Searched refs:backdrop (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaPipeline.cpp | 289 const Rect backdrop = nodeBounds(*nodes[0]); in renderFrameImpl() local 293 content.translate(backdrop.left, backdrop.top); in renderFrameImpl() 294 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) { in renderFrameImpl() 301 if (content.right < backdrop.right) { in renderFrameImpl() 304 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, in renderFrameImpl() 305 backdrop.right, backdrop.bottom)); in renderFrameImpl() 308 if (content.bottom < backdrop.bottom) { in renderFrameImpl() 313 content.right, backdrop.bottom)); in renderFrameImpl() 319 if (!backdrop.isEmpty()) { in renderFrameImpl() 321 float dx = backdrop.left - contentDrawBounds.left; in renderFrameImpl() [all …]
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/frameworks/base/libs/hwui/ |
D | FrameBuilder.cpp | 160 const Rect backdrop = nodeBounds(*nodes[0]); in deferRenderNodeScene() local 164 content.translate(backdrop.left, backdrop.top); in deferRenderNodeScene() 165 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) { in deferRenderNodeScene() 171 if (content.right < backdrop.right) { in deferRenderNodeScene() 173 deferRenderNode(0, 0, Rect(content.right, backdrop.top, in deferRenderNodeScene() 174 backdrop.right, backdrop.bottom), *nodes[0]); in deferRenderNodeScene() 176 if (content.bottom < backdrop.bottom) { in deferRenderNodeScene() 180 content.right, backdrop.bottom), *nodes[0]); in deferRenderNodeScene() 185 if (!backdrop.isEmpty()) { in deferRenderNodeScene() 187 float dx = contentDrawBounds.left - backdrop.left; in deferRenderNodeScene() [all …]
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
D | StatusBar.java | 1097 mBackdrop = (BackDropView) mStatusBarWindow.findViewById(R.id.backdrop); in makeStatusBarView()
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