) 1003GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET) 1004GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET) 1005GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET) 1006GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET) 1007GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY) 1008GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION) 1009GL_ENUM(0x0507,GL_CONTEXT_LOST) 1010GL_ENUM(0x8C36,GL_SAMPLE_SHADING) 1011GL_ENUM(0x8C37,GL_MIN_SAMPLE_SHADING_VALUE) 1012GL_ENUM(0x8E5B,GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) 1013GL_ENUM(0x8E5C,GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) 1014GL_ENUM(0x8E5D,GL_FRAGMENT_INTERPOLATION_OFFSET_BITS) 1015GL_ENUM(0x000E,GL_PATCHES) 1016GL_ENUM(0x8E72,GL_PATCH_VERTICES) 1017GL_ENUM(0x8E75,GL_TESS_CONTROL_OUTPUT_VERTICES) 1018GL_ENUM(0x8E76,GL_TESS_GEN_MODE) 1019GL_ENUM(0x8E77,GL_TESS_GEN_SPACING) 1020GL_ENUM(0x8E78,GL_TESS_GEN_VERTEX_ORDER) 1021GL_ENUM(0x8E79,GL_TESS_GEN_POINT_MODE) 1022GL_ENUM(0x8E7A,GL_ISOLINES) 1023GL_ENUM(0x0007,GL_QUADS) 1024GL_ENUM(0x8E7B,GL_FRACTIONAL_ODD) 1025GL_ENUM(0x8E7C,GL_FRACTIONAL_EVEN) 1026GL_ENUM(0x8E7D,GL_MAX_PATCH_VERTICES) 1027GL_ENUM(0x8E7E,GL_MAX_TESS_GEN_LEVEL) 1028GL_ENUM(0x8E7F,GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS) 1029GL_ENUM(0x8E80,GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS) 1030GL_ENUM(0x8E81,GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS) 1031GL_ENUM(0x8E82,GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS) 1032GL_ENUM(0x8E83,GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS) 1033GL_ENUM(0x8E84,GL_MAX_TESS_PATCH_COMPONENTS) 1034GL_ENUM(0x8E85,GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS) 1035GL_ENUM(0x8E86,GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS) 1036GL_ENUM(0x8E89,GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS) 1037GL_ENUM(0x8E8A,GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS) 1038GL_ENUM(0x886C,GL_MAX_TESS_CONTROL_INPUT_COMPONENTS) 1039GL_ENUM(0x886D,GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS) 1040GL_ENUM(0x8E1E,GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS) 1041GL_ENUM(0x8E1F,GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS) 1042GL_ENUM(0x92CD,GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS) 1043GL_ENUM(0x92CE,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS) 1044GL_ENUM(0x92D3,GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS) 1045GL_ENUM(0x92D4,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS) 1046GL_ENUM(0x90CB,GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS) 1047GL_ENUM(0x90CC,GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS) 1048GL_ENUM(0x90D8,GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS) 1049GL_ENUM(0x90D9,GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS) 1050GL_ENUM(0x8221,GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED) 1051GL_ENUM(0x92E7,GL_IS_PER_PATCH) 1052GL_ENUM(0x9307,GL_REFERENCED_BY_TESS_CONTROL_SHADER) 1053GL_ENUM(0x9308,GL_REFERENCED_BY_TESS_EVALUATION_SHADER) 1054GL_ENUM(0x8E88,GL_TESS_CONTROL_SHADER) 1055GL_ENUM(0x8E87,GL_TESS_EVALUATION_SHADER) 1056GL_ENUM(0x1004,GL_TEXTURE_BORDER_COLOR) 1057GL_ENUM(0x812D,GL_CLAMP_TO_BORDER) 1058GL_ENUM(0x8C2A,GL_TEXTURE_BUFFER) 1059GL_ENUM(0x8C2B,GL_MAX_TEXTURE_BUFFER_SIZE) 1060GL_ENUM(0x8C2C,GL_TEXTURE_BINDING_BUFFER) 1061GL_ENUM(0x8C2D,GL_TEXTURE_BUFFER_DATA_STORE_BINDING) 1062GL_ENUM(0x919F,GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT) 1063GL_ENUM(0x8DC2,GL_SAMPLER_BUFFER) 1064GL_ENUM(0x8DD0,GL_INT_SAMPLER_BUFFER) 1065GL_ENUM(0x8DD8,GL_UNSIGNED_INT_SAMPLER_BUFFER) 1066GL_ENUM(0x9051,GL_IMAGE_BUFFER) 1067GL_ENUM(0x905C,GL_INT_IMAGE_BUFFER) 1068GL_ENUM(0x9067,GL_UNSIGNED_INT_IMAGE_BUFFER) 1069GL_ENUM(0x919D,GL_TEXTURE_BUFFER_OFFSET) 1070GL_ENUM(0x919E,GL_TEXTURE_BUFFER_SIZE) 1071GL_ENUM(0x93B0,GL_COMPRESSED_RGBA_ASTC_4x4) 1072GL_ENUM(0x93B1,GL_COMPRESSED_RGBA_ASTC_5x4) 