Searched refs:GL_SMOOTH (Results 1 – 15 of 15) sorted by relevance
121 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
53 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
104 c->rasterizer.procs.shadeModel(c, GL_SMOOTH); in ogles_init_light()105 c->lighting.shadeModel = GL_SMOOTH; in ogles_init_light()636 if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT)) { in glShadeModel()
187 int GL_SMOOTH = 0x1D01; field
186 int GL_SMOOTH = 0x1D01;
189 public static final int GL_SMOOTH = 0x1D01; field in GLES10
337 case GL_SMOOTH: in getShadeModel()
337 #define GL_SMOOTH 0x1D01 macro
189 public static final int GL_SMOOTH = 0x1D01;
297 #define GL_SMOOTH 0x1D01 macro
216 GL_ENUM(0x1D01,GL_SMOOTH)
19170 field public static final int GL_SMOOTH = 7425; // 0x1d0152092 field public static final int GL_SMOOTH = 7425; // 0x1d01
28031 field public static final int GL_SMOOTH = 7425; // 0x1d0169451 field public static final int GL_SMOOTH = 7425; // 0x1d01
28187 field public static final int GL_SMOOTH = 7425; // 0x1d0169933 field public static final int GL_SMOOTH = 7425; // 0x1d01
30746 field public static final int GL_SMOOTH = 7425; // 0x1d0173409 field public static final int GL_SMOOTH = 7425; // 0x1d01