Searched refs:SkiaPipeline (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaPipeline.cpp | 38 float SkiaPipeline::mLightRadius = 0; 39 uint8_t SkiaPipeline::mAmbientShadowAlpha = 0; 40 uint8_t SkiaPipeline::mSpotShadowAlpha = 0; 42 Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN}; 44 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { in SkiaPipeline() function in android::uirenderer::skiapipeline::SkiaPipeline 48 TaskManager* SkiaPipeline::getTaskManager() { in getTaskManager() 52 void SkiaPipeline::onDestroyHardwareResources() { in onDestroyHardwareResources() 56 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) { in pinImages() 67 void SkiaPipeline::unpinImages() { in unpinImages() 74 void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry, in renderLayers() [all …]
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D | ReorderBarrierDrawables.cpp | 134 float ambientAlpha = (SkiaPipeline::getAmbientShadowAlpha()/255.f)*casterAlpha; in drawShadow() 135 float spotAlpha = (SkiaPipeline::getSpotShadowAlpha()/255.f)*casterAlpha; in drawShadow() 188 const Vector3 lightPos = SkiaPipeline::getLightCenter(); in drawShadow() 200 SkiaPipeline::getLightRadius(), ambientAlpha, spotAlpha, SK_ColorBLACK, in drawShadow()
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D | SkiaPipeline.h | 28 class SkiaPipeline : public renderthread::IRenderPipeline { 30 SkiaPipeline(renderthread::RenderThread& thread); 31 virtual ~SkiaPipeline() {} in ~SkiaPipeline()
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D | SkiaVulkanPipeline.cpp | 44 : SkiaPipeline(thread) in SkiaVulkanPipeline() 78 SkiaPipeline::updateLighting(lightGeometry, lightInfo); in draw()
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D | SkiaOpenGLPipeline.h | 28 class SkiaOpenGLPipeline : public SkiaPipeline {
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D | SkiaVulkanPipeline.h | 26 class SkiaVulkanPipeline : public SkiaPipeline {
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D | SkiaDisplayList.cpp | 96 static_cast<SkiaPipeline*>(info.canvasContext.getRenderPipeline()) in prepareListAndChildren()
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D | SkiaOpenGLPipeline.cpp | 42 : SkiaPipeline(thread) in SkiaOpenGLPipeline() 86 SkiaPipeline::updateLighting(lightGeometry, lightInfo); in draw()
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D | RenderNodeDrawable.cpp | 103 if (SkiaPipeline::skpCaptureEnabled()) { in forceDraw()
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/frameworks/base/libs/hwui/tests/unit/ |
D | SkiaPipelineTests.cpp | 39 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrame) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument 59 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrameCheckOpaque) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument 86 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrameCheckDirtyRect) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument 108 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderLayer) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument 151 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderOverdraw) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument 229 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, deferRenderNodeScene) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument 295 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, clipped) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument 326 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, clip_replace) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
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D | RenderNodeDrawableTests.cpp | 453 SkiaPipeline::renderLayersImpl(layerUpdateQueue, true, false); in RENDERTHREAD_TEST()
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 96 skiapipeline::SkiaPipeline::destroyLayer(node); in destroyLayer() 131 skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap); in prepareToDraw()
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/frameworks/base/libs/hwui/ |
D | Android.bp | 133 "pipeline/skia/SkiaPipeline.cpp",
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