1073GL_ENUM(0x93B2,GL_COMPRESSED_RGBA_ASTC_5x5) 1074GL_ENUM(0x93B3,GL_COMPRESSED_RGBA_ASTC_6x5) 1075GL_ENUM(0x93B4,GL_COMPRESSED_RGBA_ASTC_6x6) 1076GL_ENUM(0x93B5,GL_COMPRESSED_RGBA_ASTC_8x5) 1077GL_ENUM(0x93B6,GL_COMPRESSED_RGBA_ASTC_8x6) 1078GL_ENUM(0x93B7,GL_COMPRESSED_RGBA_ASTC_8x8) 1079GL_ENUM(0x93B8,GL_COMPRESSED_RGBA_ASTC_10x5) 1080GL_ENUM(0x93B9,GL_COMPRESSED_RGBA_ASTC_10x6) 1081GL_ENUM(0x93BA,GL_COMPRESSED_RGBA_ASTC_10x8) 1082GL_ENUM(0x93BB,GL_COMPRESSED_RGBA_ASTC_10x10) 1083GL_ENUM(0x93BC,GL_COMPRESSED_RGBA_ASTC_12x10) 1084GL_ENUM(0x93BD,GL_COMPRESSED_RGBA_ASTC_12x12) 1085GL_ENUM(0x93D0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4) 1086GL_ENUM(0x93D1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4) 1087GL_ENUM(0x93D2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5) 1088GL_ENUM(0x93D3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5) 1089GL_ENUM(0x93D4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6) 1090GL_ENUM(0x93D5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5) 1091GL_ENUM(0x93D6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6) 1092GL_ENUM(0x93D7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8) 1093GL_ENUM(0x93D8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5) 1094GL_ENUM(0x93D9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6) 1095GL_ENUM(0x93DA,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8) 1096GL_ENUM(0x93DB,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10) 1097GL_ENUM(0x93DC,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10) 1098GL_ENUM(0x93DD,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12) 1099GL_ENUM(0x9009,GL_TEXTURE_CUBE_MAP_ARRAY) 1100GL_ENUM(0x900A,GL_TEXTURE_BINDING_CUBE_MAP_ARRAY) 1101GL_ENUM(0x900C,GL_SAMPLER_CUBE_MAP_ARRAY) 1102GL_ENUM(0x900D,GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW) 1103GL_ENUM(0x900E,GL_INT_SAMPLER_CUBE_MAP_ARRAY) 1104GL_ENUM(0x900F,GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY) 1105GL_ENUM(0x9054,GL_IMAGE_CUBE_MAP_ARRAY) 1106GL_ENUM(0x905F,GL_INT_IMAGE_CUBE_MAP_ARRAY) 1107GL_ENUM(0x906A,GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY) 1108GL_ENUM(0x9102,GL_TEXTURE_2D_MULTISAMPLE_ARRAY) 1109GL_ENUM(0x9105,GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY) 1110GL_ENUM(0x910B,GL_SAMPLER_2D_MULTISAMPLE_ARRAY) 1111GL_ENUM(0x910C,GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) 1112GL_ENUM(0x910D,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) 1113GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) 1114GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) 1115GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) 1116GL_ENUM(0x8D64,GL_ETC1_RGB8_OES) 1117GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES) 1118GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES) 1119GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES) 1120GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES) 1121GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES) 1122GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES) 1123GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES) 1124GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES) 1125GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES) 1126GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES) 1127GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) 1128GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES) 1129GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES) 1130GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) 1131GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) 1132GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) 1133GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) 1134GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES) 1135GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES) 1136GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES) 1137GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES) 1138GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES) 1139GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES) 1140GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES) 1141GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES) 1142GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES) 1143GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES) 1144GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) 1145GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES) 1146GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES) 1147GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES) 1148GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES) 1149GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) 1150GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES) 1151GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) 1152GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) 1153GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) 1154GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) 1155GL_ENUM(0x8861,GL_POINT_SPRITE_OES) 1156GL_ENUM(0x8862,GL_COORD_REPLACE_OES) 1157GL_ENUM(0x803C,GL_ALPHA8_OES) 1158GL_ENUM(0x8043,GL_LUMINANCE4_ALPHA4_OES) 1159GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_OES) 1160GL_ENUM(0x8040,GL_LUMINANCE8_OES) 1161GL_ENUM(0x8052,GL_RGB10_EXT) 1162GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES) 1163GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES) 1164GL_ENUM(0x8511,GL_NORMAL_MAP_OES) 1165GL_ENUM(0x8512,GL_REFLECTION_MAP_OES) 1166GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES) 1167GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES) 1168GL_ENUM(0x87F9,GL_3DC_X_AMD) 1169GL_ENUM(0x87FA,GL_3DC_XY_AMD) 1170GL_ENUM(0x8C92,GL_ATC_RGB_AMD) 1171GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) 1172GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) 1173GL_ENUM(0x8A53,GL_SYNC_OBJECT_APPLE) 1174GL_ENUM(0x80E1,GL_BGRA_EXT) 1175GL_ENUM(0x93A1,GL_BGRA8_EXT) 1176GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) 1177GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) 1178GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) 1179GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT) 1180GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT) 1181GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT) 1182GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) 1183GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT) 1184GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) 1185GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT) 1186GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT) 1187GL_ENUM(0x8816,GL_ALPHA32F_EXT) 1188GL_ENUM(0x8818,GL_LUMINANCE32F_EXT) 1189GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT) 1190GL_ENUM(0x881C,GL_ALPHA16F_EXT) 1191GL_ENUM(0x881E,GL_LUMINANCE16F_EXT) 1192GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT) 1193GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG) 1194GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) 1195GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG) 1196GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG) 1197GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) 1198GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) 1199GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) 1200GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) 1201GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG) 1202GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG) 1203GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG) 1204GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG) 1205GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) 1206GL_ENUM(0x8C09,GL_ADD_BLEND_IMG) 1207GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV) 1208GL_ENUM(0x84F3,GL_FENCE_STATUS_NV) 1209GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV) 1210GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM) 1211GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM) 1212GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM) 1213GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM) 1214GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM) 1215GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM) 1216GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM) 1217GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM) 1218GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM) 1219GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM) 1220GL_ENUM(0x8BDC,GL_STATE_RESTORE) 1221GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) 1222GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) 1223GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR) 1224GL_ENUM(0x82FB,GL_CONTEXT_RELEASE_BEHAVIOR_KHR) 1225GL_ENUM(0x82FC,GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR) 1226GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) 1227GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES) 1228GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES) 1229GL_ENUM(0x93C2,GL_COMPRESSED_RGBA_ASTC_4x4x3_OES) 1230GL_ENUM(0x93C3,GL_COMPRESSED_RGBA_ASTC_4x4x4_OES) 1231GL_ENUM(0x93C4,GL_COMPRESSED_RGBA_ASTC_5x4x4_OES) 1232GL_ENUM(0x93C5,GL_COMPRESSED_RGBA_ASTC_5x5x4_OES) 1233GL_ENUM(0x93C6,GL_COMPRESSED_RGBA_ASTC_5x5x5_OES) 1234GL_ENUM(0x93C7,GL_COMPRESSED_RGBA_ASTC_6x5x5_OES) 1235GL_ENUM(0x93C8,GL_COMPRESSED_RGBA_ASTC_6x6x5_OES) 1236GL_ENUM(0x93C9,GL_COMPRESSED_RGBA_ASTC_6x6x6_OES) 1237GL_ENUM(0x93E0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES) 1238GL_ENUM(0x93E1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES) 1239GL_ENUM(0x93E2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES) 1240GL_ENUM(0x93E3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES) 1241GL_ENUM(0x93E4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES) 1242GL_ENUM(0x93E5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES) 1243GL_ENUM(0x93E6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES) 1244GL_ENUM(0x93E7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES) 1245GL_ENUM(0x93E8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES) 1246GL_ENUM(0x93E9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES) 1247GL_ENUM(0x8D61,GL_HALF_FLOAT_OES) 1248GL_ENUM(0x82DB,GL_TEXTURE_VIEW_MIN_LEVEL_OES) 1249GL_ENUM(0x82DC,GL_TEXTURE_VIEW_NUM_LEVELS_OES) 1250GL_ENUM(0x82DD,GL_TEXTURE_VIEW_MIN_LAYER_OES) 1251GL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_OES) 1252GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) 1253GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) 1254GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) 1255GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) 1256GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) 1257GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD) 1258GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD) 1259GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD) 1260GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD) 1261GL_ENUM(0x8740,GL_Z400_BINARY_AMD) 1262GL_ENUM(0x93A4,GL_PACK_REVERSE_ROW_ORDER_ANGLE) 1263GL_ENUM(0x93A6,GL_PROGRAM_BINARY_ANGLE) 1264GL_ENUM(0x83F2,GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) 1265GL_ENUM(0x83F3,GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) 1266GL_ENUM(0x93A2,GL_TEXTURE_USAGE_ANGLE) 1267GL_ENUM(0x93A3,GL_FRAMEBUFFER_ATTACHMENT_ANGLE) 1268GL_ENUM(0x93A0,GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE) 1269GL_ENUM(0x3006,GL_CLIP_DISTANCE6_APPLE) 1270GL_ENUM(0x3007,GL_CLIP_DISTANCE7_APPLE) 1271GL_ENUM(0x8A1F,GL_RGB_422_APPLE) 1272GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE) 1273GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE) 1274GL_ENUM(0x8A51,GL_RGB_RAW_422_APPLE) 1275GL_ENUM(0x8F61,GL_MALI_PROGRAM_BINARY_ARM) 1276GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM) 1277GL_ENUM(0x8F65,GL_FETCH_PER_SAMPLE_ARM) 1278GL_ENUM(0x8F66,GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM) 1279GL_ENUM(0x9251,GL_SMAPHS30_PROGRAM_BINARY_DMP) 1280GL_ENUM(0x9252,GL_SMAPHS_PROGRAM_BINARY_DMP) 1281GL_ENUM(0x9253,GL_DMP_PROGRAM_BINARY_DMP) 1282GL_ENUM(0x9250,GL_SHADER_BINARY_DMP) 1283GL_ENUM(0x8BE7,GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT) 1284GL_ENUM(0x88F9,GL_SRC1_COLOR_EXT) 1285GL_ENUM(0x88FA,GL_ONE_MINUS_SRC1_COLOR_EXT) 1286GL_ENUM(0x88FB,GL_ONE_MINUS_SRC1_ALPHA_EXT) 1287GL_ENUM(0x930F,GL_LOCATION_INDEX_EXT) 1288GL_ENUM(0x88FC,GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT) 1289GL_ENUM(0x821F,GL_BUFFER_IMMUTABLE_STORAGE_EXT) 1290GL_ENUM(0x8220,GL_BUFFER_STORAGE_FLAGS_EXT) 1291GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT) 1292GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT) 1293GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT) 1294GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT) 1295GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT) 1296GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT) 1297GL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT) 1298GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT) 1299GL_ENUM(0x8E28,GL_TIMESTAMP_EXT) 1300GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT) 1301GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT) 1302GL_ENUM(0x90F1,GL_MULTIVIEW_EXT) 1303GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT) 1304GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT) 1305GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT) 1306GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT) 1307GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT) 1308GL_ENUM(0x8A57,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT) 1309GL_ENUM(0x93F0,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG) 1310GL_ENUM(0x93F1,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG) 1311GL_ENUM(0x9327,GL_RASTER_MULTISAMPLE_EXT) 1312GL_ENUM(0x9328,GL_RASTER_SAMPLES_EXT) 1313GL_ENUM(0x9329,GL_MAX_RASTER_SAMPLES_EXT) 1314GL_ENUM(0x932A,GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT) 1315GL_ENUM(0x932B,GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT) 1316GL_ENUM(0x932C,GL_EFFECTIVE_RASTER_SAMPLES_EXT) 1317GL_ENUM(0x8F98,GL_R16_SNORM_EXT) 1318GL_ENUM(0x8F99,GL_RG16_SNORM_EXT) 1319GL_ENUM(0x8F9B,GL_RGBA16_SNORM_EXT) 1320GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT) 1321GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) 1322GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT) 1323GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT) 1324GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT) 1325GL_ENUM(0x91A6,GL_TEXTURE_SPARSE_EXT) 1326GL_ENUM(0x91A7,GL_VIRTUAL_PAGE_SIZE_INDEX_EXT) 1327GL_ENUM(0x91AA,GL_NUM_SPARSE_LEVELS_EXT) 1328GL_ENUM(0x91A8,GL_NUM_VIRTUAL_PAGE_SIZES_EXT) 1329GL_ENUM(0x9195,GL_VIRTUAL_PAGE_SIZE_X_EXT) 1330GL_ENUM(0x9196,GL_VIRTUAL_PAGE_SIZE_Y_EXT) 1331GL_ENUM(0x9197,GL_VIRTUAL_PAGE_SIZE_Z_EXT) 1332GL_ENUM(0x9198,GL_MAX_SPARSE_TEXTURE_SIZE_EXT) 1333GL_ENUM(0x9199,GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT) 1334GL_ENUM(0x919A,GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT) 1335GL_ENUM(0x91A9,GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT) 1336GL_ENUM(0x822A,GL_R16_EXT) 1337GL_ENUM(0x822C,GL_RG16_EXT) 1338GL_ENUM(0x805B,GL_RGBA16_EXT) 1339GL_ENUM(0x8054,GL_RGB16_EXT) 1340GL_ENUM(0x8F9A,GL_RGB16_SNORM_EXT) 1341GL_ENUM(0x8FBD,GL_SR8_EXT) 1342GL_ENUM(0x8FBE,GL_SRG8_EXT) 1343GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT) 1344GL_ENUM(0x8A49,GL_DECODE_EXT) 1345GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT) 1346GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ) 1347GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) 1348GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) 1349GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG) 1350GL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG) 1351GL_ENUM(0x9139,GL_CUBIC_IMG) 1352GL_ENUM(0x913A,GL_CUBIC_MIPMAP_NEAREST_IMG) 1353GL_ENUM(0x913B,GL_CUBIC_MIPMAP_LINEAR_IMG) 1354GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL) 1355GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL) 1356GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL) 1357GL_ENUM(0x83FA,GL_PERFQUERY_FLUSH_INTEL) 1358GL_ENUM(0x83F9,GL_PERFQUERY_DONOT_FLUSH_INTEL) 1359GL_ENUM(0x94F0,GL_PERFQUERY_COUNTER_EVENT_INTEL) 1360GL_ENUM(0x94F1,GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL) 1361GL_ENUM(0x94F2,GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL) 1362GL_ENUM(0x94F3,GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL) 1363GL_ENUM(0x94F4,GL_PERFQUERY_COUNTER_RAW_INTEL) 1364GL_ENUM(0x94F5,GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL) 1365GL_ENUM(0x94F8,GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL) 1366GL_ENUM(0x94F9,GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL) 1367GL_ENUM(0x94FA,GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL) 1368GL_ENUM(0x94FB,GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL) 1369GL_ENUM(0x94FC,GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL) 1370GL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL) 1371GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL) 1372GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL) 1373GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL) 1374GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV) 1375GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV) 1376GL_ENUM(0x9284,GL_CONJOINT_NV) 1377GL_ENUM(0x92A1,GL_CONTRAST_NV) 1378GL_ENUM(0x9283,GL_DISJOINT_NV) 1379GL_ENUM(0x928F,GL_DST_ATOP_NV) 1380GL_ENUM(0x928B,GL_DST_IN_NV) 1381GL_ENUM(0x9287,GL_DST_NV) 1382GL_ENUM(0x928D,GL_DST_OUT_NV) 1383GL_ENUM(0x9289,GL_DST_OVER_NV) 1384GL_ENUM(0x92A9,GL_HARDMIX_NV) 1385GL_ENUM(0x92B4,GL_INVERT_OVG_NV) 1386GL_ENUM(0x92A3,GL_INVERT_RGB_NV) 1387GL_ENUM(0x92A5,GL_LINEARBURN_NV) 1388GL_ENUM(0x92A4,GL_LINEARDODGE_NV) 1389GL_ENUM(0x92A7,GL_LINEARLIGHT_NV) 1390GL_ENUM(0x92B3,GL_MINUS_CLAMPED_NV) 1391GL_ENUM(0x929F,GL_MINUS_NV) 1392GL_ENUM(0x92A8,GL_PINLIGHT_NV) 1393GL_ENUM(0x92B2,GL_PLUS_CLAMPED_ALPHA_NV) 1394GL_ENUM(0x92B1,GL_PLUS_CLAMPED_NV) 1395GL_ENUM(0x9292,GL_PLUS_DARKER_NV) 1396GL_ENUM(0x9291,GL_PLUS_NV) 1397GL_ENUM(0x928E,GL_SRC_ATOP_NV) 1398GL_ENUM(0x928A,GL_SRC_IN_NV) 1399GL_ENUM(0x9286,GL_SRC_NV) 1400GL_ENUM(0x928C,GL_SRC_OUT_NV) 1401GL_ENUM(0x9288,GL_SRC_OVER_NV) 1402GL_ENUM(0x9282,GL_UNCORRELATED_NV) 1403GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV) 1404GL_ENUM(0x8E13,GL_QUERY_WAIT_NV) 1405GL_ENUM(0x8E14,GL_QUERY_NO_WAIT_NV) 1406GL_ENUM(0x8E15,GL_QUERY_BY_REGION_WAIT_NV) 1407GL_ENUM(0x8E16,GL_QUERY_BY_REGION_NO_WAIT_NV) 1408GL_ENUM(0x9346,GL_CONSERVATIVE_RASTERIZATION_NV) 1409GL_ENUM(0x9347,GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV) 1410GL_ENUM(0x9348,GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV) 1411GL_ENUM(0x9349,GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV) 1412GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) 1413GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) 1414GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) 1415GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV) 1416GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) 1417GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) 1418GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) 1419GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) 1420GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) 1421GL_ENUM(0x933C,GL_FILL_RECTANGLE_NV) 1422GL_ENUM(0x92DD,GL_FRAGMENT_COVERAGE_TO_COLOR_NV) 1423GL_ENUM(0x92DE,GL_FRAGMENT_COVERAGE_COLOR_NV) 1424GL_ENUM(0x9331,GL_COVERAGE_MODULATION_TABLE_NV) 1425GL_ENUM(0x8E20,GL_COLOR_SAMPLES_NV) 1426GL_ENUM(0x932D,GL_DEPTH_SAMPLES_NV) 1427GL_ENUM(0x932E,GL_STENCIL_SAMPLES_NV) 1428GL_ENUM(0x932F,GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV) 1429GL_ENUM(0x9330,GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV) 1430GL_ENUM(0x9332,GL_COVERAGE_MODULATION_NV) 1431GL_ENUM(0x9333,GL_COVERAGE_MODULATION_TABLE_SIZE_NV) 1432GL_ENUM(0x9371,GL_MULTISAMPLES_NV) 1433GL_ENUM(0x9372,GL_SUPERSAMPLE_SCALE_X_NV) 1434GL_ENUM(0x9373,GL_SUPERSAMPLE_SCALE_Y_NV) 1435GL_ENUM(0x9374,GL_CONFORMANT_NV) 1436GL_ENUM(0x9070,GL_PATH_FORMAT_SVG_NV) 1437GL_ENUM(0x9071,GL_PATH_FORMAT_PS_NV) 1438GL_ENUM(0x9072,GL_STANDARD_FONT_NAME_NV) 1439GL_ENUM(0x9073,GL_SYSTEM_FONT_NAME_NV) 1440GL_ENUM(0x9074,GL_FILE_NAME_NV) 1441GL_ENUM(0x9075,GL_PATH_STROKE_WIDTH_NV) 1442GL_ENUM(0x9076,GL_PATH_END_CAPS_NV) 1443GL_ENUM(0x9077,GL_PATH_INITIAL_END_CAP_NV) 1444GL_ENUM(0x9078,GL_PATH_TERMINAL_END_CAP_NV) 1445GL_ENUM(0x9079,GL_PATH_JOIN_STYLE_NV) 1446GL_ENUM(0x907A,GL_PATH_MITER_LIMIT_NV) 1447GL_ENUM(0x907B,GL_PATH_DASH_CAPS_NV) 1448GL_ENUM(0x907C,GL_PATH_INITIAL_DASH_CAP_NV) 1449GL_ENUM(0x907D,GL_PATH_TERMINAL_DASH_CAP_NV) 1450GL_ENUM(0x907E,GL_PATH_DASH_OFFSET_NV) 1451GL_ENUM(0x907F,GL_PATH_CLIENT_LENGTH_NV) 1452GL_ENUM(0x9080,GL_PATH_FILL_MODE_NV) 1453GL_ENUM(0x9081,GL_PATH_FILL_MASK_NV) 1454GL_ENUM(0x9082,GL_PATH_FILL_COVER_MODE_NV) 1455GL_ENUM(0x9083,GL_PATH_STROKE_COVER_MODE_NV) 1456GL_ENUM(0x9084,GL_PATH_STROKE_MASK_NV) 1457GL_ENUM(0x9088,GL_COUNT_UP_NV) 1458GL_ENUM(0x9089,GL_COUNT_DOWN_NV) 1459GL_ENUM(0x908A,GL_PATH_OBJECT_BOUNDING_BOX_NV) 1460GL_ENUM(0x908B,GL_CONVEX_HULL_NV) 1461GL_ENUM(0x908D,GL_BOUNDING_BOX_NV) 1462GL_ENUM(0x908E,GL_TRANSLATE_X_NV) 1463GL_ENUM(0x908F,GL_TRANSLATE_Y_NV) 1464GL_ENUM(0x9090,GL_TRANSLATE_2D_NV) 1465GL_ENUM(0x9091,GL_TRANSLATE_3D_NV) 1466GL_ENUM(0x9092,GL_AFFINE_2D_NV) 1467GL_ENUM(0x9094,GL_AFFINE_3D_NV) 1468GL_ENUM(0x9096,GL_TRANSPOSE_AFFINE_2D_NV) 1469GL_ENUM(0x9098,GL_TRANSPOSE_AFFINE_3D_NV) 1470GL_ENUM(0x909A,GL_UTF8_NV) 1471GL_ENUM(0x909B,GL_UTF16_NV) 1472GL_ENUM(0x909C,GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV) 1473GL_ENUM(0x909D,GL_PATH_COMMAND_COUNT_NV) 1474GL_ENUM(0x909E,GL_PATH_COORD_COUNT_NV) 1475GL_ENUM(0x909F,GL_PATH_DASH_ARRAY_COUNT_NV) 1476GL_ENUM(0x90A0,GL_PATH_COMPUTED_LENGTH_NV) 1477GL_ENUM(0x90A1,GL_PATH_FILL_BOUNDING_BOX_NV) 1478GL_ENUM(0x90A2,GL_PATH_STROKE_BOUNDING_BOX_NV) 1479GL_ENUM(0x90A3,GL_SQUARE_NV) 1480GL_ENUM(0x90A4,GL_ROUND_NV) 1481GL_ENUM(0x90A5,GL_TRIANGULAR_NV) 1482GL_ENUM(0x90A6,GL_BEVEL_NV) 1483GL_ENUM(0x90A7,GL_MITER_REVERT_NV) 1484GL_ENUM(0x90A8,GL_MITER_TRUNCATE_NV) 1485GL_ENUM(0x90A9,GL_SKIP_MISSING_GLYPH_NV) 1486GL_ENUM(0x90AA,GL_USE_MISSING_GLYPH_NV) 1487GL_ENUM(0x90AB,GL_PATH_ERROR_POSITION_NV) 1488GL_ENUM(0x90AD,GL_ACCUM_ADJACENT_PAIRS_NV) 1489GL_ENUM(0x90AE,GL_ADJACENT_PAIRS_NV) 1490GL_ENUM(0x90AF,GL_FIRST_TO_REST_NV) 1491GL_ENUM(0x90B0,GL_PATH_GEN_MODE_NV) 1492GL_ENUM(0x90B1,GL_PATH_GEN_COEFF_NV) 1493GL_ENUM(0x90B3,GL_PATH_GEN_COMPONENTS_NV) 1494GL_ENUM(0x90B7,GL_PATH_STENCIL_FUNC_NV) 1495GL_ENUM(0x90B8,GL_PATH_STENCIL_REF_NV) 1496GL_ENUM(0x90B9,GL_PATH_STENCIL_VALUE_MASK_NV) 1497GL_ENUM(0x90BD,GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV) 1498GL_ENUM(0x90BE,GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV) 1499GL_ENUM(0x90BF,GL_PATH_COVER_DEPTH_FUNC_NV) 1500GL_ENUM(0x90B4,GL_PATH_DASH_OFFSET_RESET_NV) 1501GL_ENUM(0x90B5,GL_MOVE_TO_RESETS_NV) 1502GL_ENUM(0x90B6,GL_MOVE_TO_CONTINUES_NV) 1503GL_ENUM(0x00,GL_CLOSE_PATH_NV) 1504GL_ENUM(0x02,GL_MOVE_TO_NV) 1505GL_ENUM(0x03,GL_RELATIVE_MOVE_TO_NV) 1506GL_ENUM(0x04,GL_LINE_TO_NV) 1507GL_ENUM(0x05,GL_RELATIVE_LINE_TO_NV) 1508GL_ENUM(0x06,GL_HORIZONTAL_LINE_TO_NV) 1509GL_ENUM(0x07,GL_RELATIVE_HORIZONTAL_LINE_TO_NV) 1510GL_ENUM(0x08,GL_VERTICAL_LINE_TO_NV) 1511GL_ENUM(0x09,GL_RELATIVE_VERTICAL_LINE_TO_NV) 1512GL_ENUM(0x0A,GL_QUADRATIC_CURVE_TO_NV) 1513GL_ENUM(0x0B,GL_RELATIVE_QUADRATIC_CURVE_TO_NV) 1514GL_ENUM(0x0C,GL_CUBIC_CURVE_TO_NV) 1515GL_ENUM(0x0D,GL_RELATIVE_CUBIC_CURVE_TO_NV) 1516GL_ENUM(0x0E,GL_SMOOTH_QUADRATIC_CURVE_TO_NV) 1517GL_ENUM(0x0F,GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV) 1518GL_ENUM(0x10,GL_SMOOTH_CUBIC_CURVE_TO_NV) 1519GL_ENUM(0x11,GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV) 1520GL_ENUM(0x12,GL_SMALL_CCW_ARC_TO_NV) 1521GL_ENUM(0x13,GL_RELATIVE_SMALL_CCW_ARC_TO_NV) 1522GL_ENUM(0x14,GL_SMALL_CW_ARC_TO_NV) 1523GL_ENUM(0x15,GL_RELATIVE_SMALL_CW_ARC_TO_NV) 1524GL_ENUM(0x16,GL_LARGE_CCW_ARC_TO_NV) 1525GL_ENUM(0x17,GL_RELATIVE_LARGE_CCW_ARC_TO_NV) 1526GL_ENUM(0x18,GL_LARGE_CW_ARC_TO_NV) 1527GL_ENUM(0x19,GL_RELATIVE_LARGE_CW_ARC_TO_NV) 1528GL_ENUM(0xF0,GL_RESTART_PATH_NV) 1529GL_ENUM(0xF2,GL_DUP_FIRST_CUBIC_CURVE_TO_NV) 1530GL_ENUM(0xF4,GL_DUP_LAST_CUBIC_CURVE_TO_NV) 1531GL_ENUM(0xF6,GL_RECT_NV) 1532GL_ENUM(0xF8,GL_CIRCULAR_CCW_ARC_TO_NV) 1533GL_ENUM(0xFA,GL_CIRCULAR_CW_ARC_TO_NV) 1534GL_ENUM(0xFC,GL_CIRCULAR_TANGENT_ARC_TO_NV) 1535GL_ENUM(0xFE,GL_ARC_TO_NV) 1536GL_ENUM(0xFF,GL_RELATIVE_ARC_TO_NV) 1537GL_ENUM(0xE8,GL_ROUNDED_RECT_NV) 1538GL_ENUM(0xE9,GL_RELATIVE_ROUNDED_RECT_NV) 1539GL_ENUM(0xEA,GL_ROUNDED_RECT2_NV) 1540GL_ENUM(0xEB,GL_RELATIVE_ROUNDED_RECT2_NV) 1541GL_ENUM(0xEC,GL_ROUNDED_RECT4_NV) 1542GL_ENUM(0xED,GL_RELATIVE_ROUNDED_RECT4_NV) 1543GL_ENUM(0xEE,GL_ROUNDED_RECT8_NV) 1544GL_ENUM(0xEF,GL_RELATIVE_ROUNDED_RECT8_NV) 1545GL_ENUM(0xF7,GL_RELATIVE_RECT_NV) 1546GL_ENUM(0x9368,GL_FONT_GLYPHS_AVAILABLE_NV) 1547GL_ENUM(0x9369,GL_FONT_TARGET_UNAVAILABLE_NV) 1548GL_ENUM(0x936A,GL_FONT_UNAVAILABLE_NV) 1549GL_ENUM(0x936B,GL_FONT_UNINTELLIGIBLE_NV) 1550GL_ENUM(0x1A,GL_CONIC_CURVE_TO_NV) 1551GL_ENUM(0x1B,GL_RELATIVE_CONIC_CURVE_TO_NV) 1552GL_ENUM(0x936C,GL_STANDARD_FONT_FORMAT_NV) 1553GL_ENUM(0x84E3,GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV) 1554GL_ENUM(0x84E4,GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV) 1555GL_ENUM(0x936D,GL_FRAGMENT_INPUT_NV) 1556GL_ENUM(0xC0,GL_SHARED_EDGE_NV) 1557GL_ENUM(0x0B40,GL_POLYGON_MODE_NV) 1558GL_ENUM(0x2A01,GL_POLYGON_OFFSET_POINT_NV) 1559GL_ENUM(0x2A02,GL_POLYGON_OFFSET_LINE_NV) 1560GL_ENUM(0x1B00,GL_POINT_NV) 1561GL_ENUM(0x1B01,GL_LINE_NV) 1562GL_ENUM(0x1B02,GL_FILL_NV) 1563GL_ENUM(0x8C46,GL_SLUMINANCE_NV) 1564GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV) 1565GL_ENUM(0x8C47,GL_SLUMINANCE8_NV) 1566GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV) 1567GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV) 1568GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV) 1569GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV) 1570GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV) 1571GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV) 1572GL_ENUM(0x933D,GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV) 1573GL_ENUM(0x933E,GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV) 1574GL_ENUM(0x933F,GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV) 1575GL_ENUM(0x9340,GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV) 1576GL_ENUM(0x9341,GL_PROGRAMMABLE_SAMPLE_LOCATION_NV) 1577GL_ENUM(0x9342,GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV) 1578GL_ENUM(0x9343,GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV) 1579GL_ENUM(0x825B,GL_MAX_VIEWPORTS_NV) 1580GL_ENUM(0x825C,GL_VIEWPORT_SUBPIXEL_BITS_NV) 1581GL_ENUM(0x825D,GL_VIEWPORT_BOUNDS_RANGE_NV) 1582GL_ENUM(0x825F,GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV) 1583GL_ENUM(0x9630,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR) 1584GL_ENUM(0x9632,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR) 1585GL_ENUM(0x9631,GL_MAX_VIEWS_OVR) 1586GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM) 1587GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM) 1588GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM) 1589GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM) 1590GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV) 1591